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-rw-r--r--Stars45/Hangar.cpp25
1 files changed, 13 insertions, 12 deletions
diff --git a/Stars45/Hangar.cpp b/Stars45/Hangar.cpp
index 3aaaddc..7aafada 100644
--- a/Stars45/Hangar.cpp
+++ b/Stars45/Hangar.cpp
@@ -28,6 +28,7 @@
#include "CombatGroup.h"
#include "Game.h"
+#include "ContentBundle.h"
#include "Random.h"
// +======================================================================+
@@ -666,7 +667,7 @@ Hangar::SquadronName(int n) const
if (n >= 0 && n < nsquadrons)
return names[n];
- return Game::GetInstance()->GetText("Unknown");
+ return ContentBundle::GetInstance()->GetText("Unknown");
}
int
@@ -769,22 +770,22 @@ Hangar::StatusName(const HangarSlot* s) const
{
switch (s->state) {
default:
- case UNAVAIL: return Game::GetInstance()->GetText("hangar.UNAVAIL");
- case MAINT: return Game::GetInstance()->GetText("hangar.MAINT");
- case STORAGE: return Game::GetInstance()->GetText("hangar.STORAGE");
- case PREP: return Game::GetInstance()->GetText("hangar.PREP");
- case ALERT: return Game::GetInstance()->GetText("hangar.ALERT");
+ case UNAVAIL: return ContentBundle::GetInstance()->GetText("hangar.UNAVAIL");
+ case MAINT: return ContentBundle::GetInstance()->GetText("hangar.MAINT");
+ case STORAGE: return ContentBundle::GetInstance()->GetText("hangar.STORAGE");
+ case PREP: return ContentBundle::GetInstance()->GetText("hangar.PREP");
+ case ALERT: return ContentBundle::GetInstance()->GetText("hangar.ALERT");
case QUEUED: {
- Text state = Game::GetInstance()->GetText("hangar.QUEUED");
+ Text state = ContentBundle::GetInstance()->GetText("hangar.QUEUED");
char seq[8];
sprintf_s(seq, " %d", s->deck->Sequence(s->slot));
return state + seq;
}
- case LOCKED: return Game::GetInstance()->GetText("hangar.LOCKED");
- case LAUNCH: return Game::GetInstance()->GetText("hangar.LAUNCH");
- case ACTIVE: return Game::GetInstance()->GetText("hangar.ACTIVE");
- case APPROACH: return Game::GetInstance()->GetText("hangar.APPROACH");
- case RECOVERY: return Game::GetInstance()->GetText("hangar.RECOVERY");
+ case LOCKED: return ContentBundle::GetInstance()->GetText("hangar.LOCKED");
+ case LAUNCH: return ContentBundle::GetInstance()->GetText("hangar.LAUNCH");
+ case ACTIVE: return ContentBundle::GetInstance()->GetText("hangar.ACTIVE");
+ case APPROACH: return ContentBundle::GetInstance()->GetText("hangar.APPROACH");
+ case RECOVERY: return ContentBundle::GetInstance()->GetText("hangar.RECOVERY");
}
}