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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Decoy / Weapons Drone class
-*/
-
-#ifndef Drone_h
-#define Drone_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "Shot.h"
-
-// +--------------------------------------------------------------------+
-
-class Camera;
-class Ship;
-class Trail;
-class System;
-class WeaponDesign;
-class Sprite3D;
-class Sound;
-
-// +--------------------------------------------------------------------+
-
-class Drone : public Shot
-{
-public:
- static const char* TYPENAME() { return "Drone"; }
-
- Drone(const Point& pos, const Camera& cam, WeaponDesign* design, const Ship* ship=0);
- virtual ~Drone();
-
- virtual void SeekTarget(SimObject* target, System* sub=0);
- virtual void ExecFrame(double factor);
-
- virtual bool IsDrone() const { return true; }
- virtual bool IsDecoy() const { return decoy_type != 0; }
- virtual bool IsProbe() const { return probe?true:false; }
-
- virtual void Disarm();
- virtual void Destroy();
-
- // SENSORS AND VISIBILITY:
- virtual double PCS() const;
- virtual double ACS() const;
- virtual const char* ClassName() const;
- virtual int Class() const;
-
- // DAMAGE RESOLUTION:
- void SetLife(int seconds) { life = seconds; }
- virtual int HitBy(Shot* shot, Point& impact);
-
-protected:
- int iff_code;
- int decoy_type;
- int probe;
-};
-
-#endif // Drone_h
-