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-rw-r--r--Stars45/Combatant.cpp368
1 files changed, 196 insertions, 172 deletions
diff --git a/Stars45/Combatant.cpp b/Stars45/Combatant.cpp
index 6169292..be8df66 100644
--- a/Stars45/Combatant.cpp
+++ b/Stars45/Combatant.cpp
@@ -1,172 +1,196 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Combatant.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- One side in a military conflict
-*/
-
-#include "MemDebug.h"
-#include "Combatant.h"
-#include "CombatGroup.h"
-#include "Mission.h"
-
-#include "Game.h"
-
-// +--------------------------------------------------------------------+
-
-static void SetCombatant(CombatGroup* g, Combatant* c)
-{
- if (!g) return;
-
- g->SetCombatant(c);
-
- ListIter<CombatGroup> iter = g->GetComponents();
- while (++iter)
- SetCombatant(iter.value(), c);
-}
-
-// +--------------------------------------------------------------------+
-
-Combatant::Combatant(const char* com_name, const char* fname, int team)
-: name(com_name), iff(team), score(0), force(0)
-{
- for (int i = 0; i < 6; i++)
- target_factor[i] = 1;
-
- target_factor[2] = 1000;
-
- if (fname)
- force = CombatGroup::LoadOrderOfBattle(fname, iff, this);
-}
-
-Combatant::Combatant(const char* com_name, CombatGroup* f)
-: name(com_name), iff(0), score(0), force(f)
-{
- for (int i = 0; i < 6; i++)
- target_factor[i] = 1;
-
- target_factor[2] = 1000;
-
- if (force) {
- SetCombatant(force, this);
- iff = force->GetIFF();
- }
-}
-
-// +--------------------------------------------------------------------+
-
-Combatant::~Combatant()
-{
- mission_list.clear();
- target_list.clear();
- defend_list.clear();
- delete force;
-}
-
-// +--------------------------------------------------------------------+
-
-CombatGroup*
-Combatant::FindGroup(int type, int id)
-{
- if (force)
- return force->FindGroup(type, id);
-
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Combatant::AddMission(Mission* mission)
-{
- mission_list.append(mission);
-}
-
-// +--------------------------------------------------------------------+
-
-double
-Combatant::GetTargetStratFactor(int type)
-{
- switch (type) {
- case CombatGroup::FLEET:
- case CombatGroup::CARRIER_GROUP:
- case CombatGroup::BATTLE_GROUP:
- case CombatGroup::DESTROYER_SQUADRON: return target_factor[0];
-
- case CombatGroup::WING:
- case CombatGroup::ATTACK_SQUADRON:
- case CombatGroup::INTERCEPT_SQUADRON:
- case CombatGroup::FIGHTER_SQUADRON: return target_factor[1];
-
- case CombatGroup::BATTERY:
- case CombatGroup::MISSILE: return target_factor[2];
-
- case CombatGroup::BATTALION:
- case CombatGroup::STARBASE:
- case CombatGroup::C3I:
- case CombatGroup::COMM_RELAY:
- case CombatGroup::EARLY_WARNING:
- case CombatGroup::FWD_CONTROL_CTR:
- case CombatGroup::ECM: return target_factor[3];
-
- case CombatGroup::SUPPORT:
- case CombatGroup::COURIER:
- case CombatGroup::MEDICAL:
- case CombatGroup::SUPPLY:
- case CombatGroup::REPAIR: return target_factor[4];
- }
-
- return target_factor[5];
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Combatant::SetTargetStratFactor(int type, double factor)
-{
- switch (type) {
- case CombatGroup::FLEET:
- case CombatGroup::CARRIER_GROUP:
- case CombatGroup::BATTLE_GROUP:
- case CombatGroup::DESTROYER_SQUADRON: target_factor[0] = factor;
- break;
-
- case CombatGroup::WING:
- case CombatGroup::ATTACK_SQUADRON:
- case CombatGroup::INTERCEPT_SQUADRON:
- case CombatGroup::FIGHTER_SQUADRON: target_factor[1] = factor;
- break;
-
- case CombatGroup::BATTALION:
- case CombatGroup::STARBASE:
- case CombatGroup::BATTERY:
- case CombatGroup::MISSILE: target_factor[2] = factor;
- break;
-
- case CombatGroup::C3I:
- case CombatGroup::COMM_RELAY:
- case CombatGroup::EARLY_WARNING:
- case CombatGroup::FWD_CONTROL_CTR:
- case CombatGroup::ECM: target_factor[3] = factor;
- break;
-
- case CombatGroup::SUPPORT:
- case CombatGroup::COURIER:
- case CombatGroup::MEDICAL:
- case CombatGroup::SUPPLY:
- case CombatGroup::REPAIR: target_factor[4] = factor;
- break;
-
- default: target_factor[5] = factor;
- break;
- }
-}
-
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: Combatant.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ One side in a military conflict
+*/
+
+#include "MemDebug.h"
+#include "Combatant.h"
+#include "CombatGroup.h"
+#include "Mission.h"
+
+#include "Game.h"
+
+// +--------------------------------------------------------------------+
+
+static void SetCombatant(CombatGroup* g, Combatant* c)
+{
+ if (!g) return;
+
+ g->SetCombatant(c);
+
+ ListIter<CombatGroup> iter = g->GetComponents();
+ while (++iter)
+ SetCombatant(iter.value(), c);
+}
+
+// +--------------------------------------------------------------------+
+
+Combatant::Combatant(const char* com_name, const char* fname, int team)
+ : name(com_name), iff(team), score(0), force(0)
+{
+ for (int i = 0; i < 6; i++)
+ target_factor[i] = 1;
+
+ target_factor[2] = 1000;
+
+ if (fname)
+ force = CombatGroup::LoadOrderOfBattle(fname, iff, this);
+}
+
+Combatant::Combatant(const char* com_name, CombatGroup* f)
+ : name(com_name), iff(0), score(0), force(f)
+{
+ for (int i = 0; i < 6; i++)
+ target_factor[i] = 1;
+
+ target_factor[2] = 1000;
+
+ if (force) {
+ SetCombatant(force, this);
+ iff = force->GetIFF();
+ }
+}
+
+// +--------------------------------------------------------------------+
+
+Combatant::~Combatant()
+{
+ mission_list.clear();
+ target_list.clear();
+ defend_list.clear();
+ delete force;
+}
+
+// +--------------------------------------------------------------------+
+
+CombatGroup*
+Combatant::FindGroup(int type, int id)
+{
+ if (force)
+ return force->FindGroup(type, id);
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Combatant::AddMission(Mission* mission)
+{
+ mission_list.append(mission);
+}
+
+// +--------------------------------------------------------------------+
+
+double
+Combatant::GetTargetStratFactor(int type)
+{
+ switch (type) {
+ case CombatGroup::FLEET:
+ case CombatGroup::CARRIER_GROUP:
+ case CombatGroup::BATTLE_GROUP:
+ case CombatGroup::DESTROYER_SQUADRON: return target_factor[0];
+
+ case CombatGroup::WING:
+ case CombatGroup::ATTACK_SQUADRON:
+ case CombatGroup::INTERCEPT_SQUADRON:
+ case CombatGroup::FIGHTER_SQUADRON: return target_factor[1];
+
+ case CombatGroup::BATTERY:
+ case CombatGroup::MISSILE: return target_factor[2];
+
+ case CombatGroup::BATTALION:
+ case CombatGroup::STARBASE:
+ case CombatGroup::C3I:
+ case CombatGroup::COMM_RELAY:
+ case CombatGroup::EARLY_WARNING:
+ case CombatGroup::FWD_CONTROL_CTR:
+ case CombatGroup::ECM: return target_factor[3];
+
+ case CombatGroup::SUPPORT:
+ case CombatGroup::COURIER:
+ case CombatGroup::MEDICAL:
+ case CombatGroup::SUPPLY:
+ case CombatGroup::REPAIR: return target_factor[4];
+ }
+
+ return target_factor[5];
+}
+
+// +--------------------------------------------------------------------+
+
+void
+Combatant::SetTargetStratFactor(int type, double factor)
+{
+ switch (type) {
+ case CombatGroup::FLEET:
+ case CombatGroup::CARRIER_GROUP:
+ case CombatGroup::BATTLE_GROUP:
+ case CombatGroup::DESTROYER_SQUADRON: target_factor[0] = factor;
+ break;
+
+ case CombatGroup::WING:
+ case CombatGroup::ATTACK_SQUADRON:
+ case CombatGroup::INTERCEPT_SQUADRON:
+ case CombatGroup::FIGHTER_SQUADRON: target_factor[1] = factor;
+ break;
+
+ case CombatGroup::BATTALION:
+ case CombatGroup::STARBASE:
+ case CombatGroup::BATTERY:
+ case CombatGroup::MISSILE: target_factor[2] = factor;
+ break;
+
+ case CombatGroup::C3I:
+ case CombatGroup::COMM_RELAY:
+ case CombatGroup::EARLY_WARNING:
+ case CombatGroup::FWD_CONTROL_CTR:
+ case CombatGroup::ECM: target_factor[3] = factor;
+ break;
+
+ case CombatGroup::SUPPORT:
+ case CombatGroup::COURIER:
+ case CombatGroup::MEDICAL:
+ case CombatGroup::SUPPLY:
+ case CombatGroup::REPAIR: target_factor[4] = factor;
+ break;
+
+ default: target_factor[5] = factor;
+ break;
+ }
+}
+
+