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Diffstat (limited to 'Stars45/EngDlg.cpp')
-rw-r--r--Stars45/EngDlg.cpp26
1 files changed, 13 insertions, 13 deletions
diff --git a/Stars45/EngDlg.cpp b/Stars45/EngDlg.cpp
index c00ba7d..545b925 100644
--- a/Stars45/EngDlg.cpp
+++ b/Stars45/EngDlg.cpp
@@ -251,7 +251,7 @@ EngDlg::UpdateRouteTables()
PowerSource* reactor = reactor_iter.value();
if (sources[reactor_index] && clients[reactor_index]) {
- sources[reactor_index]->SetText(Game::GetText(reactor->Abbreviation()));
+ sources[reactor_index]->SetText(Game::GetInstance()->GetText(reactor->Abbreviation()));
sources[reactor_index]->Show();
source_levels[reactor_index]->Show();
@@ -264,9 +264,9 @@ EngDlg::UpdateRouteTables()
while (++client) {
char abrv[64], num[20];
FormatNumber(num, client->GetPowerLevel());
- strcpy_s(abrv, Game::GetText(client->Name()));
+ strcpy_s(abrv, Game::GetInstance()->GetText(client->Name()));
- clients[reactor_index]->AddItemWithData(Game::GetText(abrv), index);
+ clients[reactor_index]->AddItemWithData(Game::GetInstance()->GetText(abrv), index);
clients[reactor_index]->SetItemText(index, 1, num);
clients[reactor_index]->SetItemData(index, 1, (DWORD) client->GetPowerLevel());
@@ -357,7 +357,7 @@ EngDlg::UpdateSelection()
// update the detail info:
if (selected_source) {
- selected_name->SetText(Game::GetText(selected_source->Name()));
+ selected_name->SetText(Game::GetInstance()->GetText(selected_source->Name()));
power_off->SetEnabled(true);
power_on->SetEnabled(true);
override->SetEnabled(true);
@@ -409,7 +409,7 @@ EngDlg::UpdateSelection()
case Component::REPAIR: stat = "MAINT"; c = Color::Cyan; break;
}
- stat = Game::GetText(Text("EngDlg.") + stat);
+ stat = Game::GetInstance()->GetText(Text("EngDlg.") + stat);
components->SetItemText(i, 1, stat);
components->SetItemData(i, 1, (int) comp->Status());
@@ -424,7 +424,7 @@ EngDlg::UpdateSelection()
else if (selected_clients.size() == 1) {
System* sink = selected_clients[0];
- selected_name->SetText(Game::GetText(sink->Name()));
+ selected_name->SetText(Game::GetInstance()->GetText(sink->Name()));
power_off->SetEnabled(true);
power_on->SetEnabled(true);
override->SetEnabled(true);
@@ -476,7 +476,7 @@ EngDlg::UpdateSelection()
case Component::REPAIR: stat = "MAINT"; c = Color::Cyan; break;
}
- stat = Game::GetText(Text("EngDlg.") + stat);
+ stat = Game::GetInstance()->GetText(Text("EngDlg.") + stat);
components->SetItemText(i, 1, stat);
components->SetItemData(i, 1, (int) comp->Status());
@@ -491,7 +491,7 @@ EngDlg::UpdateSelection()
else if (selected_clients.size() > 1) {
System* sink = selected_clients[0];
- selected_name->SetText(Game::GetText("[Multiple]"));
+ selected_name->SetText(Game::GetInstance()->GetText("[Multiple]"));
power_off->SetEnabled(true);
power_on->SetEnabled(true);
override->SetEnabled(true);
@@ -527,7 +527,7 @@ EngDlg::UpdateSelection()
}
else {
- selected_name->SetText(Game::GetText("No Selection"));
+ selected_name->SetText(Game::GetInstance()->GetText("No Selection"));
power_off->SetEnabled(false);
power_off->SetButtonState(0);
power_on->SetEnabled(false);
@@ -564,7 +564,7 @@ EngDlg::UpdateSelection()
}
FormatTime(etr, (int) (time_remaining / ship->RepairSpeed()));
- repair_queue->AddItem(Game::GetText(sys->Name()));
+ repair_queue->AddItem(Game::GetInstance()->GetText(sys->Name()));
repair_queue->SetItemText(i, 1, etr);
i++;
}
@@ -649,7 +649,7 @@ EngDlg::OnSource(AWEvent* event)
int index = 0;
ListIter<Component> comp = selected_source->GetComponents();
while (++comp)
- components->AddItemWithData(Game::GetText(comp->Abbreviation()), index++);
+ components->AddItemWithData(Game::GetInstance()->GetText(comp->Abbreviation()), index++);
}
}
}
@@ -702,7 +702,7 @@ EngDlg::OnClient(AWEvent* event)
int index = 0;
ListIter<Component> comp = sink->GetComponents();
while (++comp)
- components->AddItemWithData(Game::GetText(comp->Abbreviation()), index++);
+ components->AddItemWithData(Game::GetInstance()->GetText(comp->Abbreviation()), index++);
}
}
}
@@ -1007,7 +1007,7 @@ EngDlg::OnQueue(AWEvent* event)
int index = 0;
ListIter<Component> comp = selected_repair->GetComponents();
while (++comp)
- components->AddItemWithData(Game::GetText(comp->Abbreviation()), index++);
+ components->AddItemWithData(Game::GetInstance()->GetText(comp->Abbreviation()), index++);
}
}