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-rw-r--r--Stars45/LoadDlg.cpp178
1 files changed, 101 insertions, 77 deletions
diff --git a/Stars45/LoadDlg.cpp b/Stars45/LoadDlg.cpp
index be98920..623206c 100644
--- a/Stars45/LoadDlg.cpp
+++ b/Stars45/LoadDlg.cpp
@@ -1,77 +1,101 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: LoadDlg.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Loading progress dialog box
-*/
-
-
-#include "MemDebug.h"
-#include "LoadDlg.h"
-#include "Starshatter.h"
-
-#include "Game.h"
-#include "DataLoader.h"
-#include "Video.h"
-#include "Keyboard.h"
-#include "Mouse.h"
-#include "ListBox.h"
-#include "ComboBox.h"
-#include "Slider.h"
-#include "FormatUtil.h"
-
-// +--------------------------------------------------------------------+
-
-LoadDlg::LoadDlg(Screen* s, FormDef& def)
-: FormWindow(s, 0, 0, s->Width(), s->Height()),
-progress(0), activity(0)
-{
- Init(def);
-}
-
-LoadDlg::~LoadDlg()
-{
-}
-
-void
-LoadDlg::RegisterControls()
-{
- title = FindControl(100);
- activity = FindControl(101);
- progress = (Slider*) FindControl(102);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-LoadDlg::ExecFrame()
-{
- Starshatter* stars = Starshatter::GetInstance();
-
- if (stars) {
- if (title) {
- if (stars->GetGameMode() == Starshatter::CLOD_MODE ||
- stars->GetGameMode() == Starshatter::CMPN_MODE)
- title->SetText(Game::GetText("LoadDlg.campaign"));
-
- else if (stars->GetGameMode() == Starshatter::MENU_MODE)
- title->SetText(Game::GetText("LoadDlg.tac-ref"));
-
- else
- title->SetText(Game::GetText("LoadDlg.mission"));
- }
-
- activity->SetText(stars->GetLoadActivity());
- progress->SetValue(stars->GetLoadProgress());
- }
-}
-
-// +--------------------------------------------------------------------+
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: LoadDlg.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Loading progress dialog box
+*/
+
+
+#include "MemDebug.h"
+#include "LoadDlg.h"
+#include "Starshatter.h"
+
+#include "Game.h"
+#include "DataLoader.h"
+#include "Video.h"
+#include "Keyboard.h"
+#include "Mouse.h"
+#include "ListBox.h"
+#include "ComboBox.h"
+#include "Slider.h"
+#include "FormatUtil.h"
+
+// +--------------------------------------------------------------------+
+
+LoadDlg::LoadDlg(Screen* s, FormDef& def)
+: FormWindow(s, 0, 0, s->Width(), s->Height()),
+progress(0), activity(0)
+{
+ Init(def);
+}
+
+LoadDlg::~LoadDlg()
+{
+}
+
+void
+LoadDlg::RegisterControls()
+{
+ title = FindControl(100);
+ activity = FindControl(101);
+ progress = (Slider*) FindControl(102);
+}
+
+// +--------------------------------------------------------------------+
+
+void
+LoadDlg::ExecFrame()
+{
+ Starshatter* stars = Starshatter::GetInstance();
+
+ if (stars) {
+ if (title) {
+ if (stars->GetGameMode() == Starshatter::CLOD_MODE ||
+ stars->GetGameMode() == Starshatter::CMPN_MODE)
+ title->SetText(Game::GetText("LoadDlg.campaign"));
+
+ else if (stars->GetGameMode() == Starshatter::MENU_MODE)
+ title->SetText(Game::GetText("LoadDlg.tac-ref"));
+
+ else
+ title->SetText(Game::GetText("LoadDlg.mission"));
+ }
+
+ activity->SetText(stars->GetLoadActivity());
+ progress->SetValue(stars->GetLoadProgress());
+ }
+}
+
+// +--------------------------------------------------------------------+
+