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-rw-r--r--Stars45/HardPoint.cpp232
1 files changed, 128 insertions, 104 deletions
diff --git a/Stars45/HardPoint.cpp b/Stars45/HardPoint.cpp
index 68081c6..b273911 100644
--- a/Stars45/HardPoint.cpp
+++ b/Stars45/HardPoint.cpp
@@ -1,104 +1,128 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: HardPoint.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- HardPoint class
-*/
-
-#include "MemDebug.h"
-#include "HardPoint.h"
-#include "Weapon.h"
-#include "WeaponDesign.h"
-#include "Shot.h"
-#include "Ship.h"
-#include "Sim.h"
-
-// +----------------------------------------------------------------------+
-
-HardPoint::HardPoint(Vec3 muzzle_loc, double az, double el)
-: aim_azimuth((float) az), aim_elevation((float) el), muzzle(muzzle_loc)
-{
- ZeroMemory(designs, sizeof(designs));
-}
-
-// +----------------------------------------------------------------------+
-
-HardPoint::HardPoint(const HardPoint& h)
-: aim_azimuth(h.aim_azimuth), aim_elevation(h.aim_elevation), muzzle(h.muzzle),
-mount_rel(h.mount_rel), radius(h.radius), hull_factor(h.hull_factor)
-{
- CopyMemory(designs, h.designs, sizeof(designs));
-}
-
-// +--------------------------------------------------------------------+
-
-HardPoint::~HardPoint()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-HardPoint::Mount(Point loc, float rad, float hull)
-{
- mount_rel = loc;
- radius = rad;
- hull_factor = hull;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-HardPoint::AddDesign(WeaponDesign* d)
-{
- for (int i = 0; i < MAX_DESIGNS; i++) {
- if (!designs[i]) {
- designs[i] = d;
- return;
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-Weapon*
-HardPoint::CreateWeapon(int type_index)
-{
- if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index]) {
- Vec3 zero_pt = Vec3(0.0f, 0.0f, 0.0f);
- Vec3* muzzle_pt = &zero_pt;
-
- if (designs[type_index]->turret.length() == 0)
- muzzle_pt = &muzzle;
-
- Weapon* missile = new(__FILE__,__LINE__) Weapon(designs[type_index],
- 1,
- muzzle_pt,
- aim_azimuth,
- aim_elevation);
- missile->SetAbbreviation(GetAbbreviation());
- missile->Mount(mount_rel, radius, hull_factor);
- return missile;
- }
-
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-double
-HardPoint::GetCarryMass(int type_index)
-{
- if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index])
- return designs[type_index]->carry_mass;
-
- return 0;
-}
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: HardPoint.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ HardPoint class
+*/
+
+#include "MemDebug.h"
+#include "HardPoint.h"
+#include "Weapon.h"
+#include "WeaponDesign.h"
+#include "Shot.h"
+#include "Ship.h"
+#include "Sim.h"
+
+// +----------------------------------------------------------------------+
+
+HardPoint::HardPoint(Vec3 muzzle_loc, double az, double el)
+: aim_azimuth((float) az), aim_elevation((float) el), muzzle(muzzle_loc)
+{
+ ZeroMemory(designs, sizeof(designs));
+}
+
+// +----------------------------------------------------------------------+
+
+HardPoint::HardPoint(const HardPoint& h)
+: aim_azimuth(h.aim_azimuth), aim_elevation(h.aim_elevation), muzzle(h.muzzle),
+mount_rel(h.mount_rel), radius(h.radius), hull_factor(h.hull_factor)
+{
+ CopyMemory(designs, h.designs, sizeof(designs));
+}
+
+// +--------------------------------------------------------------------+
+
+HardPoint::~HardPoint()
+{
+}
+
+// +--------------------------------------------------------------------+
+
+void
+HardPoint::Mount(Point loc, float rad, float hull)
+{
+ mount_rel = loc;
+ radius = rad;
+ hull_factor = hull;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+HardPoint::AddDesign(WeaponDesign* d)
+{
+ for (int i = 0; i < MAX_DESIGNS; i++) {
+ if (!designs[i]) {
+ designs[i] = d;
+ return;
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+Weapon*
+HardPoint::CreateWeapon(int type_index)
+{
+ if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index]) {
+ Vec3 zero_pt = Vec3(0.0f, 0.0f, 0.0f);
+ Vec3* muzzle_pt = &zero_pt;
+
+ if (designs[type_index]->turret.length() == 0)
+ muzzle_pt = &muzzle;
+
+ Weapon* missile = new(__FILE__,__LINE__) Weapon(designs[type_index],
+ 1,
+ muzzle_pt,
+ aim_azimuth,
+ aim_elevation);
+ missile->SetAbbreviation(GetAbbreviation());
+ missile->Mount(mount_rel, radius, hull_factor);
+ return missile;
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+double
+HardPoint::GetCarryMass(int type_index)
+{
+ if (type_index >= 0 && type_index < MAX_DESIGNS && designs[type_index])
+ return designs[type_index]->carry_mass;
+
+ return 0;
+}
+