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-rw-r--r--Stars45/GroundAI.h146
1 files changed, 85 insertions, 61 deletions
diff --git a/Stars45/GroundAI.h b/Stars45/GroundAI.h
index bb9ff86..8e097f2 100644
--- a/Stars45/GroundAI.h
+++ b/Stars45/GroundAI.h
@@ -1,61 +1,85 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: GroundAI.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Ground Unit (low-level) Artifical Intelligence class
-*/
-
-#ifndef GroundAI_h
-#define GroundAI_h
-
-#include "Types.h"
-#include "SimObject.h"
-#include "Director.h"
-#include "Geometry.h"
-
-// +--------------------------------------------------------------------+
-
-class Ship;
-class System;
-class CarrierAI;
-
-// +--------------------------------------------------------------------+
-
-class GroundAI : public Director,
-public SimObserver
-{
-public:
- GroundAI(SimObject* self);
- virtual ~GroundAI();
-
- virtual void ExecFrame(double seconds);
- virtual void SetTarget(SimObject* targ, System* sub=0);
- virtual SimObject* GetTarget() const { return target; }
- virtual System* GetSubTarget() const { return subtarget; }
- virtual int Type() const;
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
-protected:
- virtual void SelectTarget();
-
- Ship* ship;
- SimObject* target;
- System* subtarget;
- double exec_time;
- CarrierAI* carrier_ai;
-};
-
-
-// +--------------------------------------------------------------------+
-
-#endif GroundAI_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: GroundAI.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Ground Unit (low-level) Artifical Intelligence class
+*/
+
+#ifndef GroundAI_h
+#define GroundAI_h
+
+#include "Types.h"
+#include "SimObject.h"
+#include "Director.h"
+#include "Geometry.h"
+
+// +--------------------------------------------------------------------+
+
+class Ship;
+class System;
+class CarrierAI;
+
+// +--------------------------------------------------------------------+
+
+class GroundAI : public Director,
+public SimObserver
+{
+public:
+ GroundAI(SimObject* self);
+ virtual ~GroundAI();
+
+ virtual void ExecFrame(double seconds);
+ virtual void SetTarget(SimObject* targ, System* sub=0);
+ virtual SimObject* GetTarget() const { return target; }
+ virtual System* GetSubTarget() const { return subtarget; }
+ virtual int Type() const;
+
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+protected:
+ virtual void SelectTarget();
+
+ Ship* ship;
+ SimObject* target;
+ System* subtarget;
+ double exec_time;
+ CarrierAI* carrier_ai;
+};
+
+
+// +--------------------------------------------------------------------+
+
+#endif GroundAI_h
+