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-rw-r--r--Stars45/CombatRoster.h120
1 files changed, 72 insertions, 48 deletions
diff --git a/Stars45/CombatRoster.h b/Stars45/CombatRoster.h
index 4638481..a7789ff 100644
--- a/Stars45/CombatRoster.h
+++ b/Stars45/CombatRoster.h
@@ -1,48 +1,72 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CombatRoster.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- The complete roster of all known persistent entities
- for all combatants in the game.
-*/
-
-#ifndef CombatRoster_h
-#define CombatRoster_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class CombatGroup;
-
-// +--------------------------------------------------------------------+
-
-class CombatRoster
-{
- CombatRoster();
- ~CombatRoster();
-
-public:
- static const char* TYPENAME() { return "CombatRoster"; }
-
- static void Initialize();
- static void Close();
- static CombatRoster* GetInstance();
-
- CombatGroup* GetForce(const char* name);
-
-private:
- List<CombatGroup> forces;
-};
-
-
-#endif CombatRoster_h
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CombatRoster.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ The complete roster of all known persistent entities
+ for all combatants in the game.
+*/
+
+#ifndef CombatRoster_h
+#define CombatRoster_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class CombatGroup;
+
+// +--------------------------------------------------------------------+
+
+class CombatRoster
+{
+ CombatRoster();
+ ~CombatRoster();
+
+public:
+ static const char* TYPENAME() { return "CombatRoster"; }
+
+ static void Initialize();
+ static void Close();
+ static CombatRoster* GetInstance();
+
+ CombatGroup* GetForce(const char* name);
+
+private:
+ List<CombatGroup> forces;
+};
+
+
+#endif CombatRoster_h