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-rw-r--r--Stars45/CampaignSaveGame.h68
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diff --git a/Stars45/CampaignSaveGame.h b/Stars45/CampaignSaveGame.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- CampaignSaveGame contains the logic needed to save and load
- campaign games in progress.
-*/
-
-#ifndef CampaignSaveGame_h
-#define CampaignSaveGame_h
-
-#include "Types.h"
-#include "Geometry.h"
-#include "Text.h"
-#include "Term.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class Campaign;
-class CampaignPlan;
-class Combatant;
-class CombatGroup;
-class CombatZone;
-class DataLoader;
-class Mission;
-class Player;
-class StarSystem;
-
-// +--------------------------------------------------------------------+
-
-class CampaignSaveGame
-{
-public:
- static const char* TYPENAME() { return "CampaignSaveGame"; }
-
- CampaignSaveGame(Campaign* c=0);
- virtual ~CampaignSaveGame();
-
- virtual Campaign* GetCampaign() { return campaign; }
-
- virtual void Load(const char* name);
- virtual void Save(const char* name);
- static void Delete(const char* name);
- static void RemovePlayer(Player* p);
-
- virtual void LoadAuto();
- virtual void SaveAuto();
-
- static Text GetResumeFile();
- static int GetSaveGameList(List<Text>& save_list);
-
-private:
- static Text GetSaveDirectory();
- static Text GetSaveDirectory(Player* p);
- static void CreateSaveDirectory();
-
- Campaign* campaign;
-};
-
-#endif // CampaignSaveGame_h
-