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-rw-r--r--Stars45/CombatAssignment.h138
1 files changed, 81 insertions, 57 deletions
diff --git a/Stars45/CombatAssignment.h b/Stars45/CombatAssignment.h
index 2d4d0a6..549a483 100644
--- a/Stars45/CombatAssignment.h
+++ b/Stars45/CombatAssignment.h
@@ -1,57 +1,81 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CombatAssignment.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- High level assignment of one group to damage another
-*/
-
-#ifndef CombatAssignment_h
-#define CombatAssignment_h
-
-#include "Types.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class CombatGroup;
-class SimRegion;
-
-// +--------------------------------------------------------------------+
-
-class CombatAssignment
-{
-public:
- static const char* TYPENAME() { return "CombatAssignment"; }
-
- CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc=0);
- ~CombatAssignment();
-
- int operator < (const CombatAssignment& a) const;
-
- // operations:
- void SetObjective(CombatGroup* o) { objective = o; }
- void SetResource(CombatGroup* r) { resource = r; }
-
- // accessors:
- int Type() { return type; }
- CombatGroup* GetObjective() { return objective; }
- CombatGroup* GetResource() { return resource; }
-
- const char* GetDescription() const;
- bool IsActive() const { return resource != 0; }
-
-private:
- int type;
- CombatGroup* objective;
- CombatGroup* resource;
-};
-
-
-#endif CombatAssignment_h
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CombatAssignment.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ High level assignment of one group to damage another
+*/
+
+#ifndef CombatAssignment_h
+#define CombatAssignment_h
+
+#include "Types.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class CombatGroup;
+class SimRegion;
+
+// +--------------------------------------------------------------------+
+
+class CombatAssignment
+{
+public:
+ static const char* TYPENAME() { return "CombatAssignment"; }
+
+ CombatAssignment(int t, CombatGroup* obj, CombatGroup* rsc=0);
+ ~CombatAssignment();
+
+ int operator < (const CombatAssignment& a) const;
+
+ // operations:
+ void SetObjective(CombatGroup* o) { objective = o; }
+ void SetResource(CombatGroup* r) { resource = r; }
+
+ // accessors:
+ int Type() { return type; }
+ CombatGroup* GetObjective() { return objective; }
+ CombatGroup* GetResource() { return resource; }
+
+ const char* GetDescription() const;
+ bool IsActive() const { return resource != 0; }
+
+private:
+ int type;
+ CombatGroup* objective;
+ CombatGroup* resource;
+};
+
+
+#endif CombatAssignment_h