summaryrefslogtreecommitdiffhomepage
path: root/Stars45/Hangar.h
diff options
context:
space:
mode:
Diffstat (limited to 'Stars45/Hangar.h')
-rw-r--r--Stars45/Hangar.h126
1 files changed, 0 insertions, 126 deletions
diff --git a/Stars45/Hangar.h b/Stars45/Hangar.h
deleted file mode 100644
index 41f7892..0000000
--- a/Stars45/Hangar.h
+++ /dev/null
@@ -1,126 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Everything needed to store and maintain space craft
-
- See Also: FlightDeck
-*/
-
-#ifndef Hangar_h
-#define Hangar_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "SimObject.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Ship;
-class ShipDesign;
-class FlightDeck;
-class FlightDeckSlot;
-class Element;
-class HangarSlot;
-class InboundSlot;
-class CombatGroup;
-
-// +--------------------------------------------------------------------+
-
-class Hangar : public SimObserver
-{
-public:
- Hangar();
- Hangar(const Hangar& rhs);
- virtual ~Hangar();
-
- enum HANGAR_STATE { UNAVAIL = -2,
- MAINT = -1,
- STORAGE = 0,
- PREP,
- ALERT,
- QUEUED,
- LOCKED,
- LAUNCH,
- ACTIVE,
- APPROACH,
- RECOVERY
- };
-
- enum CONSTANTS { MAX_SQUADRONS=10 };
-
- virtual void ExecFrame(double seconds);
- void SetShip(Ship* s) { ship = s; }
-
- virtual bool CreateSquadron(Text squadron, CombatGroup* g,
- const ShipDesign* design, int count, int iff=-1,
- int* def_load=0, int maint_count=0, int dead_count=0);
-
- // used only by net client to expedite creation of already active ships:
- virtual bool GotoActiveFlight(int squadron, int slot, Element* elem, int* loadout);
-
- virtual bool GotoAlert(int squadron, int slot, FlightDeck* d, Element* elem=0, int* loadout=0, bool pkg=false, bool expedite=false);
- virtual bool Ready(int squadron, int slot, FlightDeck* d);
- virtual bool Launch(int squadron, int slot);
- virtual bool StandDown(int squadron, int slot);
- virtual bool CanStow(Ship* s);
- virtual bool Stow(Ship* s);
- virtual bool FindSlot(Ship* s, int& squadron, int& slot, int state=UNAVAIL);
- virtual bool FindSquadronAndSlot(Ship* s, int& squadron, int& slot);
- virtual bool FindAvailSlot(const ShipDesign* s, int& squadron, int& slot);
- virtual bool FinishPrep(HangarSlot* slot);
- virtual void SetAllIFF(int iff);
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
- // accessors:
- int NumSquadrons() const { return nsquadrons; }
- Text SquadronName(int n) const;
- int SquadronSize(int n) const;
- int SquadronIFF(int n) const;
- const ShipDesign* SquadronDesign(int n) const;
-
- int NumShipsReady(int squadron) const;
- int NumShipsMaint(int squadron) const;
- int NumShipsDead(int squadron) const;
- int NumSlotsEmpty() const;
-
- int GetActiveElements(List<Element>& active_list);
-
- const HangarSlot* GetSlot(int squadron, int index) const;
- Ship* GetShip(const HangarSlot* s) const;
- const ShipDesign* GetDesign(const HangarSlot* s) const;
- FlightDeck* GetFlightDeck(const HangarSlot* s) const;
- int GetFlightDeckSlot(const HangarSlot* s) const;
- int GetState(const HangarSlot* s) const;
- double TimeRemaining(const HangarSlot* s) const;
- Element* GetPackageElement(const HangarSlot* s) const;
- const int* GetLoadout(const HangarSlot* s) const;
- Text StatusName(const HangarSlot* s) const;
-
- int PreflightQueue(FlightDeck* d) const;
- DWORD GetLastPatrolLaunch() const;
- void SetLastPatrolLaunch(DWORD t);
-
-protected:
- Ship* ship;
- int nsquadrons;
- int nslots[MAX_SQUADRONS];
- Text names[MAX_SQUADRONS];
- HangarSlot* squadrons[MAX_SQUADRONS];
- DWORD last_patrol_launch;
-};
-
-// +--------------------------------------------------------------------+
-
-
-#endif // Hangar_h
-