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-rw-r--r--Stars45/CampaignSituationReport.h142
1 files changed, 83 insertions, 59 deletions
diff --git a/Stars45/CampaignSituationReport.h b/Stars45/CampaignSituationReport.h
index 35e3023..a8e8658 100644
--- a/Stars45/CampaignSituationReport.h
+++ b/Stars45/CampaignSituationReport.h
@@ -1,59 +1,83 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CampaignSituationReport.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- CampaignSituationReport generates the situation report
- portion of the briefing for a dynamically generated
- mission in a dynamic campaign.
-*/
-
-#ifndef CampaignSituationReport_h
-#define CampaignSituationReport_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "List.h"
-#include "Text.h"
-
-// +--------------------------------------------------------------------+
-
-class Campaign;
-class CombatGroup;
-class CombatUnit;
-class CombatZone;
-class Mission;
-class MissionElement;
-
-// +--------------------------------------------------------------------+
-
-class CampaignSituationReport
-{
-public:
- static const char* TYPENAME() { return "CampaignSituationReport"; }
-
- CampaignSituationReport(Campaign* c, Mission* m);
- virtual ~CampaignSituationReport();
-
- virtual void GenerateSituationReport();
-
-protected:
- virtual void GlobalSituation();
- virtual void MissionSituation();
- virtual MissionElement*
- FindEscort(MissionElement* elem);
- virtual Text GetThreatInfo();
-
- Campaign* campaign;
- Mission* mission;
- Text sitrep;
-};
-
-#endif CampaignSituationReport_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CampaignSituationReport.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ CampaignSituationReport generates the situation report
+ portion of the briefing for a dynamically generated
+ mission in a dynamic campaign.
+*/
+
+#ifndef CampaignSituationReport_h
+#define CampaignSituationReport_h
+
+#include "Types.h"
+#include "Geometry.h"
+#include "List.h"
+#include "Text.h"
+
+// +--------------------------------------------------------------------+
+
+class Campaign;
+class CombatGroup;
+class CombatUnit;
+class CombatZone;
+class Mission;
+class MissionElement;
+
+// +--------------------------------------------------------------------+
+
+class CampaignSituationReport
+{
+public:
+ static const char* TYPENAME() { return "CampaignSituationReport"; }
+
+ CampaignSituationReport(Campaign* c, Mission* m);
+ virtual ~CampaignSituationReport();
+
+ virtual void GenerateSituationReport();
+
+protected:
+ virtual void GlobalSituation();
+ virtual void MissionSituation();
+ virtual MissionElement*
+ FindEscort(MissionElement* elem);
+ virtual Text GetThreatInfo();
+
+ Campaign* campaign;
+ Mission* mission;
+ Text sitrep;
+};
+
+#endif CampaignSituationReport_h
+