diff options
Diffstat (limited to 'Stars45/CampaignPlanStrategic.h')
-rw-r--r-- | Stars45/CampaignPlanStrategic.h | 142 |
1 files changed, 83 insertions, 59 deletions
diff --git a/Stars45/CampaignPlanStrategic.h b/Stars45/CampaignPlanStrategic.h index 9437e2d..c9c98d2 100644 --- a/Stars45/CampaignPlanStrategic.h +++ b/Stars45/CampaignPlanStrategic.h @@ -1,59 +1,83 @@ -/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CampaignPlanStrategic.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- CampaignPlanStrategic prioritizes targets and defensible
- allied forces as the first step in force tasking. This
- algorithm computes which enemy resources are most important
- to attack, based on the AI value of each combat group, and
- strategic weighting factors that help shape the strategy
- to the objectives for the current campaign.
-*/
-
-#ifndef CampaignPlanStrategic_h
-#define CampaignPlanStrategic_h
-
-#include "Types.h"
-#include "CampaignPlan.h"
-
-// +--------------------------------------------------------------------+
-
-class CampaignPlanStrategic : public CampaignPlan
-{
-public:
- static const char* TYPENAME() { return "CampaignPlanStrategic"; }
-
- CampaignPlanStrategic(Campaign* c) : CampaignPlan(c) { }
- virtual ~CampaignPlanStrategic() { }
-
- // operations:
- virtual void ExecFrame();
-
-protected:
- void PlaceGroup(CombatGroup* g);
-
- void ScoreCombatant(Combatant* c);
-
- void ScoreDefensible(Combatant* c);
- void ScoreDefend(Combatant* c, CombatGroup* g);
-
- void ScoreTargets(Combatant* c, Combatant* t);
- void ScoreTarget(Combatant* c, CombatGroup* g);
-
- void ScoreNeeds(Combatant* c);
-
- // zone alocation:
- void BuildGroupList(CombatGroup* g, List<CombatGroup>& groups);
- void AssignZones(Combatant* c);
- void ResolveZoneMovement(CombatGroup* g);
-};
-
-#endif CampaignPlanStrategic_h
-
+/* Starshatter OpenSource Distribution + Copyright (c) 1997-2004, Destroyer Studios LLC. + All Rights Reserved. + + Redistribution and use in source and binary forms, with or without + modification, are permitted provided that the following conditions are met: + + * Redistributions of source code must retain the above copyright notice, + this list of conditions and the following disclaimer. + * Redistributions in binary form must reproduce the above copyright notice, + this list of conditions and the following disclaimer in the documentation + and/or other materials provided with the distribution. + * Neither the name "Destroyer Studios" nor the names of its contributors + may be used to endorse or promote products derived from this software + without specific prior written permission. + + THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" + AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE + LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF + SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS + INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN + CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) + ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + POSSIBILITY OF SUCH DAMAGE. + + SUBSYSTEM: Stars.exe + FILE: CampaignPlanStrategic.h + AUTHOR: John DiCamillo + + + OVERVIEW + ======== + CampaignPlanStrategic prioritizes targets and defensible + allied forces as the first step in force tasking. This + algorithm computes which enemy resources are most important + to attack, based on the AI value of each combat group, and + strategic weighting factors that help shape the strategy + to the objectives for the current campaign. +*/ + +#ifndef CampaignPlanStrategic_h +#define CampaignPlanStrategic_h + +#include "Types.h" +#include "CampaignPlan.h" + +// +--------------------------------------------------------------------+ + +class CampaignPlanStrategic : public CampaignPlan +{ +public: + static const char* TYPENAME() { return "CampaignPlanStrategic"; } + + CampaignPlanStrategic(Campaign* c) : CampaignPlan(c) { } + virtual ~CampaignPlanStrategic() { } + + // operations: + virtual void ExecFrame(); + +protected: + void PlaceGroup(CombatGroup* g); + + void ScoreCombatant(Combatant* c); + + void ScoreDefensible(Combatant* c); + void ScoreDefend(Combatant* c, CombatGroup* g); + + void ScoreTargets(Combatant* c, Combatant* t); + void ScoreTarget(Combatant* c, CombatGroup* g); + + void ScoreNeeds(Combatant* c); + + // zone alocation: + void BuildGroupList(CombatGroup* g, List<CombatGroup>& groups); + void AssignZones(Combatant* c); + void ResolveZoneMovement(CombatGroup* g); +}; + +#endif CampaignPlanStrategic_h + |