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-rw-r--r--Stars45/CampaignPlanMission.h140
1 files changed, 82 insertions, 58 deletions
diff --git a/Stars45/CampaignPlanMission.h b/Stars45/CampaignPlanMission.h
index c5b5d90..d61b751 100644
--- a/Stars45/CampaignPlanMission.h
+++ b/Stars45/CampaignPlanMission.h
@@ -1,58 +1,82 @@
-/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Stars.exe
- FILE: CampaignPlanMission.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- CampaignPlanMission generates missions and mission
- info for the player's combat group as part of a
- dynamic campaign.
-*/
-
-#ifndef CampaignPlanMission_h
-#define CampaignPlanMission_h
-
-#include "Types.h"
-#include "CampaignPlan.h"
-
-// +--------------------------------------------------------------------+
-
-class CampaignMissionRequest;
-class CombatGroup;
-class CombatUnit;
-class CombatZone;
-
-// +--------------------------------------------------------------------+
-
-class CampaignPlanMission : public CampaignPlan
-{
-public:
- static const char* TYPENAME() { return "CampaignPlanMission"; }
-
- CampaignPlanMission(Campaign* c) : CampaignPlan(c), start(0), slot(0) { }
- virtual ~CampaignPlanMission() { }
-
- // operations:
- virtual void ExecFrame();
-
-protected:
- virtual void SelectStartTime();
- virtual CampaignMissionRequest* PlanCampaignMission();
- virtual CampaignMissionRequest* PlanStrategicMission();
- virtual CampaignMissionRequest* PlanRandomStarshipMission();
- virtual CampaignMissionRequest* PlanRandomFighterMission();
- virtual CampaignMissionRequest* PlanStarshipMission();
- virtual CampaignMissionRequest* PlanFighterMission();
-
- CombatGroup* player_group;
- int start;
- int slot;
-};
-
-#endif CampaignPlanMission_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Stars.exe
+ FILE: CampaignPlanMission.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ CampaignPlanMission generates missions and mission
+ info for the player's combat group as part of a
+ dynamic campaign.
+*/
+
+#ifndef CampaignPlanMission_h
+#define CampaignPlanMission_h
+
+#include "Types.h"
+#include "CampaignPlan.h"
+
+// +--------------------------------------------------------------------+
+
+class CampaignMissionRequest;
+class CombatGroup;
+class CombatUnit;
+class CombatZone;
+
+// +--------------------------------------------------------------------+
+
+class CampaignPlanMission : public CampaignPlan
+{
+public:
+ static const char* TYPENAME() { return "CampaignPlanMission"; }
+
+ CampaignPlanMission(Campaign* c) : CampaignPlan(c), start(0), slot(0) { }
+ virtual ~CampaignPlanMission() { }
+
+ // operations:
+ virtual void ExecFrame();
+
+protected:
+ virtual void SelectStartTime();
+ virtual CampaignMissionRequest* PlanCampaignMission();
+ virtual CampaignMissionRequest* PlanStrategicMission();
+ virtual CampaignMissionRequest* PlanRandomStarshipMission();
+ virtual CampaignMissionRequest* PlanRandomFighterMission();
+ virtual CampaignMissionRequest* PlanStarshipMission();
+ virtual CampaignMissionRequest* PlanFighterMission();
+
+ CombatGroup* player_group;
+ int start;
+ int slot;
+};
+
+#endif CampaignPlanMission_h
+