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-rw-r--r--Stars45/Drone.cpp194
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diff --git a/Stars45/Drone.cpp b/Stars45/Drone.cpp
deleted file mode 100644
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--- a/Stars45/Drone.cpp
+++ /dev/null
@@ -1,194 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Laser and Missile class
-*/
-
-#include "Drone.h"
-#include "Weapon.h"
-#include "Ship.h"
-#include "Sim.h"
-#include "Explosion.h"
-
-#include "Clock.h"
-#include "Bolt.h"
-#include "Sprite.h"
-#include "Solid.h"
-#include "Light.h"
-#include "Bitmap.h"
-#include "DataLoader.h"
-#include "Sound.h"
-
-// +--------------------------------------------------------------------+
-
-Drone::Drone(const Point& pos, const Camera& shot_cam, WeaponDesign* dsn, const Ship* ship)
- : Shot(pos, shot_cam, dsn, ship),
- decoy_type(0), iff_code(0)
-{
- obj_type = SimObject::SIM_DRONE;
-
- if (dsn) {
- decoy_type = dsn->decoy_type;
- probe = dsn->probe;
- integrity = dsn->integrity;
- sprintf_s(name, "Drone %04d", Identity());
- }
-}
-
-// +--------------------------------------------------------------------+
-
-Drone::~Drone()
-{
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Drone::SeekTarget(SimObject* target, System* sub)
-{
- if (!probe)
- Shot::SeekTarget(target, sub);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Drone::ExecFrame(double seconds)
-{
- Shot::ExecFrame(seconds);
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Drone::Disarm()
-{
- Shot::Disarm();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Drone::Destroy()
-{
- Shot::Destroy();
-}
-
-// +--------------------------------------------------------------------+
-
-double
-Drone::PCS() const
-{
- if (decoy_type == 0 && !probe)
- return 10e3;
-
- return 0;
-}
-
-double
-Drone::ACS() const
-{
- if (decoy_type == 0 && !probe)
- return 1e3;
-
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-const char*
-Drone::ClassName() const
-{
- return Ship::ClassName(decoy_type);
-}
-
-int
-Drone::Class() const
-{
- return decoy_type;
-}
-
-// +--------------------------------------------------------------------+
-
-int
-Drone::HitBy(Shot* shot, Point& impact)
-{
- if (life == 0 || !shot->IsArmed()) return 0;
-
- const int HIT_NOTHING = 0;
- const int HIT_HULL = 1;
-
- Point hull_impact;
- int hit_type = HIT_NOTHING;
- Point shot_loc = shot->Location();
- Point shot_org = shot->Origin();
- Point delta = shot_loc - Location();
- double dlen = delta.length();
- double dscale = 1;
- float scale = design->explosion_scale;
- Sim* sim = Sim::GetSim();
-
- if (scale <= 0)
- scale = design->scale;
-
- // MISSILE PROCESSING ------------------------------------------------
-
- if (shot->IsMissile()) {
- if (dlen < 10 * Radius()) {
- hull_impact = impact = shot_loc;
- sim->CreateExplosion(impact, Velocity(), Explosion::HULL_FLASH, 0.3f * scale, scale, region);
- sim->CreateExplosion(impact, Point(), Explosion::SHOT_BLAST, 2.0f, scale, region);
- hit_type = HIT_HULL;
- }
- }
-
- // ENERGY WEP PROCESSING ---------------------------------------------
-
- else {
- if (shot->IsBeam()) {
- // check right angle spherical distance:
- Point d0 = Location() - shot_org;
- Point w = shot_loc - shot_org; w.Normalize();
- Point test = shot_org + w * (d0 * w);
- Point d1 = test - Location();
- double dlen = d1.length(); // distance of point from line
-
- if (dlen < 2*Radius()) {
- hull_impact = impact = test;
- shot->SetBeamPoints(shot_org, impact);
- sim->CreateExplosion(impact, Velocity(), Explosion::BEAM_FLASH, 0.30f * scale, scale, region);
- hit_type = HIT_HULL;
- }
- }
- else if (dlen < 2*Radius()) {
- hull_impact = impact = shot_loc;
- sim->CreateExplosion(impact, Velocity(), Explosion::HULL_FLASH, 0.30f * scale, scale, region);
- hit_type = HIT_HULL;
- }
- }
-
- // DAMAGE RESOLUTION -------------------------------------------------
-
- if (hit_type != HIT_NOTHING) {
- double effective_damage = shot->Damage() * dscale;
-
- if (shot->IsBeam()) {
- effective_damage *= Clock::GetInstance()->Delta();
- }
- else {
- ApplyTorque(shot->Velocity() * (float) effective_damage * 1e-6f);
- }
-
- if (effective_damage > 0)
- Physical::InflictDamage(effective_damage);
- }
-
- return hit_type;
-}