diff options
Diffstat (limited to 'Stars45/Explosion.h')
-rw-r--r-- | Stars45/Explosion.h | 192 |
1 files changed, 108 insertions, 84 deletions
diff --git a/Stars45/Explosion.h b/Stars45/Explosion.h index cd30338..4507f4f 100644 --- a/Stars45/Explosion.h +++ b/Stars45/Explosion.h @@ -1,84 +1,108 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Explosion.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Explosion Sprite class
-*/
-
-#ifndef Explosion_h
-#define Explosion_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "SimObject.h"
-#include "Sound.h"
-
-// +--------------------------------------------------------------------+
-
-class Solid;
-class Particles;
-class System;
-
-// +--------------------------------------------------------------------+
-
-class Explosion : public SimObject,
-public SimObserver
-{
-public:
- static const char* TYPENAME() { return "Explosion"; }
-
- enum Type { SHIELD_FLASH = 1,
- HULL_FLASH = 2,
- BEAM_FLASH = 3,
- SHOT_BLAST = 4,
- HULL_BURST = 5,
- HULL_FIRE = 6,
- PLASMA_LEAK = 7,
- SMOKE_TRAIL = 8,
- SMALL_FIRE = 9,
- SMALL_EXPLOSION = 10,
- LARGE_EXPLOSION = 11,
- LARGE_BURST = 12,
- NUKE_EXPLOSION = 13,
- QUANTUM_FLASH = 14,
- HYPER_FLASH = 15
- };
-
- Explosion(int type, const Vec3& pos, const Vec3& vel,
- float exp_scale, float part_scale,
- SimRegion* rgn=0, SimObject* source=0);
- virtual ~Explosion();
-
- static void Initialize();
- static void Close();
-
- virtual void ExecFrame(double seconds);
- Particles* GetParticles() { return particles; }
-
- virtual void Activate(Scene& scene);
- virtual void Deactivate(Scene& scene);
-
- virtual bool Update(SimObject* obj);
- virtual const char* GetObserverName() const;
-
-protected:
- int type;
- Particles* particles;
-
- float scale;
- float scale1;
- float scale2;
-
- SimObject* source;
- Point mount_rel;
-};
-
-#endif Explosion_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Explosion.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Explosion Sprite class +*/ + +#ifndef Explosion_h +#define Explosion_h + +#include "Types.h" +#include "Geometry.h" +#include "SimObject.h" +#include "Sound.h" + +// +--------------------------------------------------------------------+ + +class Solid; +class Particles; +class System; + +// +--------------------------------------------------------------------+ + +class Explosion : public SimObject, +public SimObserver +{ +public: + static const char* TYPENAME() { return "Explosion"; } + + enum Type { SHIELD_FLASH = 1, + HULL_FLASH = 2, + BEAM_FLASH = 3, + SHOT_BLAST = 4, + HULL_BURST = 5, + HULL_FIRE = 6, + PLASMA_LEAK = 7, + SMOKE_TRAIL = 8, + SMALL_FIRE = 9, + SMALL_EXPLOSION = 10, + LARGE_EXPLOSION = 11, + LARGE_BURST = 12, + NUKE_EXPLOSION = 13, + QUANTUM_FLASH = 14, + HYPER_FLASH = 15 + }; + + Explosion(int type, const Vec3& pos, const Vec3& vel, + float exp_scale, float part_scale, + SimRegion* rgn=0, SimObject* source=0); + virtual ~Explosion(); + + static void Initialize(); + static void Close(); + + virtual void ExecFrame(double seconds); + Particles* GetParticles() { return particles; } + + virtual void Activate(Scene& scene); + virtual void Deactivate(Scene& scene); + + virtual bool Update(SimObject* obj); + virtual const char* GetObserverName() const; + +protected: + int type; + Particles* particles; + + float scale; + float scale1; + float scale2; + + SimObject* source; + Point mount_rel; +}; + +#endif Explosion_h + |