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author | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-01 21:23:39 +0200 |
commit | 3c487c5cd69c53d6fea948643c0a76df03516605 (patch) | |
tree | 72730c7b8b26a5ef8fc9a987ec4c16129efd5aac /Stars45/Hangar.h | |
parent | 8f353abd0bfe18baddd8a8250ab7c4f2d1c83a6e (diff) | |
download | starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.zip starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.gz starshatter-3c487c5cd69c53d6fea948643c0a76df03516605.tar.bz2 |
Moved Stars45 to StarsEx
Diffstat (limited to 'Stars45/Hangar.h')
-rw-r--r-- | Stars45/Hangar.h | 126 |
1 files changed, 0 insertions, 126 deletions
diff --git a/Stars45/Hangar.h b/Stars45/Hangar.h deleted file mode 100644 index 41f7892..0000000 --- a/Stars45/Hangar.h +++ /dev/null @@ -1,126 +0,0 @@ -/* Starshatter: The Open Source Project - Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors - Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors - Copyright (c) 1997-2006, Destroyer Studios LLC. - - AUTHOR: John DiCamillo - - - OVERVIEW - ======== - Everything needed to store and maintain space craft - - See Also: FlightDeck -*/ - -#ifndef Hangar_h -#define Hangar_h - -#include "Types.h" -#include "Geometry.h" -#include "SimObject.h" -#include "Text.h" - -// +--------------------------------------------------------------------+ - -class Ship; -class ShipDesign; -class FlightDeck; -class FlightDeckSlot; -class Element; -class HangarSlot; -class InboundSlot; -class CombatGroup; - -// +--------------------------------------------------------------------+ - -class Hangar : public SimObserver -{ -public: - Hangar(); - Hangar(const Hangar& rhs); - virtual ~Hangar(); - - enum HANGAR_STATE { UNAVAIL = -2, - MAINT = -1, - STORAGE = 0, - PREP, - ALERT, - QUEUED, - LOCKED, - LAUNCH, - ACTIVE, - APPROACH, - RECOVERY - }; - - enum CONSTANTS { MAX_SQUADRONS=10 }; - - virtual void ExecFrame(double seconds); - void SetShip(Ship* s) { ship = s; } - - virtual bool CreateSquadron(Text squadron, CombatGroup* g, - const ShipDesign* design, int count, int iff=-1, - int* def_load=0, int maint_count=0, int dead_count=0); - - // used only by net client to expedite creation of already active ships: - virtual bool GotoActiveFlight(int squadron, int slot, Element* elem, int* loadout); - - virtual bool GotoAlert(int squadron, int slot, FlightDeck* d, Element* elem=0, int* loadout=0, bool pkg=false, bool expedite=false); - virtual bool Ready(int squadron, int slot, FlightDeck* d); - virtual bool Launch(int squadron, int slot); - virtual bool StandDown(int squadron, int slot); - virtual bool CanStow(Ship* s); - virtual bool Stow(Ship* s); - virtual bool FindSlot(Ship* s, int& squadron, int& slot, int state=UNAVAIL); - virtual bool FindSquadronAndSlot(Ship* s, int& squadron, int& slot); - virtual bool FindAvailSlot(const ShipDesign* s, int& squadron, int& slot); - virtual bool FinishPrep(HangarSlot* slot); - virtual void SetAllIFF(int iff); - - virtual bool Update(SimObject* obj); - virtual const char* GetObserverName() const; - - // accessors: - int NumSquadrons() const { return nsquadrons; } - Text SquadronName(int n) const; - int SquadronSize(int n) const; - int SquadronIFF(int n) const; - const ShipDesign* SquadronDesign(int n) const; - - int NumShipsReady(int squadron) const; - int NumShipsMaint(int squadron) const; - int NumShipsDead(int squadron) const; - int NumSlotsEmpty() const; - - int GetActiveElements(List<Element>& active_list); - - const HangarSlot* GetSlot(int squadron, int index) const; - Ship* GetShip(const HangarSlot* s) const; - const ShipDesign* GetDesign(const HangarSlot* s) const; - FlightDeck* GetFlightDeck(const HangarSlot* s) const; - int GetFlightDeckSlot(const HangarSlot* s) const; - int GetState(const HangarSlot* s) const; - double TimeRemaining(const HangarSlot* s) const; - Element* GetPackageElement(const HangarSlot* s) const; - const int* GetLoadout(const HangarSlot* s) const; - Text StatusName(const HangarSlot* s) const; - - int PreflightQueue(FlightDeck* d) const; - DWORD GetLastPatrolLaunch() const; - void SetLastPatrolLaunch(DWORD t); - -protected: - Ship* ship; - int nsquadrons; - int nslots[MAX_SQUADRONS]; - Text names[MAX_SQUADRONS]; - HangarSlot* squadrons[MAX_SQUADRONS]; - DWORD last_patrol_launch; -}; - -// +--------------------------------------------------------------------+ - - -#endif // Hangar_h - |