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-rw-r--r--Stars45/FighterTacticalAI.h136
1 files changed, 80 insertions, 56 deletions
diff --git a/Stars45/FighterTacticalAI.h b/Stars45/FighterTacticalAI.h
index edbc1ae..ff6169f 100644
--- a/Stars45/FighterTacticalAI.h
+++ b/Stars45/FighterTacticalAI.h
@@ -1,56 +1,80 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: FighterTacticalAI.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Fighter-specific mid-level (tactical) AI
-*/
-
-#ifndef FighterTacticalAI_h
-#define FighterTacticalAI_h
-
-#include "Types.h"
-#include "TacticalAI.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class WeaponGroup;
-
-// +--------------------------------------------------------------------+
-
-class FighterTacticalAI : public TacticalAI
-{
-public:
- FighterTacticalAI(ShipAI* ai);
- virtual ~FighterTacticalAI();
-
-protected:
- virtual bool CheckFlightPlan();
- virtual bool IsStrikeComplete(Instruction* instr=0);
-
- virtual void SelectTarget();
- virtual void SelectTargetDirected(Ship* tgt=0);
- virtual void SelectTargetOpportunity();
- virtual void FindFormationSlot(int formation);
- virtual void FindThreat();
-
- virtual void SelectSecondaryForTarget(Ship* tgt);
- virtual int ListSecondariesForTarget(Ship* tgt, List<WeaponGroup>& weps);
-
- bool winchester[4];
- DWORD THREAT_REACTION_TIME;
- DWORD secondary_selection_time;
- int ai_level;
-};
-
-// +--------------------------------------------------------------------+
-
-#endif FighterTacticalAI_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: FighterTacticalAI.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Fighter-specific mid-level (tactical) AI
+*/
+
+#ifndef FighterTacticalAI_h
+#define FighterTacticalAI_h
+
+#include "Types.h"
+#include "TacticalAI.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class WeaponGroup;
+
+// +--------------------------------------------------------------------+
+
+class FighterTacticalAI : public TacticalAI
+{
+public:
+ FighterTacticalAI(ShipAI* ai);
+ virtual ~FighterTacticalAI();
+
+protected:
+ virtual bool CheckFlightPlan();
+ virtual bool IsStrikeComplete(Instruction* instr=0);
+
+ virtual void SelectTarget();
+ virtual void SelectTargetDirected(Ship* tgt=0);
+ virtual void SelectTargetOpportunity();
+ virtual void FindFormationSlot(int formation);
+ virtual void FindThreat();
+
+ virtual void SelectSecondaryForTarget(Ship* tgt);
+ virtual int ListSecondariesForTarget(Ship* tgt, List<WeaponGroup>& weps);
+
+ bool winchester[4];
+ DWORD THREAT_REACTION_TIME;
+ DWORD secondary_selection_time;
+ int ai_level;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif FighterTacticalAI_h
+