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-rw-r--r--Stars45/CombatGroup.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/Stars45/CombatGroup.cpp b/Stars45/CombatGroup.cpp
index a8cf988..9b5088a 100644
--- a/Stars45/CombatGroup.cpp
+++ b/Stars45/CombatGroup.cpp
@@ -108,9 +108,9 @@ CombatGroup::IsTargetable() const
return false;
// civilian / non-combatant are not strategic targets:
- if (type == PASSENGER ||
- type == PRIVATE ||
- type == MEDICAL ||
+ if (type == PASSENGER ||
+ type == PRIVATE ||
+ type == MEDICAL ||
type == HABITAT)
return false;
@@ -135,9 +135,9 @@ CombatGroup::IsStrikeTarget() const
{
if (type < BATTALION ||
type == MINEFIELD || // assault, not strike
- type == PASSENGER ||
- type == PRIVATE ||
- type == MEDICAL ||
+ type == PASSENGER ||
+ type == PRIVATE ||
+ type == MEDICAL ||
type == HABITAT)
return false;
@@ -466,7 +466,7 @@ CombatGroup::GetOrdinal() const
if (last_two_digits > 10 && last_two_digits < 20) {
sprintf_s(ordinal, "ordinal.%d", last_two_digits);
Text suffix = Game::GetText(ordinal);
-
+
if (suffix != ordinal)
sprintf_s(ordinal, "%d%s", id, suffix.data());
else
@@ -536,7 +536,7 @@ CombatGroup::GetDescription() const
case MEDICAL: sprintf_s(desc, "%s %s%s", GetOrdinal(), Game::GetText("CombatGroup.MEDICAL").data(), name_desc); break;
case CIVILIAN:
- case WAR_PRODUCTION:
+ case WAR_PRODUCTION:
case FACTORY:
case REFINERY:
case RESOURCE: strcpy_s(desc, (const char*) name); break;
@@ -594,7 +594,7 @@ CombatGroup::GetShortDescription() const
case REPAIR: sprintf_s(desc, "%s %s", GetOrdinal(), Game::GetText("CombatGroup.abrv.REPAIR").data()); break;
case CIVILIAN:
- case WAR_PRODUCTION:
+ case WAR_PRODUCTION:
case FACTORY:
case REFINERY:
case RESOURCE: strcpy_s(desc, (const char*) name); break;
@@ -791,7 +791,7 @@ CombatGroup::FindCarrier()
{
CombatGroup* p = GetParent();
- while (p != 0 &&
+ while (p != 0 &&
p->Type() != CombatGroup::CARRIER_GROUP &&
p->Type() != CombatGroup::STATION &&
p->Type() != CombatGroup::STARBASE)
@@ -1014,7 +1014,7 @@ CombatGroup::LoadOrderOfBattle(const char* filename, int team, Combatant* combat
do {
delete term; term = 0;
term = parser.ParseTerm();
-
+
if (term) {
TermDef* def = term->isDef();
if (def) {
@@ -1047,7 +1047,7 @@ CombatGroup::LoadOrderOfBattle(const char* filename, int team, Combatant* combat
int unit_damage = 0;
int unit_heading= 0;
int unit_index = 0;
-
+
*name = 0;
*type = 0;
*intel = 0;
@@ -1064,7 +1064,7 @@ CombatGroup::LoadOrderOfBattle(const char* filename, int team, Combatant* combat
// all groups in this OOB default to the IFF of the main force
if (force)
iff = force->GetIFF();
-
+
for (int i = 0; i < val->elements()->size(); i++) {
TermDef* pdef = val->elements()->at(i)->isDef();
if (pdef && (iff < 0 || team < 0 || iff == team)) {
@@ -1094,7 +1094,7 @@ CombatGroup::LoadOrderOfBattle(const char* filename, int team, Combatant* combat
ZeroMemory(unit_region, sizeof(unit_region));
ZeroMemory(design, sizeof(design));
-
+
for (int i = 0; i < val->elements()->size(); i++) {
TermDef* pdef = val->elements()->at(i)->isDef();
if (pdef) {
@@ -1258,7 +1258,7 @@ CombatGroup::MergeOrderOfBattle(BYTE* block, const char* filename, int team, Com
do {
delete term; term = 0;
term = parser.ParseTerm();
-
+
if (term) {
TermDef* def = term->isDef();
if (def) {
@@ -1293,7 +1293,7 @@ CombatGroup::MergeOrderOfBattle(BYTE* block, const char* filename, int team, Com
int unit_damage = 0;
int unit_heading= 0;
int unit_index = 0;
-
+
*name = 0;
*type = 0;
*intel = 0;
@@ -1309,7 +1309,7 @@ CombatGroup::MergeOrderOfBattle(BYTE* block, const char* filename, int team, Com
// all groups in this OOB default to the IFF of the main force
if (force)
iff = force->GetIFF();
-
+
for (int i = 0; i < val->elements()->size(); i++) {
TermDef* pdef = val->elements()->at(i)->isDef();
if (pdef && (iff < 0 || team < 0 || iff == team)) {
@@ -1342,7 +1342,7 @@ CombatGroup::MergeOrderOfBattle(BYTE* block, const char* filename, int team, Com
ZeroMemory(unit_region, sizeof(unit_region));
ZeroMemory(design, sizeof(design));
-
+
for (int i = 0; i < val->elements()->size(); i++) {
TermDef* pdef = val->elements()->at(i)->isDef();
if (pdef) {
@@ -1410,7 +1410,7 @@ CombatGroup::MergeOrderOfBattle(BYTE* block, const char* filename, int team, Com
if (!force)
continue;
- // if we already have a force, and we find a second one,
+ // if we already have a force, and we find a second one,
// it must be the start of a different combatant.
// So don't process any further:
if (TypeFromName(type) == CombatGroup::FORCE) {
@@ -1541,8 +1541,8 @@ SaveCombatUnit(FILE* f, CombatUnit* u)
}
fprintf(f, " dead_count: %d, damage: %d, heading: %d },",
- (int) u->DeadCount(),
- (int) u->GetSustainedDamage(),
+ (int) u->DeadCount(),
+ (int) u->GetSustainedDamage(),
(int) (u->GetHeading() / DEGREES));
}