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-rw-r--r--Stars45/Keyboard.cpp215
1 files changed, 0 insertions, 215 deletions
diff --git a/Stars45/Keyboard.cpp b/Stars45/Keyboard.cpp
deleted file mode 100644
index 63b93e9..0000000
--- a/Stars45/Keyboard.cpp
+++ /dev/null
@@ -1,215 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Keyboard Input class
-*/
-
-#include "Keyboard.h"
-#include "Game.h"
-
-// +--------------------------------------------------------------------+
-
-static Keyboard* instance = 0;
-int Keyboard::map[KEY_MAP_SIZE];
-int Keyboard::alt[KEY_MAP_SIZE];
-
-Keyboard::Keyboard()
-: x(0), y(0), z(0), p(0), r(0), w(0), c(0), p1(0), r1(0), w1(0), t(0)
-{
- instance = this;
- sensitivity = 25;
- dead_zone = 100;
-
- for (int i = 0; i < MotionController::MaxActions; i++)
- action[i] = 0;
-
- memset(map, 0, sizeof(map));
- memset(alt, 0, sizeof(alt));
-
- map[KEY_PLUS_X] = 'R';
- map[KEY_MINUS_X] = 'E';
- map[KEY_PLUS_Y] = VK_HOME;
- map[KEY_MINUS_Y] = VK_END;
- map[KEY_PLUS_Z] = VK_PRIOR; // page up
- map[KEY_MINUS_Z] = VK_NEXT; // page down
-
- map[KEY_PITCH_UP] = VK_DOWN;
- map[KEY_PITCH_DOWN] = VK_UP;
- map[KEY_YAW_LEFT] = VK_LEFT;
- map[KEY_YAW_RIGHT] = VK_RIGHT;
- map[KEY_ROLL_ENABLE] = 0; // used to be VK_CONTROL;
-}
-
-Keyboard::~Keyboard()
-{
- instance = 0;
-}
-
-Keyboard*
-Keyboard::GetInstance()
-{
- return instance;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Keyboard::MapKeys(KeyMapEntry* mapping, int nkeys)
-{
- for (int i = 0; i < nkeys; i++) {
- KeyMapEntry k = mapping[i];
-
- if (k.act >= KEY_MAP_FIRST && k.act <= KEY_MAP_LAST) {
- if (k.key == 0 || k.key > VK_MBUTTON && k.key < KEY_JOY_1) {
- map[k.act] = k.key;
- alt[k.act] = k.alt;
- }
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-bool Keyboard::KeyDown(int key)
-{
- if (key) {
- short k = GetAsyncKeyState(key);
- return (k<0)||(k&1);
- }
-
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-bool Keyboard::KeyDownMap(int key)
-{
- if (key >= KEY_MAP_FIRST && key <= KEY_MAP_LAST && map[key]) {
- short k = GetAsyncKeyState(map[key]);
- short a = -1;
-
- if (alt[key] > 0 && alt[key] < KEY_JOY_1) {
- a = GetAsyncKeyState(alt[key]);
- }
- else {
- a = !GetAsyncKeyState(VK_SHIFT) &&
- !GetAsyncKeyState(VK_MENU);
- }
-
- return ((k<0)||(k&1)) && ((a<0)||(a&1));
- }
-
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Keyboard::FlushKeys()
-{
- for (int i = 0; i < 255; i++)
- GetAsyncKeyState(i);
-}
-
-// +--------------------------------------------------------------------+
-
-static inline double sqr(double a) { return a; } //*a; }
-
-void
-Keyboard::Acquire()
-{
- t = x = y = z = p = r = w = c = 0;
-
- for (int i = 0; i < MotionController::MaxActions; i++)
- action[i] = 0;
-
- int speed = 10;
-
- // lateral translations:
- if (KeyDownMap(KEY_PLUS_Y)) y = 1;
- else if (KeyDownMap(KEY_MINUS_Y)) y = -1;
-
- if (KeyDownMap(KEY_PLUS_Z)) z = 1;
- else if (KeyDownMap(KEY_MINUS_Z)) z = -1;
-
- if (KeyDownMap(KEY_MINUS_X)) x = -1;
- else if (KeyDownMap(KEY_PLUS_X)) x = 1;
-
- const double steps=10;
-
- // if roll and yaw are swapped --------------------------
- if (swapped) {
- // yaw:
- if (KeyDownMap(KEY_ROLL_LEFT)) { if (w1<steps) w1+=1; w = -sqr(w1/steps); }
- else if (KeyDownMap(KEY_ROLL_RIGHT)) { if (w1<steps) w1+=1; w = sqr(w1/steps); }
-
- // another way to yaw:
- if (KeyDownMap(KEY_ROLL_ENABLE)) {
- if (KeyDownMap(KEY_YAW_LEFT)) { if (w1<steps) w1+=1; w = -sqr(w1/steps); }
- else if (KeyDownMap(KEY_YAW_RIGHT)) { if (w1<steps) w1+=1; w = sqr(w1/steps); }
- else w1 = 0;
- }
-
- // roll:
- else {
- if (KeyDownMap(KEY_YAW_LEFT)) { if (r1<steps) r1+=1; r = sqr(r1/steps); }
- else if (KeyDownMap(KEY_YAW_RIGHT)) { if (r1<steps) r1+=1; r = -sqr(r1/steps); }
- else r1 = 0;
- }
- }
-
- // else roll and yaw are NOT swapped ---------------------
- else {
- // roll:
- if (KeyDownMap(KEY_ROLL_LEFT)) { if (r1<steps) r1+=1; r = sqr(r1/steps); }
- else if (KeyDownMap(KEY_ROLL_RIGHT)) { if (r1<steps) r1+=1; r = -sqr(r1/steps); }
-
- // another way to roll:
- if (KeyDownMap(KEY_ROLL_ENABLE)) {
- if (KeyDownMap(KEY_YAW_LEFT)) { if (r1<steps) r1+=1; r = sqr(r1/steps); }
- else if (KeyDownMap(KEY_YAW_RIGHT)) { if (r1<steps) r1+=1; r = -sqr(r1/steps); }
- else r1 = 0;
- }
-
- // yaw left-right
- else {
- if (KeyDownMap(KEY_YAW_LEFT)) { if (w1<steps) w1+=1; w = -sqr(w1/steps); }
- else if (KeyDownMap(KEY_YAW_RIGHT)) { if (w1<steps) w1+=1; w = sqr(w1/steps); }
- else w1 = 0;
- }
- }
-
- // if pitch is inverted ----------------------------------
- if (inverted) {
- if (KeyDownMap(KEY_PITCH_DOWN)) { if (p1<steps) p1+=1; p = -sqr(p1/steps); }
- else if (KeyDownMap(KEY_PITCH_UP)) { if (p1<steps) p1+=1; p = sqr(p1/steps); }
- else p1 = 0;
- }
-
- // else pitch is NOT inverted ----------------------------
- else {
- if (KeyDownMap(KEY_PITCH_UP)) { if (p1<steps) p1+=1; p = -sqr(p1/steps); }
- else if (KeyDownMap(KEY_PITCH_DOWN)) { if (p1<steps) p1+=1; p = sqr(p1/steps); }
- else p1 = 0;
- }
-
- if (KeyDownMap(KEY_CENTER)) c = 1;
-
- // actions
- if (KeyDownMap(KEY_ACTION_0)) action[0] = 1;
- if (KeyDownMap(KEY_ACTION_1)) action[1] = 1;
- if (KeyDownMap(KEY_ACTION_2)) action[2] = 1;
- if (KeyDownMap(KEY_ACTION_3)) action[3] = 1;
-}
-
-// +--------------------------------------------------------------------+
-
-
-