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-rw-r--r--Stars45/LoadScreen.cpp160
1 files changed, 0 insertions, 160 deletions
diff --git a/Stars45/LoadScreen.cpp b/Stars45/LoadScreen.cpp
deleted file mode 100644
index 60972e2..0000000
--- a/Stars45/LoadScreen.cpp
+++ /dev/null
@@ -1,160 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-*/
-
-#include "LoadScreen.h"
-#include "LoadDlg.h"
-#include "CmpLoadDlg.h"
-#include "Starshatter.h"
-
-#include "GameWinDX9.h"
-#include "Video.h"
-#include "Screen.h"
-#include "FormDef.h"
-#include "Window.h"
-#include "ActiveWindow.h"
-#include "Mouse.h"
-#include "Color.h"
-#include "Bitmap.h"
-#include "Font.h"
-#include "FontMgr.h"
-#include "DataLoader.h"
-
-// +--------------------------------------------------------------------+
-
-LoadScreen::LoadScreen()
-: screen(0), load_dlg(0), cmp_load_dlg(0), isShown(false)
-{ }
-
-LoadScreen::~LoadScreen()
-{
- TearDown();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LoadScreen::Setup(Screen* s)
-{
- if (!s)
- return;
-
- screen = s;
-
- DataLoader* loader = DataLoader::GetLoader();
- loader->UseFileSystem(true);
-
- // create windows
- FormDef load_def("LoadDlg", 0);
- load_def.Load("LoadDlg");
- load_dlg = new LoadDlg(screen, load_def);
-
- FormDef cmp_load_def("CmpLoadDlg", 0);
- cmp_load_def.Load("CmpLoadDlg");
- cmp_load_dlg = new CmpLoadDlg(screen, cmp_load_def);
-
- loader->UseFileSystem(Starshatter::UseFileSystem());
- ShowLoadDlg();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LoadScreen::TearDown()
-{
- if (screen) {
- if (load_dlg) screen->DelWindow(load_dlg);
- if (cmp_load_dlg) screen->DelWindow(cmp_load_dlg);
- }
-
- delete load_dlg;
- delete cmp_load_dlg;
-
- load_dlg = 0;
- cmp_load_dlg = 0;
- screen = 0;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LoadScreen::ExecFrame()
-{
- GameWinDX9::GetInstance()->SetScreenColor(Color::Black);
-
- if (load_dlg && load_dlg->IsShown())
- load_dlg->ExecFrame();
-
- if (cmp_load_dlg && cmp_load_dlg->IsShown())
- cmp_load_dlg->ExecFrame();
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-LoadScreen::CloseTopmost()
-{
- return false;
-}
-
-void
-LoadScreen::Show()
-{
- if (!isShown) {
- ShowLoadDlg();
- isShown = true;
- }
-}
-
-void
-LoadScreen::Hide()
-{
- if (isShown) {
- HideLoadDlg();
- isShown = false;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LoadScreen::ShowLoadDlg()
-{
- if (load_dlg) load_dlg->Hide();
- if (cmp_load_dlg) cmp_load_dlg->Hide();
-
- Starshatter* stars = Starshatter::GetInstance();
-
- // show campaign load dialog if available and loading campaign
- if (stars && cmp_load_dlg) {
- if (stars->GetGameMode() == Starshatter::CLOD_MODE ||
- stars->GetGameMode() == Starshatter::CMPN_MODE) {
- cmp_load_dlg->Show();
- Mouse::Show(false);
- return;
- }
- }
-
- // otherwise, show regular load dialog
- if (load_dlg) {
- load_dlg->Show();
- Mouse::Show(false);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LoadScreen::HideLoadDlg()
-{
- if (load_dlg && load_dlg->IsShown())
- load_dlg->Hide();
-
- if (cmp_load_dlg && cmp_load_dlg->IsShown())
- cmp_load_dlg->Hide();
-}