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-rw-r--r--Stars45/DisplayView.cpp502
1 files changed, 263 insertions, 239 deletions
diff --git a/Stars45/DisplayView.cpp b/Stars45/DisplayView.cpp
index 3387c1b..bdd84e6 100644
--- a/Stars45/DisplayView.cpp
+++ b/Stars45/DisplayView.cpp
@@ -1,239 +1,263 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: DisplayView.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- View class for Quantum Destination HUD Overlay
-*/
-
-#include "MemDebug.h"
-#include "DisplayView.h"
-#include "QuantumDrive.h"
-#include "HUDView.h"
-#include "Ship.h"
-#include "Element.h"
-#include "Sim.h"
-#include "StarSystem.h"
-#include "FormatUtil.h"
-
-#include "Color.h"
-#include "Window.h"
-#include "Video.h"
-#include "Screen.h"
-#include "DataLoader.h"
-#include "Scene.h"
-#include "Font.h"
-#include "FontMgr.h"
-#include "Keyboard.h"
-#include "Mouse.h"
-#include "Game.h"
-#include "Menu.h"
-
-// +====================================================================+
-
-class DisplayElement
-{
-public:
- static const char* TYPENAME() { return "DisplayElement"; }
-
- DisplayElement() : image(0), font(0), blend(0), hold(0), fade_in(0), fade_out(0) { }
-
- Text text;
- Bitmap* image;
- Font* font;
- Color color;
- Rect rect;
- int blend;
- double hold;
- double fade_in;
- double fade_out;
-};
-
-// +====================================================================+
-
-DisplayView* display_view = 0;
-
-DisplayView::DisplayView(Window* c)
-: View(c), width(0), height(0), xcenter(0), ycenter(0)
-{
- display_view = this;
- DisplayView::OnWindowMove();
-}
-
-DisplayView::~DisplayView()
-{
- if (display_view == this)
- display_view = 0;
-
- elements.destroy();
-}
-
-DisplayView*
-DisplayView::GetInstance()
-{
- if (display_view == 0)
- display_view = new DisplayView(0);
-
- return display_view;
-}
-
-void
-DisplayView::OnWindowMove()
-{
- if (window) {
- width = window->Width();
- height = window->Height();
- xcenter = (width / 2.0) - 0.5;
- ycenter = (height / 2.0) + 0.5;
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-DisplayView::Refresh()
-{
- ListIter<DisplayElement> iter = elements;
- while (++iter) {
- DisplayElement* elem = iter.value();
-
- // convert relative rect to window rect:
- Rect elem_rect = elem->rect;
- if (elem_rect.x == 0 && elem_rect.y == 0 && elem_rect.w == 0 && elem_rect.h == 0) {
- // stretch to fit
- elem_rect.w = width;
- elem_rect.h = height;
- }
- else if (elem_rect.w < 0 && elem_rect.h < 0) {
- // center image in window
- elem_rect.w *= -1;
- elem_rect.h *= -1;
-
- elem_rect.x = (width - elem_rect.w)/2;
- elem_rect.y = (height - elem_rect.h)/2;
- }
- else {
- // offset from right or bottom
- if (elem_rect.x < 0) elem_rect.x += width;
- if (elem_rect.y < 0) elem_rect.y += height;
- }
-
- // compute current fade,
- // assumes fades are 1 second or less:
- double fade = 0;
- if (elem->fade_in > 0) fade = 1 - elem->fade_in;
- else if (elem->hold > 0) fade = 1;
- else if (elem->fade_out > 0) fade = elem->fade_out;
-
- // draw text:
- if (elem->text.length() && elem->font) {
- elem->font->SetColor(elem->color);
- elem->font->SetAlpha(fade);
- window->SetFont(elem->font);
- window->DrawText(elem->text, elem->text.length(), elem_rect, DT_WORDBREAK);
- }
-
- // draw image:
- else if (elem->image) {
- window->FadeBitmap( elem_rect.x,
- elem_rect.y,
- elem_rect.x + elem_rect.w,
- elem_rect.y + elem_rect.h,
- elem->image,
- elem->color * fade,
- elem->blend );
-
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-DisplayView::ExecFrame()
-{
- double seconds = Game::GUITime();
-
- ListIter<DisplayElement> iter = elements;
- while (++iter) {
- DisplayElement* elem = iter.value();
-
- if (elem->fade_in > 0)
- elem->fade_in -= seconds;
-
- else if (elem->hold > 0)
- elem->hold -= seconds;
-
- else if (elem->fade_out > 0)
- elem->fade_out -= seconds;
-
- else
- delete iter.removeItem();
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-DisplayView::ClearDisplay()
-{
- elements.destroy();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-DisplayView::AddText( const char* text,
-Font* font,
-Color color,
-const Rect& rect,
-double hold,
-double fade_in,
-double fade_out)
-{
- DisplayElement* elem = new(__FILE__,__LINE__) DisplayElement;
-
- if (fade_in == 0 && fade_out == 0 && hold == 0)
- hold = 300;
-
- elem->text = text;
- elem->font = font;
- elem->color = color;
- elem->rect = rect;
- elem->hold = hold;
- elem->fade_in = fade_in;
- elem->fade_out = fade_out;
-
- elements.append(elem);
-}
-
-void
-DisplayView::AddImage(Bitmap* bmp,
-Color color,
-int blend,
-const Rect& rect,
-double hold,
-double fade_in,
-double fade_out)
-{
- DisplayElement* elem = new(__FILE__,__LINE__) DisplayElement;
-
- if (fade_in == 0 && fade_out == 0 && hold == 0)
- hold = 300;
-
- elem->image = bmp;
- elem->rect = rect;
- elem->color = color;
- elem->blend = blend;
- elem->hold = hold;
- elem->fade_in = fade_in;
- elem->fade_out = fade_out;
-
- elements.append(elem);
-}
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: DisplayView.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ View class for Quantum Destination HUD Overlay
+*/
+
+#include "MemDebug.h"
+#include "DisplayView.h"
+#include "QuantumDrive.h"
+#include "HUDView.h"
+#include "Ship.h"
+#include "Element.h"
+#include "Sim.h"
+#include "StarSystem.h"
+#include "FormatUtil.h"
+
+#include "Color.h"
+#include "Window.h"
+#include "Video.h"
+#include "Screen.h"
+#include "DataLoader.h"
+#include "Scene.h"
+#include "Font.h"
+#include "FontMgr.h"
+#include "Keyboard.h"
+#include "Mouse.h"
+#include "Game.h"
+#include "Menu.h"
+
+// +====================================================================+
+
+class DisplayElement
+{
+public:
+ static const char* TYPENAME() { return "DisplayElement"; }
+
+ DisplayElement() : image(0), font(0), blend(0), hold(0), fade_in(0), fade_out(0) { }
+
+ Text text;
+ Bitmap* image;
+ Font* font;
+ Color color;
+ Rect rect;
+ int blend;
+ double hold;
+ double fade_in;
+ double fade_out;
+};
+
+// +====================================================================+
+
+DisplayView* display_view = 0;
+
+DisplayView::DisplayView(Window* c)
+: View(c), width(0), height(0), xcenter(0), ycenter(0)
+{
+ display_view = this;
+ DisplayView::OnWindowMove();
+}
+
+DisplayView::~DisplayView()
+{
+ if (display_view == this)
+ display_view = 0;
+
+ elements.destroy();
+}
+
+DisplayView*
+DisplayView::GetInstance()
+{
+ if (display_view == 0)
+ display_view = new DisplayView(0);
+
+ return display_view;
+}
+
+void
+DisplayView::OnWindowMove()
+{
+ if (window) {
+ width = window->Width();
+ height = window->Height();
+ xcenter = (width / 2.0) - 0.5;
+ ycenter = (height / 2.0) + 0.5;
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+DisplayView::Refresh()
+{
+ ListIter<DisplayElement> iter = elements;
+ while (++iter) {
+ DisplayElement* elem = iter.value();
+
+ // convert relative rect to window rect:
+ Rect elem_rect = elem->rect;
+ if (elem_rect.x == 0 && elem_rect.y == 0 && elem_rect.w == 0 && elem_rect.h == 0) {
+ // stretch to fit
+ elem_rect.w = width;
+ elem_rect.h = height;
+ }
+ else if (elem_rect.w < 0 && elem_rect.h < 0) {
+ // center image in window
+ elem_rect.w *= -1;
+ elem_rect.h *= -1;
+
+ elem_rect.x = (width - elem_rect.w)/2;
+ elem_rect.y = (height - elem_rect.h)/2;
+ }
+ else {
+ // offset from right or bottom
+ if (elem_rect.x < 0) elem_rect.x += width;
+ if (elem_rect.y < 0) elem_rect.y += height;
+ }
+
+ // compute current fade,
+ // assumes fades are 1 second or less:
+ double fade = 0;
+ if (elem->fade_in > 0) fade = 1 - elem->fade_in;
+ else if (elem->hold > 0) fade = 1;
+ else if (elem->fade_out > 0) fade = elem->fade_out;
+
+ // draw text:
+ if (elem->text.length() && elem->font) {
+ elem->font->SetColor(elem->color);
+ elem->font->SetAlpha(fade);
+ window->SetFont(elem->font);
+ window->DrawText(elem->text, elem->text.length(), elem_rect, DT_WORDBREAK);
+ }
+
+ // draw image:
+ else if (elem->image) {
+ window->FadeBitmap( elem_rect.x,
+ elem_rect.y,
+ elem_rect.x + elem_rect.w,
+ elem_rect.y + elem_rect.h,
+ elem->image,
+ elem->color * fade,
+ elem->blend );
+
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+DisplayView::ExecFrame()
+{
+ double seconds = Game::GUITime();
+
+ ListIter<DisplayElement> iter = elements;
+ while (++iter) {
+ DisplayElement* elem = iter.value();
+
+ if (elem->fade_in > 0)
+ elem->fade_in -= seconds;
+
+ else if (elem->hold > 0)
+ elem->hold -= seconds;
+
+ else if (elem->fade_out > 0)
+ elem->fade_out -= seconds;
+
+ else
+ delete iter.removeItem();
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+DisplayView::ClearDisplay()
+{
+ elements.destroy();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+DisplayView::AddText( const char* text,
+Font* font,
+Color color,
+const Rect& rect,
+double hold,
+double fade_in,
+double fade_out)
+{
+ DisplayElement* elem = new(__FILE__,__LINE__) DisplayElement;
+
+ if (fade_in == 0 && fade_out == 0 && hold == 0)
+ hold = 300;
+
+ elem->text = text;
+ elem->font = font;
+ elem->color = color;
+ elem->rect = rect;
+ elem->hold = hold;
+ elem->fade_in = fade_in;
+ elem->fade_out = fade_out;
+
+ elements.append(elem);
+}
+
+void
+DisplayView::AddImage(Bitmap* bmp,
+Color color,
+int blend,
+const Rect& rect,
+double hold,
+double fade_in,
+double fade_out)
+{
+ DisplayElement* elem = new(__FILE__,__LINE__) DisplayElement;
+
+ if (fade_in == 0 && fade_out == 0 && hold == 0)
+ hold = 300;
+
+ elem->image = bmp;
+ elem->rect = rect;
+ elem->color = color;
+ elem->blend = blend;
+ elem->hold = hold;
+ elem->fade_in = fade_in;
+ elem->fade_out = fade_out;
+
+ elements.append(elem);
+}