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-rw-r--r--Stars45/EngDlg.h138
1 files changed, 69 insertions, 69 deletions
diff --git a/Stars45/EngDlg.h b/Stars45/EngDlg.h
index 0ca2737..afcf15e 100644
--- a/Stars45/EngDlg.h
+++ b/Stars45/EngDlg.h
@@ -1,15 +1,15 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: EngDlg.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: EngDlg.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- Engineering (Power/Maint) Dialog Active Window class
+ OVERVIEW
+ ========
+ Engineering (Power/Maint) Dialog Active Window class
*/
#ifndef EngDlg_h
@@ -38,68 +38,68 @@ class PowerClient;
class EngDlg : public FormWindow
{
public:
- EngDlg(Screen* s, FormDef& def, GameScreen* mgr);
- virtual ~EngDlg();
-
- virtual void Show();
- virtual void Hide();
- virtual void RegisterControls();
-
- // Operations:
- virtual void OnSource(AWEvent* event);
- virtual void OnClient(AWEvent* event);
- virtual void OnRouteStart(AWEvent* event);
- virtual void OnRouteComplete(AWEvent* event);
- virtual void OnPowerOff(AWEvent* event);
- virtual void OnPowerOn(AWEvent* event);
- virtual void OnOverride(AWEvent* event);
- virtual void OnPowerLevel(AWEvent* event);
- virtual void OnComponent(AWEvent* event);
- virtual void OnAutoRepair(AWEvent* event);
- virtual void OnRepair(AWEvent* event);
- virtual void OnReplace(AWEvent* event);
- virtual void OnQueue(AWEvent* event);
- virtual void OnPriorityIncrease(AWEvent* event);
- virtual void OnPriorityDecrease(AWEvent* event);
- virtual void OnClose(AWEvent* event);
-
- virtual void ExecFrame();
- void UpdateRouteTables();
- void UpdateSelection();
- void SetShip(Ship* s);
-
+ EngDlg(Screen* s, FormDef& def, GameScreen* mgr);
+ virtual ~EngDlg();
+
+ virtual void Show();
+ virtual void Hide();
+ virtual void RegisterControls();
+
+ // Operations:
+ virtual void OnSource(AWEvent* event);
+ virtual void OnClient(AWEvent* event);
+ virtual void OnRouteStart(AWEvent* event);
+ virtual void OnRouteComplete(AWEvent* event);
+ virtual void OnPowerOff(AWEvent* event);
+ virtual void OnPowerOn(AWEvent* event);
+ virtual void OnOverride(AWEvent* event);
+ virtual void OnPowerLevel(AWEvent* event);
+ virtual void OnComponent(AWEvent* event);
+ virtual void OnAutoRepair(AWEvent* event);
+ virtual void OnRepair(AWEvent* event);
+ virtual void OnReplace(AWEvent* event);
+ virtual void OnQueue(AWEvent* event);
+ virtual void OnPriorityIncrease(AWEvent* event);
+ virtual void OnPriorityDecrease(AWEvent* event);
+ virtual void OnClose(AWEvent* event);
+
+ virtual void ExecFrame();
+ void UpdateRouteTables();
+ void UpdateSelection();
+ void SetShip(Ship* s);
+
protected:
- Ship* ship;
- GameScreen* manager;
-
- Button* close_btn;
- Button* sources[4];
- Slider* source_levels[4];
- ListBox* clients[4];
- ListBox* components;
- ListBox* repair_queue;
- ActiveWindow* selected_name;
- Button* power_off;
- Button* power_on;
- Button* override;
- Slider* power_level;
- Slider* capacity;
- Button* auto_repair;
- Button* repair;
- Button* replace;
- ActiveWindow* repair_time;
- ActiveWindow* replace_time;
- Button* priority_increase;
- Button* priority_decrease;
-
- PowerSource* route_source;
- List<System> route_list;
-
- PowerSource* selected_source;
- List<System> selected_clients;
-
- System* selected_repair;
- Component* selected_component;
+ Ship* ship;
+ GameScreen* manager;
+
+ Button* close_btn;
+ Button* sources[4];
+ Slider* source_levels[4];
+ ListBox* clients[4];
+ ListBox* components;
+ ListBox* repair_queue;
+ ActiveWindow* selected_name;
+ Button* power_off;
+ Button* power_on;
+ Button* override;
+ Slider* power_level;
+ Slider* capacity;
+ Button* auto_repair;
+ Button* repair;
+ Button* replace;
+ ActiveWindow* repair_time;
+ ActiveWindow* replace_time;
+ Button* priority_increase;
+ Button* priority_decrease;
+
+ PowerSource* route_source;
+ List<System> route_list;
+
+ PowerSource* selected_source;
+ List<System> selected_clients;
+
+ System* selected_repair;
+ Component* selected_component;
};
#endif EngDlg_h