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Diffstat (limited to 'Stars45/Instruction.h')
-rw-r--r-- | Stars45/Instruction.h | 165 |
1 files changed, 0 insertions, 165 deletions
diff --git a/Stars45/Instruction.h b/Stars45/Instruction.h deleted file mode 100644 index d1ca0eb..0000000 --- a/Stars45/Instruction.h +++ /dev/null @@ -1,165 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Instruction (NavPoint / Order / Objective) class declaration -*/ - -#ifndef Instruction_h -#define Instruction_h - -#include "Types.h" -#include "Geometry.h" -#include "SimObject.h" -#include "Text.h" -#include "RLoc.h" - -// +--------------------------------------------------------------------+ - -class Ship; - -// +--------------------------------------------------------------------+ - -class Instruction : public SimObserver -{ -public: - static const char* TYPENAME() { return "Instruction"; } - - enum ACTION - { - VECTOR, - LAUNCH, - DOCK, - RTB, - - DEFEND, - ESCORT, - PATROL, - SWEEP, - INTERCEPT, - STRIKE, // ground attack - ASSAULT, // starship attack - RECON, - - //RECALL, - //DEPLOY, - - NUM_ACTIONS - }; - - enum STATUS - { - PENDING, - ACTIVE, - SKIPPED, - ABORTED, - FAILED, - COMPLETE, - - NUM_STATUS - }; - - enum FORMATION - { - DIAMOND, - SPREAD, - BOX, - TRAIL, - - NUM_FORMATIONS - }; - - enum PRIORITY - { - PRIMARY = 1, - SECONDARY, - BONUS - }; - - Instruction(int action, const char* tgt); - Instruction(const char* rgn, Point loc, int act=VECTOR); - Instruction(SimRegion* rgn, Point loc, int act=VECTOR); - Instruction(const Instruction& instr); - virtual ~Instruction(); - - Instruction& operator = (const Instruction& n); - - // accessors: - static const char* ActionName(int a); - static const char* StatusName(int s); - static const char* FormationName(int f); - static const char* PriorityName(int p); - - const char* RegionName() const { return rgn_name; } - SimRegion* Region() const { return region; } - Point Location() const; - RLoc& GetRLoc() { return rloc; } - int Action() const { return action; } - int Status() const { return status; } - int Formation() const { return formation; } - int Speed() const { return speed; } - int EMCON() const { return emcon; } - int WeaponsFree() const { return wep_free; } - int Priority() const { return priority; } - int Farcast() const { return farcast; } - double HoldTime() const { return hold_time; } - - const char* TargetName() const { return tgt_name; } - const char* TargetDesc() const { return tgt_desc; } - SimObject* GetTarget(); - - void Evaluate(Ship* s); - const char* GetShortDescription() const; - const char* GetDescription() const; - - // mutators: - void SetRegion(SimRegion* r) { region = r; } - void SetLocation(const Point& l); - void SetAction(int s) { action = s; } - void SetStatus(int s); - void SetFormation(int s) { formation = s; } - void SetSpeed(int s) { speed = s; } - void SetEMCON(int e) { emcon = e; } - void SetWeaponsFree(int f) { wep_free = f; } - void SetPriority(int p) { priority = p; } - void SetFarcast(int f) { farcast = f; } - void SetHoldTime(double t) { hold_time = t; } - - void SetTarget(const char* n); - void SetTarget(SimObject* s); - void SetTargetDesc(const char* d); - void ClearTarget(); - - virtual bool Update(SimObject* s); - virtual const char* GetObserverName() const; - -protected: - Text rgn_name; - SimRegion* region; - RLoc rloc; - int action; - int formation; - int status; - int speed; - - Text tgt_name; - Text tgt_desc; - SimObject* target; - int emcon; - int wep_free; - int priority; - int farcast; - - double hold_time; -}; - -// +--------------------------------------------------------------------+ - -#endif // Instruction_h - |