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-rw-r--r--Stars45/Farcaster.cpp287
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diff --git a/Stars45/Farcaster.cpp b/Stars45/Farcaster.cpp
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--- a/Stars45/Farcaster.cpp
+++ /dev/null
@@ -1,287 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
-*/
-
-#include "Farcaster.h"
-#include "QuantumDrive.h"
-#include "Ship.h"
-#include "ShipDesign.h"
-#include "Explosion.h"
-#include "Sim.h"
-#include "Element.h"
-#include "Instruction.h"
-
-#include "Game.h"
-#include "ContentBundle.h"
-#include "Solid.h"
-#include "Light.h"
-#include "Sound.h"
-#include "DataLoader.h"
-
-// +======================================================================+
-
-Farcaster::Farcaster(double cap, double rate)
- : System(FARCASTER, 0, "Farcaster", 1, (float) cap, (float) cap, (float) rate),
- ship(0), dest(0), jumpship(0), cycle_time(10),
- active_state(QuantumDrive::ACTIVE_READY), warp_fov(1), no_dest(false)
-{
- name = ContentBundle::GetInstance()->GetText("sys.farcaster");
- abrv = ContentBundle::GetInstance()->GetText("sys.farcaster.abrv");
-}
-
-// +----------------------------------------------------------------------+
-
-Farcaster::Farcaster(const Farcaster& s)
- : System(s),
- ship(0), dest(0), start_rel(s.start_rel),
- end_rel(s.end_rel), jumpship(0), cycle_time(s.cycle_time),
- active_state(QuantumDrive::ACTIVE_READY), warp_fov(1), no_dest(false)
-{
- Mount(s);
- SetAbbreviation(s.Abbreviation());
-
- for (int i = 0; i < NUM_APPROACH_PTS; i++)
- approach_rel[i] = s.approach_rel[i];
-}
-
-// +--------------------------------------------------------------------+
-
-Farcaster::~Farcaster()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Farcaster::ExecFrame(double seconds)
-{
- System::ExecFrame(seconds);
-
- if (ship && !no_dest) {
- if (!dest) {
- Element* elem = ship->GetElement();
-
- if (elem->NumObjectives()) {
- Sim* sim = Sim::GetSim();
- Instruction* obj = elem->GetObjective(0);
-
- if (obj)
- dest = sim->FindShip(obj->TargetName());
- }
-
- if (!dest)
- no_dest = true;
- }
- else {
- if (dest->IsDying() || dest->IsDead()) {
- dest = 0;
- no_dest = true;
- }
- }
- }
-
- // if no destination, show red nav lights:
- if (no_dest)
- energy = 0.0f;
-
- if (active_state == QuantumDrive::ACTIVE_READY && energy >= capacity &&
- ship && ship->GetRegion() && dest && dest->GetRegion()) {
- SimRegion* rgn = ship->GetRegion();
- SimRegion* dst = dest->GetRegion();
- ListIter<Ship> s_iter = rgn->Ships();
-
- jumpship = 0;
-
- while (++s_iter) {
- Ship* s = s_iter.value();
-
- if (s == ship || s->IsStatic() || s->WarpFactor() > 1)
- continue;
-
- Point delta = s->Location() - ship->Location();
-
- // activate:
- if (delta.length() < 1000) {
- active_state = QuantumDrive::ACTIVE_PREWARP;
- jumpship = s;
- Observe(jumpship);
- break;
- }
- }
- }
-
- if (active_state == QuantumDrive::ACTIVE_READY)
- return;
-
- if (ship) {
- bool warping = false;
-
- if (active_state == QuantumDrive::ACTIVE_PREWARP) {
- if (warp_fov < 5000) {
- warp_fov *= 1.5;
- }
- else {
- Jump();
- }
-
- warping = true;
- }
-
- else if (active_state == QuantumDrive::ACTIVE_POSTWARP) {
- if (warp_fov > 1) {
- warp_fov *= 0.75;
- }
- else {
- warp_fov = 1;
- active_state = QuantumDrive::ACTIVE_READY;
- }
-
- warping = true;
- }
-
- if (jumpship) {
- if (warping) {
- jumpship->SetWarp(warp_fov);
-
- SimRegion* r = ship->GetRegion();
- ListIter<Ship> neighbor = r->Ships();
-
- while (++neighbor) {
- if (neighbor->IsDropship()) {
- Ship* s = neighbor.value();
- Point delta = s->Location() - ship->Location();
-
- if (delta.length() < 5e3)
- s->SetWarp(warp_fov);
- }
- }
- }
- else {
- warp_fov = 1;
- jumpship->SetWarp(warp_fov);
- }
- }
- }
-}
-
-void
-Farcaster::Jump()
-{
- Sim* sim = Sim::GetSim();
- SimRegion* rgn = ship->GetRegion();
- SimRegion* dst = dest->GetRegion();
-
- sim->CreateExplosion(jumpship->Location(), Point(0,0,0),
- Explosion::QUANTUM_FLASH, 1.0f, 0, rgn);
- sim->RequestHyperJump(jumpship, dst, dest->Location().OtherHand(), 0, ship, dest);
-
- energy = 0.0f;
-
- Farcaster* f = dest->GetFarcaster();
- if (f) f->Arrive(jumpship);
-
- active_state = QuantumDrive::ACTIVE_READY;
- warp_fov = 1;
- jumpship = 0;
-}
-
-void
-Farcaster::Arrive(Ship* s)
-{
- energy = 0.0f;
-
- active_state = QuantumDrive::ACTIVE_POSTWARP;
- warp_fov = 5000;
- jumpship = s;
-
- if (jumpship && jumpship->Velocity().length() < 500) {
- jumpship->SetVelocity(jumpship->Heading() * 500);
- }
-}
-
-// +----------------------------------------------------------------------+
-
-void
-Farcaster::SetApproachPoint(int i, Point loc)
-{
- if (i >= 0 && i < NUM_APPROACH_PTS)
- approach_rel[i] = loc;
-}
-
-void
-Farcaster::SetStartPoint(Point loc)
-{
- start_rel = loc;
-}
-
-void
-Farcaster::SetEndPoint(Point loc)
-{
- end_rel = loc;
-}
-
-// +----------------------------------------------------------------------+
-
-void
-Farcaster::SetCycleTime(double t)
-{
- cycle_time = t;
-}
-
-// +----------------------------------------------------------------------+
-
-void
-Farcaster::Orient(const Physical* rep)
-{
- System::Orient(rep);
-
- Matrix orientation = rep->Cam().Orientation();
- Point loc = rep->Location();
-
- start_point = (start_rel * orientation) + loc;
- end_point = (end_rel * orientation) + loc;
-
- for (int i = 0; i < NUM_APPROACH_PTS; i++)
- approach_point[i] = (approach_rel[i] * orientation) + loc;
-}
-
-// +----------------------------------------------------------------------+
-
-bool
-Farcaster::Update(SimObject* obj)
-{
- if (obj == jumpship) {
- jumpship->SetWarp(1);
-
- SimRegion* r = ship->GetRegion();
- ListIter<Ship> neighbor = r->Ships();
-
- while (++neighbor) {
- if (neighbor->IsDropship()) {
- Ship* s = neighbor.value();
- Point delta = s->Location() - ship->Location();
-
- if (delta.length() < 5e3)
- s->SetWarp(1);
- }
- }
-
- jumpship = 0;
- }
-
- return SimObserver::Update(obj);
-}
-
-const char*
-Farcaster::GetObserverName() const
-{
- return Name();
-}