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-rw-r--r--Stars45/Debris.cpp218
1 files changed, 0 insertions, 218 deletions
diff --git a/Stars45/Debris.cpp b/Stars45/Debris.cpp
deleted file mode 100644
index 952c133..0000000
--- a/Stars45/Debris.cpp
+++ /dev/null
@@ -1,218 +0,0 @@
-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Debris Sprite animation class
-*/
-
-#include "Debris.h"
-#include "Shot.h"
-#include "Explosion.h"
-#include "Sim.h"
-#include "StarSystem.h"
-#include "Terrain.h"
-
-#include "Solid.h"
-#include "Bitmap.h"
-#include "DataLoader.h"
-#include "Clock.h"
-#include "Random.h"
-
-// +--------------------------------------------------------------------+
-
-Debris::Debris(Model* model, const Vec3& pos, const Vec3& vel, double m)
-: SimObject("Debris", SimObject::SIM_DEBRIS)
-{
- MoveTo(pos);
-
- velocity = vel;
- mass = (float) m;
- integrity = mass * 10.0f;
- life = 300;
-
- Solid* solid = new Solid;
-
- if (solid) {
- solid->UseModel(model);
- solid->MoveTo(pos);
-
- rep = solid;
-
- radius = solid->Radius();
- }
-
- Point torque = RandomVector(Mass()/2);
-
- if (Mass() < 10)
- torque *= (rand() / 3200);
- else if (Mass() > 10e3)
- torque *= 0.25;
- else if (Mass() > 10e6)
- torque *= 0.005;
-
- ApplyTorque(torque);
-}
-
-// +--------------------------------------------------------------------+
-
-int
-Debris::HitBy(Shot* shot, Point& impact)
-{
- if (!shot->IsArmed()) return 0;
-
- const int HIT_NOTHING = 0;
- const int HIT_HULL = 1;
-
- Point hull_impact;
- int hit_type = HIT_NOTHING;
- bool hit_hull = true;
- Point shot_loc = shot->Location();
- Point delta = shot_loc - Location();
- double dlen = delta.length();
- double dscale = 1;
- float scale = 1.0f;
- Sim* sim = Sim::GetSim();
-
- // MISSILE PROCESSING ------------------------------------------------
-
- if (shot->IsMissile()) {
- if (dlen < Radius()) {
- hull_impact = impact = shot_loc;
- sim->CreateExplosion(impact, Velocity(), Explosion::HULL_FLASH, 0.3f * scale, scale, region, this);
- sim->CreateExplosion(impact, Point(), Explosion::SHOT_BLAST, 2.0f, scale, region);
- hit_type = HIT_HULL;
- }
- }
-
- // ENERGY WEP PROCESSING ---------------------------------------------
-
- else {
-
- Solid* solid = (Solid*) rep;
-
- Point shot_loc = shot->Location();
- Point shot_vpn = shot_loc - shot->Origin();
- double shot_len = shot_vpn.Normalize();
- if (shot_len == 0) shot_len = 1000;
-
- // impact:
- if (solid) {
- if (solid->CheckRayIntersection(shot->Origin(), shot_vpn, shot_len, impact)) {
- // trim beam shots to impact point:
- if (shot->IsBeam())
- shot->SetBeamPoints(shot->Origin(), impact);
-
- hull_impact = impact;
-
- if (shot->IsBeam())
- sim->CreateExplosion(impact, Velocity(), Explosion::BEAM_FLASH, 0.30f * scale, scale, region, this);
- else
- sim->CreateExplosion(impact, Velocity(), Explosion::HULL_FLASH, 0.30f * scale, scale, region, this);
-
- Point burst_vel = hull_impact - Location();
- burst_vel.Normalize();
- burst_vel *= Radius() * 0.5;
- burst_vel += Velocity();
-
- sim->CreateExplosion(hull_impact, burst_vel, Explosion::HULL_BURST, 0.50f * scale, scale, region, this);
-
- hit_type = HIT_HULL;
- hit_hull = true;
- }
- }
-
- else {
- if (dlen < Radius()) {
- hull_impact = impact = shot_loc;
-
- if (shot->IsBeam())
- sim->CreateExplosion(impact, Velocity(), Explosion::BEAM_FLASH, 0.30f * scale, scale, region, this);
- else
- sim->CreateExplosion(impact, Velocity(), Explosion::HULL_FLASH, 0.30f * scale, scale, region, this);
-
- hit_type = HIT_HULL;
- }
- }
- }
-
- // DAMAGE RESOLUTION -------------------------------------------------
-
- if (hit_type != HIT_NOTHING) {
- double effective_damage = shot->Damage() * dscale;
-
- if (shot->IsBeam()) {
- effective_damage *= Clock::GetInstance()->Delta();
- }
- else {
- ApplyTorque(shot->Velocity() * (float) effective_damage * 1e-6f);
- }
-
- if (effective_damage > 0)
- Physical::InflictDamage(effective_damage);
- }
-
- return hit_type;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Debris::ExecFrame(double seconds)
-{
- if (GetRegion()->Type() == SimRegion::AIR_SPACE) {
- if (AltitudeAGL() < Radius()) {
- velocity = Point();
- arcade_velocity = Point();
-
- Terrain* terrain = region->GetTerrain();
-
- if (terrain) {
- Point loc = Location();
- MoveTo(Point(loc.x, terrain->Height(loc.x, loc.z), loc.z));
- }
- }
- else {
- if (mass > 100) {
- Orbital* primary = GetRegion()->GetOrbitalRegion()->Primary();
-
- const double GRAV = 6.673e-11;
- double m0 = primary->Mass();
- double r = primary->Radius();
-
- SetDrag(0.001);
- SetGravity(6 * GRAV * m0 / (r*r)); // accentuate gravity
- SetBaseDensity(1.0f);
- }
-
- AeroFrame(seconds);
- }
- }
- else {
- Physical::ExecFrame(seconds);
- }
-}
-
-// +--------------------------------------------------------------------+
-
-double
-Debris::AltitudeAGL() const
-{
- Point loc = Location();
- double altitude_agl = loc.y;
-
- Terrain* terrain = region->GetTerrain();
-
- if (terrain)
- altitude_agl -= terrain->Height(loc.x, loc.z);
-
- if (!_finite(altitude_agl))
- altitude_agl = 0;
-
- return altitude_agl;
-} \ No newline at end of file