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-rw-r--r--Stars45/CombatRoster.cpp208
1 files changed, 116 insertions, 92 deletions
diff --git a/Stars45/CombatRoster.cpp b/Stars45/CombatRoster.cpp
index 65ce6f1..b29f120 100644
--- a/Stars45/CombatRoster.cpp
+++ b/Stars45/CombatRoster.cpp
@@ -1,93 +1,117 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CombatRoster.cpp
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- The complete roster of all known persistent entities
- for all combatants in the game.
-*/
-
-#include "MemDebug.h"
-#include "CombatRoster.h"
-#include "CombatGroup.h"
-
-#include "Game.h"
-#include "DataLoader.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-static CombatRoster* roster = 0;
-
-// +--------------------------------------------------------------------+
-
-CombatRoster::CombatRoster()
-{
- DataLoader* loader = DataLoader::GetLoader();
- loader->SetDataPath("Campaigns/");
-
- List<Text> files;
- loader->ListFiles("*.def", files);
-
- for (int i = 0; i < files.size(); i++) {
- Text filename = *files[i];
-
- if (!filename.contains("/") && !filename.contains("\\")) {
- loader->SetDataPath("Campaigns/");
- CombatGroup* g = CombatGroup::LoadOrderOfBattle(filename, -1, 0);
- forces.append(g);
- }
- }
-
- files.destroy();
-}
-
-// +--------------------------------------------------------------------+
-
-CombatRoster::~CombatRoster()
-{
- forces.destroy();
-}
-
-// +--------------------------------------------------------------------+
-
-CombatGroup*
-CombatRoster::GetForce(const char* name)
-{
- ListIter<CombatGroup> iter = forces;
- while (++iter) {
- CombatGroup* f = iter.value();
-
- if (f->Name() == name)
- return f;
- }
-
- return 0;
-}
-
-// +--------------------------------------------------------------------+
-
-void
-CombatRoster::Initialize()
-{
- roster = new(__FILE__,__LINE__) CombatRoster();
-}
-
-void
-CombatRoster::Close()
-{
- delete roster;
- roster = 0;
-}
-
-CombatRoster*
-CombatRoster::GetInstance()
-{
- return roster;
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CombatRoster.cpp
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ The complete roster of all known persistent entities
+ for all combatants in the game.
+*/
+
+#include "MemDebug.h"
+#include "CombatRoster.h"
+#include "CombatGroup.h"
+
+#include "Game.h"
+#include "DataLoader.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+static CombatRoster* roster = 0;
+
+// +--------------------------------------------------------------------+
+
+CombatRoster::CombatRoster()
+{
+ DataLoader* loader = DataLoader::GetLoader();
+ loader->SetDataPath("Campaigns/");
+
+ List<Text> files;
+ loader->ListFiles("*.def", files);
+
+ for (int i = 0; i < files.size(); i++) {
+ Text filename = *files[i];
+
+ if (!filename.contains("/") && !filename.contains("\\")) {
+ loader->SetDataPath("Campaigns/");
+ CombatGroup* g = CombatGroup::LoadOrderOfBattle(filename, -1, 0);
+ forces.append(g);
+ }
+ }
+
+ files.destroy();
+}
+
+// +--------------------------------------------------------------------+
+
+CombatRoster::~CombatRoster()
+{
+ forces.destroy();
+}
+
+// +--------------------------------------------------------------------+
+
+CombatGroup*
+CombatRoster::GetForce(const char* name)
+{
+ ListIter<CombatGroup> iter = forces;
+ while (++iter) {
+ CombatGroup* f = iter.value();
+
+ if (f->Name() == name)
+ return f;
+ }
+
+ return 0;
+}
+
+// +--------------------------------------------------------------------+
+
+void
+CombatRoster::Initialize()
+{
+ roster = new(__FILE__,__LINE__) CombatRoster();
+}
+
+void
+CombatRoster::Close()
+{
+ delete roster;
+ roster = 0;
+}
+
+CombatRoster*
+CombatRoster::GetInstance()
+{
+ return roster;
} \ No newline at end of file