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-rw-r--r--Magic2/VideoDX9.h414
1 files changed, 219 insertions, 195 deletions
diff --git a/Magic2/VideoDX9.h b/Magic2/VideoDX9.h
index a9e0d6f..fdc37ff 100644
--- a/Magic2/VideoDX9.h
+++ b/Magic2/VideoDX9.h
@@ -1,195 +1,219 @@
-/* Project nGenEx
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: nGenEx.lib
- FILE: VideoDX9.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Direct3D and Direct3D Video classes for DirectX 7
-*/
-
-#ifndef VideoDX9_h
-#define VideoDX9_h
-
-#include "Video.h"
-#include "VideoSettings.h"
-#include "List.h"
-
-// +--------------------------------------------------------------------+
-
-class VideoDX9;
-class VideoDX9Enum;
-class VideoDX9VertexBuffer;
-class VideoDX9IndexBuffer;
-struct VideoDX9ScreenVertex;
-class Surface;
-class Segment;
-
-struct VideoDX9ScreenVertex;
-struct VideoDX9SolidVertex;
-struct VideoDX9LuminousVertex;
-struct VideoDX9LineVertex;
-
-
-// +--------------------------------------------------------------------+
-
-class VideoDX9 : public Video
-{
-public:
- VideoDX9(const HWND& window, VideoSettings* vs);
- virtual ~VideoDX9();
-
- virtual const VideoSettings*
- GetVideoSettings() const { return &video_settings; }
- virtual bool SetVideoSettings(const VideoSettings* vs);
-
- virtual bool SetBackgroundColor(Color c);
- virtual bool SetGammaLevel(int g);
- virtual bool SetObjTransform(const Matrix& o, const Point& l);
-
- virtual bool SetupParams();
- virtual bool Reset(const VideoSettings* vs);
-
- virtual bool StartFrame();
- virtual bool EndFrame();
-
- virtual int Width() const { return width; }
- virtual int Height() const { return height; }
- virtual int Depth() const { return bpp; }
-
- virtual void RecoverSurfaces();
-
- virtual bool ClearAll();
- virtual bool ClearDepthBuffer();
- virtual bool Present();
- virtual bool Pause();
- virtual bool Resume();
-
- virtual IDirect3D9* Direct3D() const { return d3d; }
- virtual IDirect3DDevice9* D3DDevice() const { return d3ddevice; }
- static IDirect3DDevice9* GetD3DDevice9();
-
- virtual bool IsModeSupported(int width, int height, int bpp) const;
- virtual bool IsHardware() const { return true; }
- virtual int ZDepth() const { return zdepth; }
- virtual DWORD VidMemFree() const;
- virtual int D3DLevel() const { return 9; }
- virtual int MaxTexSize() const;
- virtual int MaxTexAspect() const;
- virtual int GammaLevel() const { return gamma; }
-
- virtual bool Capture(Bitmap& bmp);
- virtual bool GetWindowRect(Rect& r);
- virtual bool SetWindowRect(const Rect& r);
- virtual bool SetViewport(int x, int y, int w, int h);
- virtual bool SetCamera(const Camera* cam);
- virtual bool SetEnvironment(Bitmap** faces);
- virtual bool SetAmbient(Color c);
- virtual bool SetLights(const List<Light>& lights);
- virtual bool SetProjection(float fov,
- float znear=1.0f,
- float zfar=1.0e6f,
- DWORD type=PROJECTION_PERSPECTIVE);
- virtual bool SetRenderState(RENDER_STATE state, DWORD value);
- virtual bool SetBlendType(int blend_type);
-
- virtual bool DrawPolys(int npolys, Poly* p);
- virtual bool DrawScreenPolys(int npolys, Poly* p, int blend=0);
- virtual bool DrawSolid(Solid* s, DWORD blend_modes=0xf);
- virtual bool DrawShadow(Solid* s, int nverts, Vec3* verts, bool vis=false);
- virtual bool DrawLines(int nlines, Vec3* v, Color c, int blend=0);
- virtual bool DrawScreenLines(int nlines, float* v, Color c, int blend=0);
- virtual bool DrawPoints(VertexSet* v);
- virtual bool DrawPolyOutline(Poly* p);
- virtual bool UseMaterial(Material* m);
-
- virtual bool UseXFont(const char* name, int size, bool b, bool i);
- virtual bool DrawText(const char* text, int count, const Rect& rect,
- DWORD format, Color c);
-
- virtual void PreloadTexture(Bitmap* bmp);
- virtual void PreloadSurface(Surface* s);
- virtual void InvalidateCache();
-
- static void CreateD3DMatrix(D3DMATRIX& result, const Matrix& m, const Point& p);
- static void CreateD3DMatrix(D3DMATRIX& result, const Matrix& m, const Vec3& v);
- static void CreateD3DMaterial(D3DMATERIAL9& result, const Material& mtl);
-
-private:
- bool CreateBuffers();
- bool DestroyBuffers();
- bool PopulateScreenVerts(VertexSet* vset);
- bool PrepareSurface(Surface* s);
- bool DrawSegment(Segment* s);
-
- int PrepareMaterial(Material* m);
- bool SetupPass(int n);
-
- HWND hwnd;
- int width;
- int height;
- int bpp;
- int gamma;
- int zdepth;
- Color background;
-
- VideoDX9Enum* dx9enum;
- VideoSettings video_settings;
-
- IDirect3D9* d3d;
- IDirect3DDevice9* d3ddevice;
- D3DPRESENT_PARAMETERS d3dparams;
- D3DSURFACE_DESC back_buffer_desc;
- bool device_lost;
-
- BYTE* surface;
-
- DWORD texture_format[3];
- D3DGAMMARAMP gamma_ramp;
- double fade;
-
- Rect rect;
-
- IDirect3DVertexDeclaration9* vertex_declaration;
- ID3DXEffect* magic_fx;
- BYTE* magic_fx_code;
- int magic_fx_code_len;
-
- IDirect3DTexture9* current_texture;
- int current_blend_state;
- int scene_active;
- DWORD render_state[RENDER_STATE_MAX];
- Material* use_material;
-
- Material* segment_material;
- int strategy;
- int passes;
-
- ID3DXFont* d3dx_font;
- char font_name[64];
- int font_size;
- bool font_bold;
- bool font_ital;
-
- Color ambient;
- int nlights;
-
- int first_vert;
- int num_verts;
-
- VideoDX9VertexBuffer* screen_vbuf;
- VideoDX9IndexBuffer* screen_ibuf;
- VideoDX9ScreenVertex* font_verts;
- WORD* font_indices;
- int font_nverts;
-
- VideoDX9ScreenVertex* screen_line_verts;
- VideoDX9LineVertex* line_verts;
-};
-
-#endif VideoDX9_h
-
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: nGenEx.lib
+ FILE: VideoDX9.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Direct3D and Direct3D Video classes for DirectX 7
+*/
+
+#ifndef VideoDX9_h
+#define VideoDX9_h
+
+#include "Video.h"
+#include "VideoSettings.h"
+#include "List.h"
+
+// +--------------------------------------------------------------------+
+
+class VideoDX9;
+class VideoDX9Enum;
+class VideoDX9VertexBuffer;
+class VideoDX9IndexBuffer;
+struct VideoDX9ScreenVertex;
+class Surface;
+class Segment;
+
+struct VideoDX9ScreenVertex;
+struct VideoDX9SolidVertex;
+struct VideoDX9LuminousVertex;
+struct VideoDX9LineVertex;
+
+
+// +--------------------------------------------------------------------+
+
+class VideoDX9 : public Video
+{
+public:
+ VideoDX9(const HWND& window, VideoSettings* vs);
+ virtual ~VideoDX9();
+
+ virtual const VideoSettings*
+ GetVideoSettings() const { return &video_settings; }
+ virtual bool SetVideoSettings(const VideoSettings* vs);
+
+ virtual bool SetBackgroundColor(Color c);
+ virtual bool SetGammaLevel(int g);
+ virtual bool SetObjTransform(const Matrix& o, const Point& l);
+
+ virtual bool SetupParams();
+ virtual bool Reset(const VideoSettings* vs);
+
+ virtual bool StartFrame();
+ virtual bool EndFrame();
+
+ virtual int Width() const { return width; }
+ virtual int Height() const { return height; }
+ virtual int Depth() const { return bpp; }
+
+ virtual void RecoverSurfaces();
+
+ virtual bool ClearAll();
+ virtual bool ClearDepthBuffer();
+ virtual bool Present();
+ virtual bool Pause();
+ virtual bool Resume();
+
+ virtual IDirect3D9* Direct3D() const { return d3d; }
+ virtual IDirect3DDevice9* D3DDevice() const { return d3ddevice; }
+ static IDirect3DDevice9* GetD3DDevice9();
+
+ virtual bool IsModeSupported(int width, int height, int bpp) const;
+ virtual bool IsHardware() const { return true; }
+ virtual int ZDepth() const { return zdepth; }
+ virtual DWORD VidMemFree() const;
+ virtual int D3DLevel() const { return 9; }
+ virtual int MaxTexSize() const;
+ virtual int MaxTexAspect() const;
+ virtual int GammaLevel() const { return gamma; }
+
+ virtual bool Capture(Bitmap& bmp);
+ virtual bool GetWindowRect(Rect& r);
+ virtual bool SetWindowRect(const Rect& r);
+ virtual bool SetViewport(int x, int y, int w, int h);
+ virtual bool SetCamera(const Camera* cam);
+ virtual bool SetEnvironment(Bitmap** faces);
+ virtual bool SetAmbient(Color c);
+ virtual bool SetLights(const List<Light>& lights);
+ virtual bool SetProjection(float fov,
+ float znear=1.0f,
+ float zfar=1.0e6f,
+ DWORD type=PROJECTION_PERSPECTIVE);
+ virtual bool SetRenderState(RENDER_STATE state, DWORD value);
+ virtual bool SetBlendType(int blend_type);
+
+ virtual bool DrawPolys(int npolys, Poly* p);
+ virtual bool DrawScreenPolys(int npolys, Poly* p, int blend=0);
+ virtual bool DrawSolid(Solid* s, DWORD blend_modes=0xf);
+ virtual bool DrawShadow(Solid* s, int nverts, Vec3* verts, bool vis=false);
+ virtual bool DrawLines(int nlines, Vec3* v, Color c, int blend=0);
+ virtual bool DrawScreenLines(int nlines, float* v, Color c, int blend=0);
+ virtual bool DrawPoints(VertexSet* v);
+ virtual bool DrawPolyOutline(Poly* p);
+ virtual bool UseMaterial(Material* m);
+
+ virtual bool UseXFont(const char* name, int size, bool b, bool i);
+ virtual bool DrawText(const char* text, int count, const Rect& rect,
+ DWORD format, Color c);
+
+ virtual void PreloadTexture(Bitmap* bmp);
+ virtual void PreloadSurface(Surface* s);
+ virtual void InvalidateCache();
+
+ static void CreateD3DMatrix(D3DMATRIX& result, const Matrix& m, const Point& p);
+ static void CreateD3DMatrix(D3DMATRIX& result, const Matrix& m, const Vec3& v);
+ static void CreateD3DMaterial(D3DMATERIAL9& result, const Material& mtl);
+
+private:
+ bool CreateBuffers();
+ bool DestroyBuffers();
+ bool PopulateScreenVerts(VertexSet* vset);
+ bool PrepareSurface(Surface* s);
+ bool DrawSegment(Segment* s);
+
+ int PrepareMaterial(Material* m);
+ bool SetupPass(int n);
+
+ HWND hwnd;
+ int width;
+ int height;
+ int bpp;
+ int gamma;
+ int zdepth;
+ Color background;
+
+ VideoDX9Enum* dx9enum;
+ VideoSettings video_settings;
+
+ IDirect3D9* d3d;
+ IDirect3DDevice9* d3ddevice;
+ D3DPRESENT_PARAMETERS d3dparams;
+ D3DSURFACE_DESC back_buffer_desc;
+ bool device_lost;
+
+ BYTE* surface;
+
+ DWORD texture_format[3];
+ D3DGAMMARAMP gamma_ramp;
+ double fade;
+
+ Rect rect;
+
+ IDirect3DVertexDeclaration9* vertex_declaration;
+ ID3DXEffect* magic_fx;
+ BYTE* magic_fx_code;
+ int magic_fx_code_len;
+
+ IDirect3DTexture9* current_texture;
+ int current_blend_state;
+ int scene_active;
+ DWORD render_state[RENDER_STATE_MAX];
+ Material* use_material;
+
+ Material* segment_material;
+ int strategy;
+ int passes;
+
+ ID3DXFont* d3dx_font;
+ char font_name[64];
+ int font_size;
+ bool font_bold;
+ bool font_ital;
+
+ Color ambient;
+ int nlights;
+
+ int first_vert;
+ int num_verts;
+
+ VideoDX9VertexBuffer* screen_vbuf;
+ VideoDX9IndexBuffer* screen_ibuf;
+ VideoDX9ScreenVertex* font_verts;
+ WORD* font_indices;
+ int font_nverts;
+
+ VideoDX9ScreenVertex* screen_line_verts;
+ VideoDX9LineVertex* line_verts;
+};
+
+#endif VideoDX9_h
+