diff options
Diffstat (limited to 'Stars45/CmdForceDlg.h')
-rw-r--r-- | Stars45/CmdForceDlg.h | 162 |
1 files changed, 93 insertions, 69 deletions
diff --git a/Stars45/CmdForceDlg.h b/Stars45/CmdForceDlg.h index 7be9e8d..ad9d57f 100644 --- a/Stars45/CmdForceDlg.h +++ b/Stars45/CmdForceDlg.h @@ -1,69 +1,93 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CmdForceDlg.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Operational Command Dialog (Order of Battle Tab)
-*/
-
-#ifndef CmdForceDlg_h
-#define CmdForceDlg_h
-
-#include "Types.h"
-#include "FormWindow.h"
-#include "CmdDlg.h"
-#include "Bitmap.h"
-#include "Button.h"
-#include "ComboBox.h"
-#include "ListBox.h"
-#include "Font.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class CmdForceDlg : public FormWindow,
-public CmdDlg
-{
-public:
- CmdForceDlg(Screen* s, FormDef& def, CmpnScreen* mgr);
- virtual ~CmdForceDlg();
-
- virtual void RegisterControls();
- virtual void Show();
- virtual void ExecFrame();
-
- // Operations:
- virtual void OnMode(AWEvent* event);
- virtual void OnSave(AWEvent* event);
- virtual void OnExit(AWEvent* event);
- virtual void OnForces(AWEvent* event);
- virtual void OnCombat(AWEvent* event);
- virtual void OnTransfer(AWEvent* event);
-
-protected:
- void ShowCombatant(Combatant* c);
- void AddCombatGroup(CombatGroup* grp, bool last_child=false);
- bool CanTransfer(CombatGroup* grp);
- bool IsVisible(Combatant* c);
-
- CmpnScreen* manager;
-
- ComboBox* cmb_forces;
- ListBox* lst_combat;
- ListBox* lst_desc;
- Button* btn_transfer;
-
- Starshatter* stars;
- Campaign* campaign;
- CombatGroup* current_group;
- CombatUnit* current_unit;
-};
-
-#endif CmdForceDlg_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CmdForceDlg.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + Operational Command Dialog (Order of Battle Tab) +*/ + +#ifndef CmdForceDlg_h +#define CmdForceDlg_h + +#include "Types.h" +#include "FormWindow.h" +#include "CmdDlg.h" +#include "Bitmap.h" +#include "Button.h" +#include "ComboBox.h" +#include "ListBox.h" +#include "Font.h" +#include "Text.h" + +// +--------------------------------------------------------------------+ + +class CmdForceDlg : public FormWindow, +public CmdDlg +{ +public: + CmdForceDlg(Screen* s, FormDef& def, CmpnScreen* mgr); + virtual ~CmdForceDlg(); + + virtual void RegisterControls(); + virtual void Show(); + virtual void ExecFrame(); + + // Operations: + virtual void OnMode(AWEvent* event); + virtual void OnSave(AWEvent* event); + virtual void OnExit(AWEvent* event); + virtual void OnForces(AWEvent* event); + virtual void OnCombat(AWEvent* event); + virtual void OnTransfer(AWEvent* event); + +protected: + void ShowCombatant(Combatant* c); + void AddCombatGroup(CombatGroup* grp, bool last_child=false); + bool CanTransfer(CombatGroup* grp); + bool IsVisible(Combatant* c); + + CmpnScreen* manager; + + ComboBox* cmb_forces; + ListBox* lst_combat; + ListBox* lst_desc; + Button* btn_transfer; + + Starshatter* stars; + Campaign* campaign; + CombatGroup* current_group; + CombatUnit* current_unit; +}; + +#endif CmdForceDlg_h + |