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-rw-r--r--Stars45/CampaignPlanMission.h54
1 files changed, 27 insertions, 27 deletions
diff --git a/Stars45/CampaignPlanMission.h b/Stars45/CampaignPlanMission.h
index 4496ce6..c5b5d90 100644
--- a/Stars45/CampaignPlanMission.h
+++ b/Stars45/CampaignPlanMission.h
@@ -1,17 +1,17 @@
/* Project Starshatter 4.5
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
- SUBSYSTEM: Stars.exe
- FILE: CampaignPlanMission.h
- AUTHOR: John DiCamillo
+ SUBSYSTEM: Stars.exe
+ FILE: CampaignPlanMission.h
+ AUTHOR: John DiCamillo
- OVERVIEW
- ========
- CampaignPlanMission generates missions and mission
- info for the player's combat group as part of a
- dynamic campaign.
+ OVERVIEW
+ ========
+ CampaignPlanMission generates missions and mission
+ info for the player's combat group as part of a
+ dynamic campaign.
*/
#ifndef CampaignPlanMission_h
@@ -32,26 +32,26 @@ class CombatZone;
class CampaignPlanMission : public CampaignPlan
{
public:
- static const char* TYPENAME() { return "CampaignPlanMission"; }
+ static const char* TYPENAME() { return "CampaignPlanMission"; }
- CampaignPlanMission(Campaign* c) : CampaignPlan(c), start(0), slot(0) { }
- virtual ~CampaignPlanMission() { }
-
- // operations:
- virtual void ExecFrame();
+ CampaignPlanMission(Campaign* c) : CampaignPlan(c), start(0), slot(0) { }
+ virtual ~CampaignPlanMission() { }
+
+ // operations:
+ virtual void ExecFrame();
protected:
- virtual void SelectStartTime();
- virtual CampaignMissionRequest* PlanCampaignMission();
- virtual CampaignMissionRequest* PlanStrategicMission();
- virtual CampaignMissionRequest* PlanRandomStarshipMission();
- virtual CampaignMissionRequest* PlanRandomFighterMission();
- virtual CampaignMissionRequest* PlanStarshipMission();
- virtual CampaignMissionRequest* PlanFighterMission();
-
- CombatGroup* player_group;
- int start;
- int slot;
+ virtual void SelectStartTime();
+ virtual CampaignMissionRequest* PlanCampaignMission();
+ virtual CampaignMissionRequest* PlanStrategicMission();
+ virtual CampaignMissionRequest* PlanRandomStarshipMission();
+ virtual CampaignMissionRequest* PlanRandomFighterMission();
+ virtual CampaignMissionRequest* PlanStarshipMission();
+ virtual CampaignMissionRequest* PlanFighterMission();
+
+ CombatGroup* player_group;
+ int start;
+ int slot;
};
#endif CampaignPlanMission_h