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-rw-r--r--Stars45/FlightDeck.h414
1 files changed, 219 insertions, 195 deletions
diff --git a/Stars45/FlightDeck.h b/Stars45/FlightDeck.h
index 5b17202..334ff21 100644
--- a/Stars45/FlightDeck.h
+++ b/Stars45/FlightDeck.h
@@ -1,195 +1,219 @@
-/* Project STARSHATTER
- John DiCamillo
- Copyright © 1997-2002. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: FlightDeck.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Everything needed to launch and recover space craft
-
- See Also: Hangar
-*/
-
-#ifndef FlightDeck_h
-#define FlightDeck_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "System.h"
-#include "SimObject.h"
-#include "Text.h"
-
-// +----------------------------------------------------------------------+
-
-class Hoop;
-class Light;
-class Ship;
-class ShipDesign;
-class FlightDeck;
-class FlightDeckSlot;
-class InboundSlot;
-
-// +======================================================================+
-
-class InboundSlot : public SimObserver
-{
-public:
- static const char* TYPENAME() { return "InboundSlot"; }
-
- InboundSlot() : ship(0), deck(0), squadron(0), slot(0), cleared(0), final(0), approach(0) { }
- InboundSlot(Ship* s, FlightDeck* d, int squad, int index);
-
- int operator < (const InboundSlot& that) const;
- int operator <= (const InboundSlot& that) const;
- int operator == (const InboundSlot& that) const;
-
- // SimObserver:
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
- Ship* GetShip() { return ship; }
- FlightDeck* GetDeck() { return deck; }
- int Squadron() { return squadron; }
- int Index() { return slot; }
- int Cleared() { return cleared; }
- int Final() { return final; }
- int Approach() { return approach; }
- Point Offset() { return offset; }
- double Distance();
-
- void SetApproach(int a) { approach = a; }
- void SetOffset(const Point& p) { offset = p; }
- void SetFinal(int f) { final = f; }
- void Clear(bool clear=true);
-
-private:
- Ship* ship;
- FlightDeck* deck;
- int squadron;
- int slot;
- int cleared;
- int final;
- int approach;
- Point offset;
-};
-
-// +----------------------------------------------------------------------+
-
-class FlightDeck : public System, public SimObserver
-{
-public:
- static const char* TYPENAME() { return "FlightDeck"; }
-
- FlightDeck();
- FlightDeck(const FlightDeck& rhs);
- virtual ~FlightDeck();
-
- enum FLIGHT_DECK_MODE { FLIGHT_DECK_LAUNCH, FLIGHT_DECK_RECOVERY };
- enum FLIGHT_SLOT_STATE { CLEAR, READY, QUEUED, LOCKED, LAUNCH, DOCKING };
- enum CONSTANTS { NUM_APPROACH_PTS = 8 };
-
- static void Initialize();
- static void Close();
-
- virtual void ExecFrame(double seconds);
- void SetCarrier(Ship* s) { ship = carrier = s; }
- void SetIndex(int n) { index = n; }
-
- virtual int SpaceLeft(int type) const;
-
- virtual bool Spot(Ship* s, int& index);
- virtual bool Clear(int index);
- virtual bool Launch(int index);
- virtual bool LaunchShip(Ship* s);
- virtual bool Recover(Ship* s);
- virtual bool Dock(Ship* s);
- virtual int Inbound(InboundSlot*& s);
- virtual void GrantClearance();
-
- virtual void AddSlot(const Point& loc, DWORD filter=0xf);
-
- virtual bool IsLaunchDeck() const { return subtype == FLIGHT_DECK_LAUNCH; }
- virtual void SetLaunchDeck() { subtype = FLIGHT_DECK_LAUNCH; }
- virtual bool IsRecoveryDeck() const { return subtype == FLIGHT_DECK_RECOVERY; }
- virtual void SetRecoveryDeck() { subtype = FLIGHT_DECK_RECOVERY; }
-
- Point BoundingBox() const { return box; }
- Point ApproachPoint(int i) const { return approach_point[i]; }
- Point RunwayPoint(int i) const { return runway_point[i]; }
- Point StartPoint() const { return start_point; }
- Point EndPoint() const { return end_point; }
- Point CamLoc() const { return cam_loc; }
- double Azimuth() const { return azimuth; }
-
- virtual void SetBoundingBox(Point dimensions) { box = dimensions; }
- virtual void SetApproachPoint(int i, Point loc);
- virtual void SetRunwayPoint(int i, Point loc);
- virtual void SetStartPoint(Point loc);
- virtual void SetEndPoint(Point loc);
- virtual void SetCamLoc(Point loc);
- virtual void SetCycleTime(double time);
- virtual void SetAzimuth(double az) { azimuth = az; }
- virtual void SetLight(double l);
-
- virtual void Orient(const Physical* rep);
-
- // SimObserver:
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
- // accessors:
- int NumSlots() const { return num_slots; }
- double TimeRemaining(int index) const;
- int State(int index) const;
- int Sequence(int index) const;
- const Ship* GetCarrier() const { return carrier; }
- int GetIndex() const { return index; }
- Ship* GetShip(int index) const;
- int NumHoops() const { return num_hoops; }
- Hoop* GetHoops() const { return hoops; }
- Light* GetLight() { return light; }
-
- List<InboundSlot>& GetRecoveryQueue() { return recovery_queue; }
- void PrintQueue();
-
- bool OverThreshold(Ship* s) const;
- bool ContainsPoint(const Point& p) const;
-
-protected:
- Ship* carrier;
- int index;
- int num_slots;
- FlightDeckSlot* slots;
-
- Point box;
- Point start_rel;
- Point end_rel;
- Point cam_rel;
- Point approach_rel[NUM_APPROACH_PTS];
- Point runway_rel[2];
-
- Point start_point;
- Point end_point;
- Point cam_loc;
- Point approach_point[NUM_APPROACH_PTS];
- Point runway_point[2];
-
- double azimuth;
- double cycle_time;
-
- int num_approach_pts;
- int num_catsounds;
- int num_hoops;
- Hoop* hoops;
- Light* light;
- List<InboundSlot> recovery_queue;
-};
-
-// +----------------------------------------------------------------------+
-
-#endif FlightDeck_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: FlightDeck.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Everything needed to launch and recover space craft
+
+ See Also: Hangar
+*/
+
+#ifndef FlightDeck_h
+#define FlightDeck_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "System.h"
+#include "SimObject.h"
+#include "Text.h"
+
+// +----------------------------------------------------------------------+
+
+class Hoop;
+class Light;
+class Ship;
+class ShipDesign;
+class FlightDeck;
+class FlightDeckSlot;
+class InboundSlot;
+
+// +======================================================================+
+
+class InboundSlot : public SimObserver
+{
+public:
+ static const char* TYPENAME() { return "InboundSlot"; }
+
+ InboundSlot() : ship(0), deck(0), squadron(0), slot(0), cleared(0), final(0), approach(0) { }
+ InboundSlot(Ship* s, FlightDeck* d, int squad, int index);
+
+ int operator < (const InboundSlot& that) const;
+ int operator <= (const InboundSlot& that) const;
+ int operator == (const InboundSlot& that) const;
+
+ // SimObserver:
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+ Ship* GetShip() { return ship; }
+ FlightDeck* GetDeck() { return deck; }
+ int Squadron() { return squadron; }
+ int Index() { return slot; }
+ int Cleared() { return cleared; }
+ int Final() { return final; }
+ int Approach() { return approach; }
+ Point Offset() { return offset; }
+ double Distance();
+
+ void SetApproach(int a) { approach = a; }
+ void SetOffset(const Point& p) { offset = p; }
+ void SetFinal(int f) { final = f; }
+ void Clear(bool clear=true);
+
+private:
+ Ship* ship;
+ FlightDeck* deck;
+ int squadron;
+ int slot;
+ int cleared;
+ int final;
+ int approach;
+ Point offset;
+};
+
+// +----------------------------------------------------------------------+
+
+class FlightDeck : public System, public SimObserver
+{
+public:
+ static const char* TYPENAME() { return "FlightDeck"; }
+
+ FlightDeck();
+ FlightDeck(const FlightDeck& rhs);
+ virtual ~FlightDeck();
+
+ enum FLIGHT_DECK_MODE { FLIGHT_DECK_LAUNCH, FLIGHT_DECK_RECOVERY };
+ enum FLIGHT_SLOT_STATE { CLEAR, READY, QUEUED, LOCKED, LAUNCH, DOCKING };
+ enum CONSTANTS { NUM_APPROACH_PTS = 8 };
+
+ static void Initialize();
+ static void Close();
+
+ virtual void ExecFrame(double seconds);
+ void SetCarrier(Ship* s) { ship = carrier = s; }
+ void SetIndex(int n) { index = n; }
+
+ virtual int SpaceLeft(int type) const;
+
+ virtual bool Spot(Ship* s, int& index);
+ virtual bool Clear(int index);
+ virtual bool Launch(int index);
+ virtual bool LaunchShip(Ship* s);
+ virtual bool Recover(Ship* s);
+ virtual bool Dock(Ship* s);
+ virtual int Inbound(InboundSlot*& s);
+ virtual void GrantClearance();
+
+ virtual void AddSlot(const Point& loc, DWORD filter=0xf);
+
+ virtual bool IsLaunchDeck() const { return subtype == FLIGHT_DECK_LAUNCH; }
+ virtual void SetLaunchDeck() { subtype = FLIGHT_DECK_LAUNCH; }
+ virtual bool IsRecoveryDeck() const { return subtype == FLIGHT_DECK_RECOVERY; }
+ virtual void SetRecoveryDeck() { subtype = FLIGHT_DECK_RECOVERY; }
+
+ Point BoundingBox() const { return box; }
+ Point ApproachPoint(int i) const { return approach_point[i]; }
+ Point RunwayPoint(int i) const { return runway_point[i]; }
+ Point StartPoint() const { return start_point; }
+ Point EndPoint() const { return end_point; }
+ Point CamLoc() const { return cam_loc; }
+ double Azimuth() const { return azimuth; }
+
+ virtual void SetBoundingBox(Point dimensions) { box = dimensions; }
+ virtual void SetApproachPoint(int i, Point loc);
+ virtual void SetRunwayPoint(int i, Point loc);
+ virtual void SetStartPoint(Point loc);
+ virtual void SetEndPoint(Point loc);
+ virtual void SetCamLoc(Point loc);
+ virtual void SetCycleTime(double time);
+ virtual void SetAzimuth(double az) { azimuth = az; }
+ virtual void SetLight(double l);
+
+ virtual void Orient(const Physical* rep);
+
+ // SimObserver:
+ virtual bool Update(SimObject* obj);
+ virtual const char* GetObserverName() const;
+
+ // accessors:
+ int NumSlots() const { return num_slots; }
+ double TimeRemaining(int index) const;
+ int State(int index) const;
+ int Sequence(int index) const;
+ const Ship* GetCarrier() const { return carrier; }
+ int GetIndex() const { return index; }
+ Ship* GetShip(int index) const;
+ int NumHoops() const { return num_hoops; }
+ Hoop* GetHoops() const { return hoops; }
+ Light* GetLight() { return light; }
+
+ List<InboundSlot>& GetRecoveryQueue() { return recovery_queue; }
+ void PrintQueue();
+
+ bool OverThreshold(Ship* s) const;
+ bool ContainsPoint(const Point& p) const;
+
+protected:
+ Ship* carrier;
+ int index;
+ int num_slots;
+ FlightDeckSlot* slots;
+
+ Point box;
+ Point start_rel;
+ Point end_rel;
+ Point cam_rel;
+ Point approach_rel[NUM_APPROACH_PTS];
+ Point runway_rel[2];
+
+ Point start_point;
+ Point end_point;
+ Point cam_loc;
+ Point approach_point[NUM_APPROACH_PTS];
+ Point runway_point[2];
+
+ double azimuth;
+ double cycle_time;
+
+ int num_approach_pts;
+ int num_catsounds;
+ int num_hoops;
+ Hoop* hoops;
+ Light* light;
+ List<InboundSlot> recovery_queue;
+};
+
+// +----------------------------------------------------------------------+
+
+#endif FlightDeck_h
+