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diff --git a/Stars45/FlightDeck.h b/Stars45/FlightDeck.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Everything needed to launch and recover space craft
-
- See Also: Hangar
-*/
-
-#ifndef FlightDeck_h
-#define FlightDeck_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "System.h"
-#include "SimObject.h"
-#include "Text.h"
-
-// +----------------------------------------------------------------------+
-
-class Hoop;
-class Light;
-class Ship;
-class ShipDesign;
-class FlightDeck;
-class FlightDeckSlot;
-class InboundSlot;
-
-// +======================================================================+
-
-class InboundSlot : public SimObserver
-{
-public:
- static const char* TYPENAME() { return "InboundSlot"; }
-
- InboundSlot() : ship(0), deck(0), squadron(0), slot(0), cleared(0), final(0), approach(0) { }
- InboundSlot(Ship* s, FlightDeck* d, int squad, int index);
-
- int operator < (const InboundSlot& that) const;
- int operator <= (const InboundSlot& that) const;
- int operator == (const InboundSlot& that) const;
-
- // SimObserver:
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
- Ship* GetShip() { return ship; }
- FlightDeck* GetDeck() { return deck; }
- int Squadron() { return squadron; }
- int Index() { return slot; }
- int Cleared() { return cleared; }
- int Final() { return final; }
- int Approach() { return approach; }
- Point Offset() { return offset; }
- double Distance();
-
- void SetApproach(int a) { approach = a; }
- void SetOffset(const Point& p) { offset = p; }
- void SetFinal(int f) { final = f; }
- void Clear(bool clear=true);
-
-private:
- Ship* ship;
- FlightDeck* deck;
- int squadron;
- int slot;
- int cleared;
- int final;
- int approach;
- Point offset;
-};
-
-// +----------------------------------------------------------------------+
-
-class FlightDeck : public System, public SimObserver
-{
-public:
- static const char* TYPENAME() { return "FlightDeck"; }
-
- FlightDeck();
- FlightDeck(const FlightDeck& rhs);
- virtual ~FlightDeck();
-
- enum FLIGHT_DECK_MODE { FLIGHT_DECK_LAUNCH, FLIGHT_DECK_RECOVERY };
- enum FLIGHT_SLOT_STATE { CLEAR, READY, QUEUED, LOCKED, LAUNCH, DOCKING };
- enum CONSTANTS { NUM_APPROACH_PTS = 8 };
-
- static void Initialize();
- static void Close();
-
- virtual void ExecFrame(double seconds);
- void SetCarrier(Ship* s) { ship = carrier = s; }
- void SetIndex(int n) { index = n; }
-
- virtual int SpaceLeft(int type) const;
-
- virtual bool Spot(Ship* s, int& index);
- virtual bool Clear(int index);
- virtual bool Launch(int index);
- virtual bool LaunchShip(Ship* s);
- virtual bool Recover(Ship* s);
- virtual bool Dock(Ship* s);
- virtual int Inbound(InboundSlot*& s);
- virtual void GrantClearance();
-
- virtual void AddSlot(const Point& loc, DWORD filter=0xf);
-
- virtual bool IsLaunchDeck() const { return subtype == FLIGHT_DECK_LAUNCH; }
- virtual void SetLaunchDeck() { subtype = FLIGHT_DECK_LAUNCH; }
- virtual bool IsRecoveryDeck() const { return subtype == FLIGHT_DECK_RECOVERY; }
- virtual void SetRecoveryDeck() { subtype = FLIGHT_DECK_RECOVERY; }
-
- Point BoundingBox() const { return box; }
- Point ApproachPoint(int i) const { return approach_point[i]; }
- Point RunwayPoint(int i) const { return runway_point[i]; }
- Point StartPoint() const { return start_point; }
- Point EndPoint() const { return end_point; }
- Point CamLoc() const { return cam_loc; }
- double Azimuth() const { return azimuth; }
-
- virtual void SetBoundingBox(Point dimensions) { box = dimensions; }
- virtual void SetApproachPoint(int i, Point loc);
- virtual void SetRunwayPoint(int i, Point loc);
- virtual void SetStartPoint(Point loc);
- virtual void SetEndPoint(Point loc);
- virtual void SetCamLoc(Point loc);
- virtual void SetCycleTime(double time);
- virtual void SetAzimuth(double az) { azimuth = az; }
- virtual void SetLight(double l);
-
- virtual void Orient(const Physical* rep);
-
- // SimObserver:
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
- // accessors:
- int NumSlots() const { return num_slots; }
- double TimeRemaining(int index) const;
- int State(int index) const;
- int Sequence(int index) const;
- const Ship* GetCarrier() const { return carrier; }
- int GetIndex() const { return index; }
- Ship* GetShip(int index) const;
- int NumHoops() const { return num_hoops; }
- Hoop* GetHoops() const { return hoops; }
- Light* GetLight() { return light; }
-
- List<InboundSlot>& GetRecoveryQueue() { return recovery_queue; }
- void PrintQueue();
-
- bool OverThreshold(Ship* s) const;
- bool ContainsPoint(const Point& p) const;
-
-protected:
- Ship* carrier;
- int index;
- int num_slots;
- FlightDeckSlot* slots;
-
- Point box;
- Point start_rel;
- Point end_rel;
- Point cam_rel;
- Point approach_rel[NUM_APPROACH_PTS];
- Point runway_rel[2];
-
- Point start_point;
- Point end_point;
- Point cam_loc;
- Point approach_point[NUM_APPROACH_PTS];
- Point runway_point[2];
-
- double azimuth;
- double cycle_time;
-
- int num_approach_pts;
- int num_catsounds;
- int num_hoops;
- Hoop* hoops;
- Light* light;
- List<InboundSlot> recovery_queue;
-};
-
-// +----------------------------------------------------------------------+
-
-#endif // FlightDeck_h
-