summaryrefslogtreecommitdiffhomepage
path: root/Stars45/Component.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'Stars45/Component.cpp')
-rw-r--r--Stars45/Component.cpp376
1 files changed, 200 insertions, 176 deletions
diff --git a/Stars45/Component.cpp b/Stars45/Component.cpp
index 22b9e1e..aa48285 100644
--- a/Stars45/Component.cpp
+++ b/Stars45/Component.cpp
@@ -1,177 +1,201 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Component.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Generic ship system sub-component class
-*/
-
-#include "MemDebug.h"
-#include "Component.h"
-#include "System.h"
-#include "Game.h"
-
-// +----------------------------------------------------------------------+
-
-ComponentDesign::ComponentDesign()
-: repair_time(0.0f), replace_time(0.0f), spares(0), affects(0)
-{ }
-
-// +----------------------------------------------------------------------+
-
-ComponentDesign::~ComponentDesign()
-{ }
-
-// +----------------------------------------------------------------------+
-
-Component::Component(ComponentDesign* d, System* s)
-: design(d), system(s),
-status(NOMINAL), availability(100.0f), time_remaining(0.0f),
-spares(0), jerried(0)
-{
- if (design)
- spares = design->spares;
-}
-
-// +----------------------------------------------------------------------+
-
-Component::Component(const Component& c)
-: design(c.design), system(c.system),
-status(c.status), availability(c.availability), time_remaining(c.time_remaining),
-spares(c.spares), jerried(c.jerried)
-{
-}
-
-// +--------------------------------------------------------------------+
-
-Component::~Component()
-{ }
-
-// +--------------------------------------------------------------------+
-
-void
-Component::ExecMaintFrame(double seconds)
-{
- if (status > NOMINAL) {
- time_remaining -= (float) seconds;
-
- // when repairs are complete:
- if (time_remaining <= 0) {
- if (status == REPAIR) {
- // did we just jerry-rig a failed component?
- if (availability < 50)
- jerried++;
-
- if (jerried < 5)
- availability += 50.0f - 10 * jerried;
- if (availability > 100) availability = 100.0f;
- }
- else {
- availability = 100.0f;
- }
-
- if (availability > 99)
- status = NOMINAL;
- else if (availability > 49)
- status = DEGRADED;
- else
- status = CRITICAL;
-
- time_remaining = 0.0f;
-
- if (system)
- system->CalcStatus();
- }
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Component::ApplyDamage(double damage)
-{
- availability -= (float) damage;
- if (availability < 1) availability = 0.0f;
-
- if (status < REPLACE) {
- if (availability > 99)
- status = NOMINAL;
- else if (availability > 49)
- status = DEGRADED;
- else
- status = CRITICAL;
- }
-
- if (system)
- system->CalcStatus();
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Component::Repair()
-{
- if (status < NOMINAL) {
- status = REPAIR;
- time_remaining = design->repair_time;
-
- if (system)
- system->CalcStatus();
- }
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Component::Replace()
-{
- if (status <= NOMINAL) {
- status = REPLACE;
- spares--;
- time_remaining = design->replace_time;
-
- if (system)
- system->CalcStatus();
- }
-}
-
-// +--------------------------------------------------------------------+
-
-float
-Component::Availability() const
-{
- if (status > NOMINAL && availability > 50)
- return 50.0f;
-
- return availability;
-}
-
-float
-Component::TimeRemaining() const
-{
- return (float) time_remaining;
-}
-
-int
-Component::SpareCount() const
-{
- return spares;
-}
-
-bool
-Component::IsJerried() const
-{
- return jerried?true:false;
-}
-
-int
-Component::NumJerried() const
-{
- return jerried;
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: Component.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Generic ship system sub-component class
+*/
+
+#include "MemDebug.h"
+#include "Component.h"
+#include "System.h"
+#include "Game.h"
+
+// +----------------------------------------------------------------------+
+
+ComponentDesign::ComponentDesign()
+: repair_time(0.0f), replace_time(0.0f), spares(0), affects(0)
+{ }
+
+// +----------------------------------------------------------------------+
+
+ComponentDesign::~ComponentDesign()
+{ }
+
+// +----------------------------------------------------------------------+
+
+Component::Component(ComponentDesign* d, System* s)
+: design(d), system(s),
+status(NOMINAL), availability(100.0f), time_remaining(0.0f),
+spares(0), jerried(0)
+{
+ if (design)
+ spares = design->spares;
+}
+
+// +----------------------------------------------------------------------+
+
+Component::Component(const Component& c)
+: design(c.design), system(c.system),
+status(c.status), availability(c.availability), time_remaining(c.time_remaining),
+spares(c.spares), jerried(c.jerried)
+{
+}
+
+// +--------------------------------------------------------------------+
+
+Component::~Component()
+{ }
+
+// +--------------------------------------------------------------------+
+
+void
+Component::ExecMaintFrame(double seconds)
+{
+ if (status > NOMINAL) {
+ time_remaining -= (float) seconds;
+
+ // when repairs are complete:
+ if (time_remaining <= 0) {
+ if (status == REPAIR) {
+ // did we just jerry-rig a failed component?
+ if (availability < 50)
+ jerried++;
+
+ if (jerried < 5)
+ availability += 50.0f - 10 * jerried;
+ if (availability > 100) availability = 100.0f;
+ }
+ else {
+ availability = 100.0f;
+ }
+
+ if (availability > 99)
+ status = NOMINAL;
+ else if (availability > 49)
+ status = DEGRADED;
+ else
+ status = CRITICAL;
+
+ time_remaining = 0.0f;
+
+ if (system)
+ system->CalcStatus();
+ }
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Component::ApplyDamage(double damage)
+{
+ availability -= (float) damage;
+ if (availability < 1) availability = 0.0f;
+
+ if (status < REPLACE) {
+ if (availability > 99)
+ status = NOMINAL;
+ else if (availability > 49)
+ status = DEGRADED;
+ else
+ status = CRITICAL;
+ }
+
+ if (system)
+ system->CalcStatus();
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Component::Repair()
+{
+ if (status < NOMINAL) {
+ status = REPAIR;
+ time_remaining = design->repair_time;
+
+ if (system)
+ system->CalcStatus();
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Component::Replace()
+{
+ if (status <= NOMINAL) {
+ status = REPLACE;
+ spares--;
+ time_remaining = design->replace_time;
+
+ if (system)
+ system->CalcStatus();
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+float
+Component::Availability() const
+{
+ if (status > NOMINAL && availability > 50)
+ return 50.0f;
+
+ return availability;
+}
+
+float
+Component::TimeRemaining() const
+{
+ return (float) time_remaining;
+}
+
+int
+Component::SpareCount() const
+{
+ return spares;
+}
+
+bool
+Component::IsJerried() const
+{
+ return jerried?true:false;
+}
+
+int
+Component::NumJerried() const
+{
+ return jerried;
} \ No newline at end of file