diff options
Diffstat (limited to 'Stars45/Combatant.cpp')
-rw-r--r-- | Stars45/Combatant.cpp | 368 |
1 files changed, 196 insertions, 172 deletions
diff --git a/Stars45/Combatant.cpp b/Stars45/Combatant.cpp index 6169292..be8df66 100644 --- a/Stars45/Combatant.cpp +++ b/Stars45/Combatant.cpp @@ -1,172 +1,196 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: Combatant.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- One side in a military conflict
-*/
-
-#include "MemDebug.h"
-#include "Combatant.h"
-#include "CombatGroup.h"
-#include "Mission.h"
-
-#include "Game.h"
-
-// +--------------------------------------------------------------------+
-
-static void SetCombatant(CombatGroup* g, Combatant* c)
-{
- if (!g) return;
-
- g->SetCombatant(c);
-
- ListIter<CombatGroup> iter = g->GetComponents();
- while (++iter)
- SetCombatant(iter.value(), c);
-}
-
-// +--------------------------------------------------------------------+
-
-Combatant::Combatant(const char* com_name, const char* fname, int team)
-: name(com_name), iff(team), score(0), force(0)
-{
- for (int i = 0; i < 6; i++)
- target_factor[i] = 1;
-
- target_factor[2] = 1000;
-
- if (fname)
- force = CombatGroup::LoadOrderOfBattle(fname, iff, this);
-}
-
-Combatant::Combatant(const char* com_name, CombatGroup* f)
-: name(com_name), iff(0), score(0), force(f)
-{
- for (int i = 0; i < 6; i++)
- target_factor[i] = 1;
-
- target_factor[2] = 1000;
-
- if (force) {
- SetCombatant(force, this);
- iff = force->GetIFF();
- }
-}
-
-// +--------------------------------------------------------------------+
-
-Combatant::~Combatant()
-{
- mission_list.clear();
- target_list.clear();
- defend_list.clear();
- delete force;
-}
-
-// +--------------------------------------------------------------------+
-
-CombatGroup*
-Combatant::FindGroup(int type, int id)
-{
- if (force)
- return force->FindGroup(type, id);
-
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Combatant::AddMission(Mission* mission)
-{
- mission_list.append(mission);
-}
-
-// +--------------------------------------------------------------------+
-
-double
-Combatant::GetTargetStratFactor(int type)
-{
- switch (type) {
- case CombatGroup::FLEET:
- case CombatGroup::CARRIER_GROUP:
- case CombatGroup::BATTLE_GROUP:
- case CombatGroup::DESTROYER_SQUADRON: return target_factor[0];
-
- case CombatGroup::WING:
- case CombatGroup::ATTACK_SQUADRON:
- case CombatGroup::INTERCEPT_SQUADRON:
- case CombatGroup::FIGHTER_SQUADRON: return target_factor[1];
-
- case CombatGroup::BATTERY:
- case CombatGroup::MISSILE: return target_factor[2];
-
- case CombatGroup::BATTALION:
- case CombatGroup::STARBASE:
- case CombatGroup::C3I:
- case CombatGroup::COMM_RELAY:
- case CombatGroup::EARLY_WARNING:
- case CombatGroup::FWD_CONTROL_CTR:
- case CombatGroup::ECM: return target_factor[3];
-
- case CombatGroup::SUPPORT:
- case CombatGroup::COURIER:
- case CombatGroup::MEDICAL:
- case CombatGroup::SUPPLY:
- case CombatGroup::REPAIR: return target_factor[4];
- }
-
- return target_factor[5];
-}
-
-// +--------------------------------------------------------------------+
-
-void
-Combatant::SetTargetStratFactor(int type, double factor)
-{
- switch (type) {
- case CombatGroup::FLEET:
- case CombatGroup::CARRIER_GROUP:
- case CombatGroup::BATTLE_GROUP:
- case CombatGroup::DESTROYER_SQUADRON: target_factor[0] = factor;
- break;
-
- case CombatGroup::WING:
- case CombatGroup::ATTACK_SQUADRON:
- case CombatGroup::INTERCEPT_SQUADRON:
- case CombatGroup::FIGHTER_SQUADRON: target_factor[1] = factor;
- break;
-
- case CombatGroup::BATTALION:
- case CombatGroup::STARBASE:
- case CombatGroup::BATTERY:
- case CombatGroup::MISSILE: target_factor[2] = factor;
- break;
-
- case CombatGroup::C3I:
- case CombatGroup::COMM_RELAY:
- case CombatGroup::EARLY_WARNING:
- case CombatGroup::FWD_CONTROL_CTR:
- case CombatGroup::ECM: target_factor[3] = factor;
- break;
-
- case CombatGroup::SUPPORT:
- case CombatGroup::COURIER:
- case CombatGroup::MEDICAL:
- case CombatGroup::SUPPLY:
- case CombatGroup::REPAIR: target_factor[4] = factor;
- break;
-
- default: target_factor[5] = factor;
- break;
- }
-}
-
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: Combatant.cpp + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + One side in a military conflict +*/ + +#include "MemDebug.h" +#include "Combatant.h" +#include "CombatGroup.h" +#include "Mission.h" + +#include "Game.h" + +// +--------------------------------------------------------------------+ + +static void SetCombatant(CombatGroup* g, Combatant* c) +{ + if (!g) return; + + g->SetCombatant(c); + + ListIter<CombatGroup> iter = g->GetComponents(); + while (++iter) + SetCombatant(iter.value(), c); +} + +// +--------------------------------------------------------------------+ + +Combatant::Combatant(const char* com_name, const char* fname, int team) + : name(com_name), iff(team), score(0), force(0) +{ + for (int i = 0; i < 6; i++) + target_factor[i] = 1; + + target_factor[2] = 1000; + + if (fname) + force = CombatGroup::LoadOrderOfBattle(fname, iff, this); +} + +Combatant::Combatant(const char* com_name, CombatGroup* f) + : name(com_name), iff(0), score(0), force(f) +{ + for (int i = 0; i < 6; i++) + target_factor[i] = 1; + + target_factor[2] = 1000; + + if (force) { + SetCombatant(force, this); + iff = force->GetIFF(); + } +} + +// +--------------------------------------------------------------------+ + +Combatant::~Combatant() +{ + mission_list.clear(); + target_list.clear(); + defend_list.clear(); + delete force; +} + +// +--------------------------------------------------------------------+ + +CombatGroup* +Combatant::FindGroup(int type, int id) +{ + if (force) + return force->FindGroup(type, id); + + return 0; +} + +// +--------------------------------------------------------------------+ + +void +Combatant::AddMission(Mission* mission) +{ + mission_list.append(mission); +} + +// +--------------------------------------------------------------------+ + +double +Combatant::GetTargetStratFactor(int type) +{ + switch (type) { + case CombatGroup::FLEET: + case CombatGroup::CARRIER_GROUP: + case CombatGroup::BATTLE_GROUP: + case CombatGroup::DESTROYER_SQUADRON: return target_factor[0]; + + case CombatGroup::WING: + case CombatGroup::ATTACK_SQUADRON: + case CombatGroup::INTERCEPT_SQUADRON: + case CombatGroup::FIGHTER_SQUADRON: return target_factor[1]; + + case CombatGroup::BATTERY: + case CombatGroup::MISSILE: return target_factor[2]; + + case CombatGroup::BATTALION: + case CombatGroup::STARBASE: + case CombatGroup::C3I: + case CombatGroup::COMM_RELAY: + case CombatGroup::EARLY_WARNING: + case CombatGroup::FWD_CONTROL_CTR: + case CombatGroup::ECM: return target_factor[3]; + + case CombatGroup::SUPPORT: + case CombatGroup::COURIER: + case CombatGroup::MEDICAL: + case CombatGroup::SUPPLY: + case CombatGroup::REPAIR: return target_factor[4]; + } + + return target_factor[5]; +} + +// +--------------------------------------------------------------------+ + +void +Combatant::SetTargetStratFactor(int type, double factor) +{ + switch (type) { + case CombatGroup::FLEET: + case CombatGroup::CARRIER_GROUP: + case CombatGroup::BATTLE_GROUP: + case CombatGroup::DESTROYER_SQUADRON: target_factor[0] = factor; + break; + + case CombatGroup::WING: + case CombatGroup::ATTACK_SQUADRON: + case CombatGroup::INTERCEPT_SQUADRON: + case CombatGroup::FIGHTER_SQUADRON: target_factor[1] = factor; + break; + + case CombatGroup::BATTALION: + case CombatGroup::STARBASE: + case CombatGroup::BATTERY: + case CombatGroup::MISSILE: target_factor[2] = factor; + break; + + case CombatGroup::C3I: + case CombatGroup::COMM_RELAY: + case CombatGroup::EARLY_WARNING: + case CombatGroup::FWD_CONTROL_CTR: + case CombatGroup::ECM: target_factor[3] = factor; + break; + + case CombatGroup::SUPPORT: + case CombatGroup::COURIER: + case CombatGroup::MEDICAL: + case CombatGroup::SUPPLY: + case CombatGroup::REPAIR: target_factor[4] = factor; + break; + + default: target_factor[5] = factor; + break; + } +} + + |