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-rw-r--r--Stars45/Game.h80
1 files changed, 40 insertions, 40 deletions
diff --git a/Stars45/Game.h b/Stars45/Game.h
index 9463338..6245b40 100644
--- a/Stars45/Game.h
+++ b/Stars45/Game.h
@@ -67,50 +67,50 @@ public:
// GENERAL GAME CLASS UTILITY METHODS:
//
- static void Panic(const char* msg=0);
+ static Game* GetInstance();
+ static void Panic(const char* msg=0);
+ static const char* GetPanicMessage() { return panicbuf; }
+
bool DisplayModeSupported(int w, int h, int bpp);
- static int MaxTexSize();
- static int MaxTexAspect();
- static int GammaLevel();
- static void SetGammaLevel(int g);
- static void SetMaxTexSize(int n);
-
- static DWORD RealTime();
- static DWORD GameTime();
- static DWORD TimeCompression();
- static void SetTimeCompression(DWORD comp);
- static DWORD Frame();
- static void ResetGameTime();
- static void SkipGameTime(double seconds);
-
- static double FrameRate();
- static double FrameTime();
- static double GUITime();
- static void SetMaxFrameLength(double seconds) { max_frame_length = seconds; }
- static void SetMinFrameLength(double seconds) { min_frame_length = seconds; }
- static double GetMaxFrameLength() { return max_frame_length; }
- static double GetMinFrameLength() { return min_frame_length; }
-
- static Game* GetInstance();
- Video* GetVideo();
- static Color GetScreenColor();
- static void SetScreenColor(Color c);
- static int GetScreenWidth();
- static int GetScreenHeight();
+ int MaxTexSize();
+ int MaxTexAspect();
+ int GammaLevel();
+ void SetGammaLevel(int g);
+ void SetMaxTexSize(int n);
+
+ DWORD RealTime();
+ DWORD GameTime();
+ DWORD TimeCompression();
+ void SetTimeCompression(DWORD comp);
+ DWORD Frame();
+ void ResetGameTime();
+ void SkipGameTime(double seconds);
+
+ double FrameRate();
+ double FrameTime();
+ double GUITime();
+ void SetMaxFrameLength(double seconds) { max_frame_length = seconds; }
+ void SetMinFrameLength(double seconds) { min_frame_length = seconds; }
+ double GetMaxFrameLength() { return max_frame_length; }
+ double GetMinFrameLength() { return min_frame_length; }
- static bool Active() { return active; }
- static bool Paused() { return paused; }
- static bool Server() { return server; }
- static bool ShowMouse() { return show_mouse; }
- static bool IsWindowed();
+ Video* GetVideo();
+ Color GetScreenColor();
+ void SetScreenColor(Color c);
+ int GetScreenWidth();
+ int GetScreenHeight();
- static HINSTANCE GetHINST();
- static HWND GetHWND();
+ bool Active() { return active; }
+ bool Paused() { return paused; }
+ bool Server() { return server; }
+ bool ShowMouse() { return show_mouse; }
+ bool IsWindowed();
- static void UseLocale(Locale* locale);
- static Text GetText(const char* key);
+ HINSTANCE GetHINST();
+ HWND GetHWND();
- static const char* GetPanicMessage() { return panicbuf; }
+ void UseLocale(Locale* locale);
+ Text GetText(const char* key);
virtual bool GameLoop();
virtual void UpdateWorld();
@@ -199,7 +199,7 @@ protected:
double max_frame_length;
double min_frame_length;
- char panicbuf[256];
+ static char panicbuf[256];
};
// +--------------------------------------------------------------------+