diff options
Diffstat (limited to 'Stars45/Drone.h')
-rw-r--r-- | Stars45/Drone.h | 162 |
1 files changed, 93 insertions, 69 deletions
diff --git a/Stars45/Drone.h b/Stars45/Drone.h index 84d4d31..c4e1126 100644 --- a/Stars45/Drone.h +++ b/Stars45/Drone.h @@ -1,69 +1,93 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Drone.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Decoy / Weapons Drone class
-*/
-
-#ifndef Drone_h
-#define Drone_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "Shot.h"
-
-// +--------------------------------------------------------------------+
-
-class Camera;
-class Ship;
-class Trail;
-class System;
-class WeaponDesign;
-class Sprite3D;
-class Sound;
-
-// +--------------------------------------------------------------------+
-
-class Drone : public Shot
-{
-public:
- static const char* TYPENAME() { return "Drone"; }
-
- Drone(const Point& pos, const Camera& cam, WeaponDesign* design, const Ship* ship=0);
- virtual ~Drone();
-
- virtual void SeekTarget(SimObject* target, System* sub=0);
- virtual void ExecFrame(double factor);
-
- virtual bool IsDrone() const { return true; }
- virtual bool IsDecoy() const { return decoy_type != 0; }
- virtual bool IsProbe() const { return probe?true:false; }
-
- virtual void Disarm();
- virtual void Destroy();
-
- // SENSORS AND VISIBILITY:
- virtual double PCS() const;
- virtual double ACS() const;
- virtual const char* ClassName() const;
- virtual int Class() const;
-
- // DAMAGE RESOLUTION:
- void SetLife(int seconds) { life = seconds; }
- virtual int HitBy(Shot* shot, Point& impact);
-
-protected:
- int iff_code;
- int decoy_type;
- int probe;
-};
-
-#endif Drone_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Drone.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Decoy / Weapons Drone class +*/ + +#ifndef Drone_h +#define Drone_h + +#include "Types.h" +#include "Geometry.h" +#include "Shot.h" + +// +--------------------------------------------------------------------+ + +class Camera; +class Ship; +class Trail; +class System; +class WeaponDesign; +class Sprite3D; +class Sound; + +// +--------------------------------------------------------------------+ + +class Drone : public Shot +{ +public: + static const char* TYPENAME() { return "Drone"; } + + Drone(const Point& pos, const Camera& cam, WeaponDesign* design, const Ship* ship=0); + virtual ~Drone(); + + virtual void SeekTarget(SimObject* target, System* sub=0); + virtual void ExecFrame(double factor); + + virtual bool IsDrone() const { return true; } + virtual bool IsDecoy() const { return decoy_type != 0; } + virtual bool IsProbe() const { return probe?true:false; } + + virtual void Disarm(); + virtual void Destroy(); + + // SENSORS AND VISIBILITY: + virtual double PCS() const; + virtual double ACS() const; + virtual const char* ClassName() const; + virtual int Class() const; + + // DAMAGE RESOLUTION: + void SetLife(int seconds) { life = seconds; } + virtual int HitBy(Shot* shot, Point& impact); + +protected: + int iff_code; + int decoy_type; + int probe; +}; + +#endif Drone_h + |