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+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: Bolt.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ 3D Bolt (Polygon) Object
+*/
+
+#ifndef Bolt_h
+#define Bolt_h
+
+#include "Graphic.h"
+#include "Polygon.h"
+
+// +--------------------------------------------------------------------+
+
+class Bolt : public Graphic
+{
+public:
+ static const char* TYPENAME() { return "Bolt"; }
+
+ Bolt(double len=16, double wid=1, Bitmap* tex=0, int share=0);
+ virtual ~Bolt();
+
+ // operations
+ virtual void Render(Video* video, DWORD flags);
+ virtual void Update();
+
+ // accessors / mutators
+ virtual void SetOrientation(const Matrix& o);
+ void SetDirection(const Point& v);
+ void SetEndPoints(const Point& from, const Point& to);
+ void SetTextureOffset(double from, double to);
+
+ virtual void TranslateBy(const Point& ref);
+
+ double Shade() const { return shade; }
+ void SetShade(double s) { shade = s; }
+ virtual bool IsBolt() const { return true; }
+
+protected:
+ double length;
+ double width;
+ double shade;
+
+ Poly poly;
+ Material mtl;
+ VertexSet vset;
+ Bitmap* texture;
+ int shared;
+
+ Point vpn;
+ Point origin;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif Bolt_h
+