diff options
Diffstat (limited to 'Opcode/OpcodeLib/OpcodeLib.plg')
-rw-r--r-- | Opcode/OpcodeLib/OpcodeLib.plg | 259 |
1 files changed, 0 insertions, 259 deletions
diff --git a/Opcode/OpcodeLib/OpcodeLib.plg b/Opcode/OpcodeLib/OpcodeLib.plg deleted file mode 100644 index f782739..0000000 --- a/Opcode/OpcodeLib/OpcodeLib.plg +++ /dev/null @@ -1,259 +0,0 @@ -<html>
-<body>
-<pre>
-<h1>Build Log</h1>
-<h3>
---------------------Configuration: OpcodeLib - Win32 Release--------------------
-</h3>
-<h3>Command Lines</h3>
-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68A9.tmp" with contents
-[
-/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/OpcodeLib.pch" /Yu"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceAABB.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceContainer.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceHPoint.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceIndexedTriangle.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix3x3.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix4x4.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceOBB.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IcePlane.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IcePoint.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceRandom.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceRay.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceRevisitedRadix.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceSegment.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceTriangle.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceUtils.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_AABBCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_AABBTree.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_BaseModel.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_Collider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_Common.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_HybridModel.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_MeshInterface.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_Model.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_OBBCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_OptimizedTree.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_RayCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_TreeBuilders.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_TreeCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_VolumeCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Opcode.cpp"
-]
-Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68A9.tmp"
-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AA.tmp" with contents
-[
-/nologo /MT /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /Fp"Release/OpcodeLib.pch" /Yc"stdafx.h" /Fo"Release/" /Fd"Release/" /FD /c
-"C:\GameDev\Opcode\OpcodeLib\StdAfx.cpp"
-]
-Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AA.tmp"
-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AB.tmp" with contents
-[
-/nologo /out:"Release\OpcodeLib.lib"
-.\Release\IceAABB.obj
-.\Release\IceContainer.obj
-.\Release\IceHPoint.obj
-.\Release\IceIndexedTriangle.obj
-.\Release\IceMatrix3x3.obj
-.\Release\IceMatrix4x4.obj
-.\Release\IceOBB.obj
-.\Release\IcePlane.obj
-.\Release\IcePoint.obj
-.\Release\IceRandom.obj
-.\Release\IceRay.obj
-.\Release\IceRevisitedRadix.obj
-.\Release\IceSegment.obj
-.\Release\IceTriangle.obj
-.\Release\IceUtils.obj
-.\Release\OPC_AABBCollider.obj
-.\Release\OPC_AABBTree.obj
-.\Release\OPC_BaseModel.obj
-.\Release\OPC_Collider.obj
-.\Release\OPC_Common.obj
-.\Release\OPC_HybridModel.obj
-.\Release\OPC_MeshInterface.obj
-.\Release\OPC_Model.obj
-.\Release\OPC_OBBCollider.obj
-.\Release\OPC_OptimizedTree.obj
-.\Release\OPC_RayCollider.obj
-.\Release\OPC_TreeBuilders.obj
-.\Release\OPC_TreeCollider.obj
-.\Release\OPC_VolumeCollider.obj
-.\Release\Opcode.obj
-.\Release\StdAfx.obj
-]
-Creating command line "link.exe -lib @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AB.tmp"
-<h3>Output Window</h3>
-Compiling...
-StdAfx.cpp
-Compiling on Windows...
-Compiling with VC++...
-Compiling...
-IceAABB.cpp
-IceContainer.cpp
-IceHPoint.cpp
-IceIndexedTriangle.cpp
-IceMatrix3x3.cpp
-IceMatrix4x4.cpp
-IceOBB.cpp
-IcePlane.cpp
-IcePoint.cpp
-IceRandom.cpp
-IceRay.cpp
-IceRevisitedRadix.cpp
-IceSegment.cpp
-IceTriangle.cpp
-IceUtils.cpp
-OPC_AABBCollider.cpp
-OPC_AABBTree.cpp
-OPC_BaseModel.cpp
-OPC_Collider.cpp
-OPC_Common.cpp
-Generating Code...
-Compiling...
-OPC_HybridModel.cpp
-OPC_MeshInterface.cpp
-OPC_Model.cpp
-OPC_OBBCollider.cpp
-OPC_OptimizedTree.cpp
-OPC_RayCollider.cpp
-OPC_TreeBuilders.cpp
-OPC_TreeCollider.cpp
-OPC_VolumeCollider.cpp
-Opcode.cpp
-Generating Code...
-Creating library...
-
-
-
-<h3>Results</h3>
-OpcodeLib.lib - 0 error(s), 0 warning(s)
-<h3>
---------------------Configuration: OpcodeLib - Win32 Debug--------------------
-</h3>
-<h3>Command Lines</h3>
-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AC.tmp" with contents
-[
-/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"Debug/OpcodeLib.pch" /Yu"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceAABB.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceContainer.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceHPoint.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceIndexedTriangle.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix3x3.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceMatrix4x4.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceOBB.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IcePlane.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IcePoint.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceRandom.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceRay.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceRevisitedRadix.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceSegment.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceTriangle.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Ice\IceUtils.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_AABBCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_AABBTree.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_BaseModel.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_Collider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_Common.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_HybridModel.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_MeshInterface.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_Model.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_OBBCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_OptimizedTree.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_RayCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_TreeBuilders.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_TreeCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\OPC_VolumeCollider.cpp"
-"C:\GameDev\Opcode\OpcodeLib\Opcode.cpp"
-]
-Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AC.tmp"
-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AD.tmp" with contents
-[
-/nologo /MTd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /Fp"Debug/OpcodeLib.pch" /Yc"stdafx.h" /Fo"Debug/" /Fd"Debug/" /FD /GZ /c
-"C:\GameDev\Opcode\OpcodeLib\StdAfx.cpp"
-]
-Creating command line "cl.exe @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AD.tmp"
-Creating temporary file "C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AE.tmp" with contents
-[
-/nologo /out:"Debug\OpcodeLib.lib"
-.\Debug\IceAABB.obj
-.\Debug\IceContainer.obj
-.\Debug\IceHPoint.obj
-.\Debug\IceIndexedTriangle.obj
-.\Debug\IceMatrix3x3.obj
-.\Debug\IceMatrix4x4.obj
-.\Debug\IceOBB.obj
-.\Debug\IcePlane.obj
-.\Debug\IcePoint.obj
-.\Debug\IceRandom.obj
-.\Debug\IceRay.obj
-.\Debug\IceRevisitedRadix.obj
-.\Debug\IceSegment.obj
-.\Debug\IceTriangle.obj
-.\Debug\IceUtils.obj
-.\Debug\OPC_AABBCollider.obj
-.\Debug\OPC_AABBTree.obj
-.\Debug\OPC_BaseModel.obj
-.\Debug\OPC_Collider.obj
-.\Debug\OPC_Common.obj
-.\Debug\OPC_HybridModel.obj
-.\Debug\OPC_MeshInterface.obj
-.\Debug\OPC_Model.obj
-.\Debug\OPC_OBBCollider.obj
-.\Debug\OPC_OptimizedTree.obj
-.\Debug\OPC_RayCollider.obj
-.\Debug\OPC_TreeBuilders.obj
-.\Debug\OPC_TreeCollider.obj
-.\Debug\OPC_VolumeCollider.obj
-.\Debug\Opcode.obj
-.\Debug\StdAfx.obj
-]
-Creating command line "link.exe -lib @C:\DOCUME~1\milo\LOCALS~1\Temp\RSP68AE.tmp"
-<h3>Output Window</h3>
-Compiling...
-StdAfx.cpp
-Compiling on Windows...
-Compiling with VC++...
-Compiling...
-IceAABB.cpp
-IceContainer.cpp
-IceHPoint.cpp
-IceIndexedTriangle.cpp
-IceMatrix3x3.cpp
-IceMatrix4x4.cpp
-IceOBB.cpp
-IcePlane.cpp
-IcePoint.cpp
-IceRandom.cpp
-IceRay.cpp
-IceRevisitedRadix.cpp
-IceSegment.cpp
-IceTriangle.cpp
-IceUtils.cpp
-OPC_AABBCollider.cpp
-OPC_AABBTree.cpp
-OPC_BaseModel.cpp
-OPC_Collider.cpp
-OPC_Common.cpp
-Generating Code...
-Compiling...
-OPC_HybridModel.cpp
-OPC_MeshInterface.cpp
-OPC_Model.cpp
-OPC_OBBCollider.cpp
-OPC_OptimizedTree.cpp
-OPC_RayCollider.cpp
-OPC_TreeBuilders.cpp
-OPC_TreeCollider.cpp
-OPC_VolumeCollider.cpp
-Opcode.cpp
-Generating Code...
-Creating library...
-
-
-
-<h3>Results</h3>
-OpcodeLib.lib - 0 error(s), 0 warning(s)
-</pre>
-</body>
-</html>
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