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+Starshatter: The Open Source Project
+====================================
+Starshatter is a military space combat simulator set in a distant future.
+
+
+Where to start
+^^^^^^^^^^^^^^
+Starshatter is a game. Start by enjoying it for a bit. Prebuilt game is available on itch.io_. Download the full game
+package, unpack it, and run *Starshatter.exe*. There is a tutorial available along with storyline dynamic campaigns, and
+one-off missions.
+
+
+Contributing
+^^^^^^^^^^^^
+You may contribute in various ways: writing and reviewing documents and lore, suggesting game balance changes, creating
+new assets, coming up with ship names, and finally writing code. Whatever you want to do, start by saying hi on
+discord_.
+
+
+Building
+^^^^^^^^
+Build systems are configured with CMake. Distributed prebuilt packages are built with MinGW and Makefiles, so you can
+expect them to work. To run the game, install it after building with ``--install`` option. Running in build tree is not
+supported at the moment.
+
+
+MinGW
+-----
+You will need 32-bit MinGW compiler. Run CMake with ``--toolchain`` option or ``CMAKE_TOOLCHAIN_FILE`` variable to point
+at included *cmake/toolchains/i686-w64-mingw32.cmake* or another appropriate toolchain definition. After initial
+generation you can follow regular workflow.
+
+
+MSVC
+----
+You will need Windows SDK and old stand-alone DirectX SDK. Configure ``WINDOWSSDK_LIBPATH`` and ``WINDOWSSDK_PATH``
+CMake variables and ``DXSDK_DIR`` environment variable to point at their respective targets.
+
+
+License
+^^^^^^^
+See *COPYING* and *NOTICE* files for licensing details.
+
+
+.. _itch.io: https://nthirtyone.itch.io/starshatter-open
+.. _discord: https://discord.com/invite/6GFacfuyBP