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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- "Air Boss" AI class for managing carrier fighter squadrons
-*/
-
-#ifndef CarrierAI_h
-#define CarrierAI_h
-
-#include "Types.h"
-#include "Director.h"
-
-// +--------------------------------------------------------------------+
-
-class Sim;
-class Ship;
-class ShipAI;
-class Instruction;
-class Hangar;
-class Element;
-class FlightPlanner;
-
-// +--------------------------------------------------------------------+
-
-class CarrierAI : public Director
-{
-public:
- CarrierAI(Ship* s, int level);
- virtual ~CarrierAI();
-
- virtual void ExecFrame(double seconds);
-
-protected:
- virtual bool CheckPatrolCoverage();
- virtual bool CheckHostileElements();
-
- virtual bool CreateStrike(Element* elem);
-
- virtual Element* CreatePackage(int squad, int size, int code, const char* target=0, const char* loadname=0);
- virtual bool LaunchElement(Element* elem);
-
- Sim* sim;
- Ship* ship;
- Hangar* hangar;
- FlightPlanner* flight_planner;
- int exec_time;
- int hold_time;
- int ai_level;
-
- Element* patrol_elem[4];
-};
-
-// +--------------------------------------------------------------------+
-
-#endif // CarrierAI_h
-