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-rw-r--r--Stars45/CampaignPlanMission.h57
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diff --git a/Stars45/CampaignPlanMission.h b/Stars45/CampaignPlanMission.h
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-/* Starshatter: The Open Source Project
- Copyright (c) 2021-2022, Starshatter: The Open Source Project Contributors
- Copyright (c) 2011-2012, Starshatter OpenSource Distribution Contributors
- Copyright (c) 1997-2006, Destroyer Studios LLC.
-
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- CampaignPlanMission generates missions and mission
- info for the player's combat group as part of a
- dynamic campaign.
-*/
-
-#ifndef CampaignPlanMission_h
-#define CampaignPlanMission_h
-
-#include "Types.h"
-#include "CampaignPlan.h"
-
-// +--------------------------------------------------------------------+
-
-class CampaignMissionRequest;
-class CombatGroup;
-class CombatUnit;
-class CombatZone;
-
-// +--------------------------------------------------------------------+
-
-class CampaignPlanMission : public CampaignPlan
-{
-public:
- static const char* TYPENAME() { return "CampaignPlanMission"; }
-
- CampaignPlanMission(Campaign* c) : CampaignPlan(c), start(0), slot(0) { }
- virtual ~CampaignPlanMission() { }
-
- // operations:
- virtual void ExecFrame();
-
-protected:
- virtual void SelectStartTime();
- virtual CampaignMissionRequest* PlanCampaignMission();
- virtual CampaignMissionRequest* PlanStrategicMission();
- virtual CampaignMissionRequest* PlanRandomStarshipMission();
- virtual CampaignMissionRequest* PlanRandomFighterMission();
- virtual CampaignMissionRequest* PlanStarshipMission();
- virtual CampaignMissionRequest* PlanFighterMission();
-
- CombatGroup* player_group;
- int start;
- int slot;
-};
-
-#endif // CampaignPlanMission_h
-