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-rw-r--r--Stars45/LandingGear.h156
1 files changed, 90 insertions, 66 deletions
diff --git a/Stars45/LandingGear.h b/Stars45/LandingGear.h
index 7140b09..7ead819 100644
--- a/Stars45/LandingGear.h
+++ b/Stars45/LandingGear.h
@@ -1,66 +1,90 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: LandingGear.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Fighter undercarriage (landing gear) system class
-*/
-
-#ifndef LandingGear_h
-#define LandingGear_h
-
-#include "Types.h"
-#include "System.h"
-#include "Solid.h"
-
-// +--------------------------------------------------------------------+
-
-class Ship;
-
-// +--------------------------------------------------------------------+
-
-class LandingGear : public System
-{
-public:
- enum CONSTANTS { MAX_GEAR = 4 };
- enum GEAR_STATE { GEAR_UP, GEAR_LOWER, GEAR_DOWN, GEAR_RAISE };
-
- LandingGear();
- LandingGear(const LandingGear& rhs);
- virtual ~LandingGear();
-
- virtual int AddGear(Model* m, const Point& s, const Point& e);
- virtual void ExecFrame(double seconds);
- virtual void Orient(const Physical* rep);
-
- GEAR_STATE GetState() const { return state; }
- void SetState(GEAR_STATE s);
- int NumGear() const { return ngear; }
- Solid* GetGear(int i);
- Point GetGearStop(int i);
- double GetTouchDown();
- double GetClearance() const { return clearance; }
-
- static void Initialize();
- static void Close();
-
-protected:
- GEAR_STATE state;
- double transit;
- double clearance;
-
- int ngear;
- Model* models[MAX_GEAR];
- Solid* gear[MAX_GEAR];
- Point start[MAX_GEAR];
- Point end[MAX_GEAR];
-};
-
-#endif LandingGear_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: LandingGear.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Fighter undercarriage (landing gear) system class
+*/
+
+#ifndef LandingGear_h
+#define LandingGear_h
+
+#include "Types.h"
+#include "System.h"
+#include "Solid.h"
+
+// +--------------------------------------------------------------------+
+
+class Ship;
+
+// +--------------------------------------------------------------------+
+
+class LandingGear : public System
+{
+public:
+ enum CONSTANTS { MAX_GEAR = 4 };
+ enum GEAR_STATE { GEAR_UP, GEAR_LOWER, GEAR_DOWN, GEAR_RAISE };
+
+ LandingGear();
+ LandingGear(const LandingGear& rhs);
+ virtual ~LandingGear();
+
+ virtual int AddGear(Model* m, const Point& s, const Point& e);
+ virtual void ExecFrame(double seconds);
+ virtual void Orient(const Physical* rep);
+
+ GEAR_STATE GetState() const { return state; }
+ void SetState(GEAR_STATE s);
+ int NumGear() const { return ngear; }
+ Solid* GetGear(int i);
+ Point GetGearStop(int i);
+ double GetTouchDown();
+ double GetClearance() const { return clearance; }
+
+ static void Initialize();
+ static void Close();
+
+protected:
+ GEAR_STATE state;
+ double transit;
+ double clearance;
+
+ int ngear;
+ Model* models[MAX_GEAR];
+ Solid* gear[MAX_GEAR];
+ Point start[MAX_GEAR];
+ Point end[MAX_GEAR];
+};
+
+#endif LandingGear_h
+