diff options
Diffstat (limited to 'Stars45/CarrierAI.h')
-rw-r--r-- | Stars45/CarrierAI.h | 152 |
1 files changed, 88 insertions, 64 deletions
diff --git a/Stars45/CarrierAI.h b/Stars45/CarrierAI.h index 4354840..9f9bd80 100644 --- a/Stars45/CarrierAI.h +++ b/Stars45/CarrierAI.h @@ -1,64 +1,88 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CarrierAI.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- "Air Boss" AI class for managing carrier fighter squadrons
-*/
-
-#ifndef CarrierAI_h
-#define CarrierAI_h
-
-#include "Types.h"
-#include "Director.h"
-
-// +--------------------------------------------------------------------+
-
-class Sim;
-class Ship;
-class ShipAI;
-class Instruction;
-class Hangar;
-class Element;
-class FlightPlanner;
-
-// +--------------------------------------------------------------------+
-
-class CarrierAI : public Director
-{
-public:
- CarrierAI(Ship* s, int level);
- virtual ~CarrierAI();
-
- virtual void ExecFrame(double seconds);
-
-protected:
- virtual bool CheckPatrolCoverage();
- virtual bool CheckHostileElements();
-
- virtual bool CreateStrike(Element* elem);
-
- virtual Element* CreatePackage(int squad, int size, int code, const char* target=0, const char* loadname=0);
- virtual bool LaunchElement(Element* elem);
-
- Sim* sim;
- Ship* ship;
- Hangar* hangar;
- FlightPlanner* flight_planner;
- int exec_time;
- int hold_time;
- int ai_level;
-
- Element* patrol_elem[4];
-};
-
-// +--------------------------------------------------------------------+
-
-#endif CarrierAI_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CarrierAI.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + "Air Boss" AI class for managing carrier fighter squadrons +*/ + +#ifndef CarrierAI_h +#define CarrierAI_h + +#include "Types.h" +#include "Director.h" + +// +--------------------------------------------------------------------+ + +class Sim; +class Ship; +class ShipAI; +class Instruction; +class Hangar; +class Element; +class FlightPlanner; + +// +--------------------------------------------------------------------+ + +class CarrierAI : public Director +{ +public: + CarrierAI(Ship* s, int level); + virtual ~CarrierAI(); + + virtual void ExecFrame(double seconds); + +protected: + virtual bool CheckPatrolCoverage(); + virtual bool CheckHostileElements(); + + virtual bool CreateStrike(Element* elem); + + virtual Element* CreatePackage(int squad, int size, int code, const char* target=0, const char* loadname=0); + virtual bool LaunchElement(Element* elem); + + Sim* sim; + Ship* ship; + Hangar* hangar; + FlightPlanner* flight_planner; + int exec_time; + int hold_time; + int ai_level; + + Element* patrol_elem[4]; +}; + +// +--------------------------------------------------------------------+ + +#endif CarrierAI_h + |