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authormilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
committermilo24x7@gmail.com <milo24x7@gmail.com@076cb2c4-205e-83fd-5cf3-1be9aa105544>2013-07-07 22:08:49 +0000
commitd17521c8b9085a91d08fecfd0b51bbbf7b1dccac (patch)
tree4673104b47dc68a079cac9f94deefd48dfcb66fa /Stars45/CampaignPlanStrategic.h
parent1de4b2bdbb019be6f1b7262c3eba5568d7682edd (diff)
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Updated open source license declaration and fixed some formatting issues.
Diffstat (limited to 'Stars45/CampaignPlanStrategic.h')
-rw-r--r--Stars45/CampaignPlanStrategic.h142
1 files changed, 83 insertions, 59 deletions
diff --git a/Stars45/CampaignPlanStrategic.h b/Stars45/CampaignPlanStrategic.h
index 9437e2d..c9c98d2 100644
--- a/Stars45/CampaignPlanStrategic.h
+++ b/Stars45/CampaignPlanStrategic.h
@@ -1,59 +1,83 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CampaignPlanStrategic.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- CampaignPlanStrategic prioritizes targets and defensible
- allied forces as the first step in force tasking. This
- algorithm computes which enemy resources are most important
- to attack, based on the AI value of each combat group, and
- strategic weighting factors that help shape the strategy
- to the objectives for the current campaign.
-*/
-
-#ifndef CampaignPlanStrategic_h
-#define CampaignPlanStrategic_h
-
-#include "Types.h"
-#include "CampaignPlan.h"
-
-// +--------------------------------------------------------------------+
-
-class CampaignPlanStrategic : public CampaignPlan
-{
-public:
- static const char* TYPENAME() { return "CampaignPlanStrategic"; }
-
- CampaignPlanStrategic(Campaign* c) : CampaignPlan(c) { }
- virtual ~CampaignPlanStrategic() { }
-
- // operations:
- virtual void ExecFrame();
-
-protected:
- void PlaceGroup(CombatGroup* g);
-
- void ScoreCombatant(Combatant* c);
-
- void ScoreDefensible(Combatant* c);
- void ScoreDefend(Combatant* c, CombatGroup* g);
-
- void ScoreTargets(Combatant* c, Combatant* t);
- void ScoreTarget(Combatant* c, CombatGroup* g);
-
- void ScoreNeeds(Combatant* c);
-
- // zone alocation:
- void BuildGroupList(CombatGroup* g, List<CombatGroup>& groups);
- void AssignZones(Combatant* c);
- void ResolveZoneMovement(CombatGroup* g);
-};
-
-#endif CampaignPlanStrategic_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CampaignPlanStrategic.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ CampaignPlanStrategic prioritizes targets and defensible
+ allied forces as the first step in force tasking. This
+ algorithm computes which enemy resources are most important
+ to attack, based on the AI value of each combat group, and
+ strategic weighting factors that help shape the strategy
+ to the objectives for the current campaign.
+*/
+
+#ifndef CampaignPlanStrategic_h
+#define CampaignPlanStrategic_h
+
+#include "Types.h"
+#include "CampaignPlan.h"
+
+// +--------------------------------------------------------------------+
+
+class CampaignPlanStrategic : public CampaignPlan
+{
+public:
+ static const char* TYPENAME() { return "CampaignPlanStrategic"; }
+
+ CampaignPlanStrategic(Campaign* c) : CampaignPlan(c) { }
+ virtual ~CampaignPlanStrategic() { }
+
+ // operations:
+ virtual void ExecFrame();
+
+protected:
+ void PlaceGroup(CombatGroup* g);
+
+ void ScoreCombatant(Combatant* c);
+
+ void ScoreDefensible(Combatant* c);
+ void ScoreDefend(Combatant* c, CombatGroup* g);
+
+ void ScoreTargets(Combatant* c, Combatant* t);
+ void ScoreTarget(Combatant* c, CombatGroup* g);
+
+ void ScoreNeeds(Combatant* c);
+
+ // zone alocation:
+ void BuildGroupList(CombatGroup* g, List<CombatGroup>& groups);
+ void AssignZones(Combatant* c);
+ void ResolveZoneMovement(CombatGroup* g);
+};
+
+#endif CampaignPlanStrategic_h
+