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-rw-r--r--Magic2/ModelFile3DS.cpp2
-rw-r--r--Magic2/ModelFileOBJ.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/Magic2/ModelFile3DS.cpp b/Magic2/ModelFile3DS.cpp
index b6a5ef5..fb07a82 100644
--- a/Magic2/ModelFile3DS.cpp
+++ b/Magic2/ModelFile3DS.cpp
@@ -82,7 +82,7 @@ ModelFile3DS::Load(Model* model, double scale)
}
if (nverts > Model::MAX_VERTS || npolys > Model::MAX_POLYS) {
- ::MessageBox(0, "3DS Import Failed: model was too large (max 16000 polys)", "ERROR", MB_OK);
+ ::MessageBox(0, "3DS Import Failed: model is too complicated (too many vertices/polys)!", "ERROR", MB_OK);
delete [] mesh_verts;
return FALSE;
}
diff --git a/Magic2/ModelFileOBJ.cpp b/Magic2/ModelFileOBJ.cpp
index f29fc55..33591bd 100644
--- a/Magic2/ModelFileOBJ.cpp
+++ b/Magic2/ModelFileOBJ.cpp
@@ -334,7 +334,7 @@ ModelFileOBJ::Load(Model* m, double scale)
if (vt > nverts) nverts = vt;
if (nverts > Model::MAX_VERTS || npolys > Model::MAX_POLYS) {
- ::MessageBox(0, "Wavefront/OBJ Import Failed: that model is just too darn complicated!", "ERROR", MB_OK);
+ ::MessageBox(0, "Wavefront/OBJ Import Failed: model is too complicated (too many vertices/polys)!", "ERROR", MB_OK);
return false;
}