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-rw-r--r--Stars45/FighterTacticalAI.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/Stars45/FighterTacticalAI.cpp b/Stars45/FighterTacticalAI.cpp
index 3054e92..46aef0b 100644
--- a/Stars45/FighterTacticalAI.cpp
+++ b/Stars45/FighterTacticalAI.cpp
@@ -132,12 +132,12 @@ FighterTacticalAI::CheckFlightPlan()
}
switch (roe) {
- case NONE: ship->SetDirectorInfo(Game::GetText("ai.none")); break;
- case SELF_DEFENSIVE: ship->SetDirectorInfo(Game::GetText("ai.self-defensive")); break;
- case DEFENSIVE: ship->SetDirectorInfo(Game::GetText("ai.defensive")); break;
- case DIRECTED: ship->SetDirectorInfo(Game::GetText("ai.directed")); break;
- case FLEXIBLE: ship->SetDirectorInfo(Game::GetText("ai.flexible")); break;
- default: ship->SetDirectorInfo(Game::GetText("ai.default")); break;
+ case NONE: ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.none")); break;
+ case SELF_DEFENSIVE: ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.self-defensive")); break;
+ case DEFENSIVE: ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.defensive")); break;
+ case DIRECTED: ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.directed")); break;
+ case FLEXIBLE: ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.flexible")); break;
+ default: ship->SetDirectorInfo(Game::GetInstance()->GetText("ai.default")); break;
}
return (navpt != 0);
@@ -153,9 +153,9 @@ FighterTacticalAI::SelectTarget()
SimObject* target = ship_ai->GetTarget();
if (target && (target->Type() == SimObject::SIM_SHIP) &&
- (Game::GameTime() - secondary_selection_time) > THREAT_REACTION_TIME) {
+ (Game::GetInstance()->GameTime() - secondary_selection_time) > THREAT_REACTION_TIME) {
SelectSecondaryForTarget((Ship*) target);
- secondary_selection_time = Game::GameTime();
+ secondary_selection_time = Game::GetInstance()->GameTime();
}
}
@@ -474,7 +474,7 @@ FighterTacticalAI::FindThreat()
Contact* contact = c_iter.value();
if (contact->Threat(ship) &&
- (Game::GameTime() - contact->AcquisitionTime()) > THREAT_REACTION_TIME) {
+ (Game::GetInstance()->GameTime() - contact->AcquisitionTime()) > THREAT_REACTION_TIME) {
double rng = contact->Range(ship);