diff options
Diffstat (limited to 'Stars45/FighterAI.cpp')
-rw-r--r-- | Stars45/FighterAI.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/Stars45/FighterAI.cpp b/Stars45/FighterAI.cpp index 029b928..12f1746 100644 --- a/Stars45/FighterAI.cpp +++ b/Stars45/FighterAI.cpp @@ -1563,8 +1563,8 @@ FighterAI::EvadeThreat() // jink for one second: else { - if (Game::GetInstance()->GameTime() - jink_time > 1500) { - jink_time = Game::GetInstance()->GameTime(); + if (Game::GetInstance()->GetClock()->GameTime() - jink_time > 1500) { + jink_time = Game::GetInstance()->GetClock()->GameTime(); jink = Point(rand() - 16384, rand() - 16384, rand() - 16384) * 15e3; @@ -1587,8 +1587,8 @@ FighterAI::EvadeThreat() // jink for one second: else { - if (Game::GetInstance()->GameTime() - jink_time > 1000) { - jink_time = Game::GetInstance()->GameTime(); + if (Game::GetInstance()->GetClock()->GameTime() - jink_time > 1000) { + jink_time = Game::GetInstance()->GetClock()->GameTime(); jink = Point(rand() - 16384, rand() - 16384, rand() - 16384); @@ -1647,8 +1647,8 @@ FighterAI::EvadeThreat() if (!target) { DWORD jink_rate = 400 + 200 * (3-ai_level); - if (Game::GetInstance()->GameTime() - jink_time > jink_rate) { - jink_time = Game::GetInstance()->GameTime(); + if (Game::GetInstance()->GetClock()->GameTime() - jink_time > jink_rate) { + jink_time = Game::GetInstance()->GetClock()->GameTime(); jink = Point(rand() - 16384, rand() - 16384, rand() - 16384) * 2000; @@ -1777,7 +1777,7 @@ FighterAI::FireControl() if (ship->FireSecondary()) { missile_time = secondary->Design()->salvo_delay + extra_time; - if (Game::GetInstance()->GameTime() - last_call_time > 6000) { + if (Game::GetInstance()->GetClock()->GameTime() - last_call_time > 6000) { // call fox: int call = RadioMessage::FOX_3; // A2A @@ -1788,7 +1788,7 @@ FighterAI::FireControl() call = RadioMessage::FOX_2; RadioTraffic::SendQuickMessage(ship, call); - last_call_time = Game::GetInstance()->GameTime(); + last_call_time = Game::GetInstance()->GetClock()->GameTime(); } } } |