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-rw-r--r--Stars45/Grid.cpp208
1 files changed, 116 insertions, 92 deletions
diff --git a/Stars45/Grid.cpp b/Stars45/Grid.cpp
index 9b41909..584f01a 100644
--- a/Stars45/Grid.cpp
+++ b/Stars45/Grid.cpp
@@ -1,92 +1,116 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Grid.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Tactical Grid class
-*/
-
-#include "MemDebug.h"
-#include "Grid.h"
-
-#include "Game.h"
-#include "Video.h"
-#include "Window.h"
-
-static const Color DARK_LINE( 8, 8, 8);
-static const Color LITE_LINE(16, 16, 16);
-
-// +--------------------------------------------------------------------+
-
-Grid::Grid(int asize, int astep)
-: size(asize), step(astep), drawn(0)
-{
- radius = (float) (size * 1.414);
-}
-
-Grid::~Grid()
-{ }
-
-// +--------------------------------------------------------------------+
-
-int Grid::CollidesWith(Graphic& o) { return 0; }
-
-// +--------------------------------------------------------------------+
-
-void Grid::Render(Video* video, DWORD flags)
-{
- if (!video || hidden) return;
-
- int c = 0;
- Color line;
-
- for (int i = 0; i <= size; i += step) {
- Point p1( i, 0, -size); p1 += Location();
- Point p2( i, 0, size); p2 += Location();
- Point p3(-i, 0, -size); p3 += Location();
- Point p4(-i, 0, size); p4 += Location();
-
- if (c) line = DARK_LINE;
- else line = LITE_LINE;
-
- DrawLine(video, p1,p2,line);
- DrawLine(video, p3,p4,line);
-
- c++;
- if (c > 3) c = 0;
- }
-
- c = 0;
-
- for (int i = 0; i <= size; i += step) {
- Point p1(-size, 0, i); p1 += Location();
- Point p2( size, 0, i); p2 += Location();
- Point p3(-size, 0, -i); p3 += Location();
- Point p4( size, 0, -i); p4 += Location();
-
- if (c) line = DARK_LINE;
- else line = LITE_LINE;
-
- DrawLine(video, p1,p2,line);
- DrawLine(video, p3,p4,line);
-
- c++;
- if (c > 3) c = 0;
- }
-}
-
-void Grid::DrawLine(Video* video, Point& p1, Point& p2, Color grid_color)
-{
- Vec3 v[2];
-
- v[0] = p1;
- v[1] = p2;
-
- video->DrawLines(1, v, grid_color, Video::BLEND_ADDITIVE);
-}
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: Grid.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Tactical Grid class
+*/
+
+#include "MemDebug.h"
+#include "Grid.h"
+
+#include "Game.h"
+#include "Video.h"
+#include "Window.h"
+
+static const Color DARK_LINE( 8, 8, 8);
+static const Color LITE_LINE(16, 16, 16);
+
+// +--------------------------------------------------------------------+
+
+Grid::Grid(int asize, int astep)
+: size(asize), step(astep), drawn(0)
+{
+ radius = (float) (size * 1.414);
+}
+
+Grid::~Grid()
+{ }
+
+// +--------------------------------------------------------------------+
+
+int Grid::CollidesWith(Graphic& o) { return 0; }
+
+// +--------------------------------------------------------------------+
+
+void Grid::Render(Video* video, DWORD flags)
+{
+ if (!video || hidden) return;
+
+ int c = 0;
+ Color line;
+
+ for (int i = 0; i <= size; i += step) {
+ Point p1( i, 0, -size); p1 += Location();
+ Point p2( i, 0, size); p2 += Location();
+ Point p3(-i, 0, -size); p3 += Location();
+ Point p4(-i, 0, size); p4 += Location();
+
+ if (c) line = DARK_LINE;
+ else line = LITE_LINE;
+
+ DrawLine(video, p1,p2,line);
+ DrawLine(video, p3,p4,line);
+
+ c++;
+ if (c > 3) c = 0;
+ }
+
+ c = 0;
+
+ for (int i = 0; i <= size; i += step) {
+ Point p1(-size, 0, i); p1 += Location();
+ Point p2( size, 0, i); p2 += Location();
+ Point p3(-size, 0, -i); p3 += Location();
+ Point p4( size, 0, -i); p4 += Location();
+
+ if (c) line = DARK_LINE;
+ else line = LITE_LINE;
+
+ DrawLine(video, p1,p2,line);
+ DrawLine(video, p3,p4,line);
+
+ c++;
+ if (c > 3) c = 0;
+ }
+}
+
+void Grid::DrawLine(Video* video, Point& p1, Point& p2, Color grid_color)
+{
+ Vec3 v[2];
+
+ v[0] = p1;
+ v[1] = p2;
+
+ video->DrawLines(1, v, grid_color, Video::BLEND_ADDITIVE);
+}