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-rw-r--r--Magic2/StdAfx.h92
1 files changed, 46 insertions, 46 deletions
diff --git a/Magic2/StdAfx.h b/Magic2/StdAfx.h
index d6a3e3a..36a4cb6 100644
--- a/Magic2/StdAfx.h
+++ b/Magic2/StdAfx.h
@@ -1,46 +1,46 @@
-// stdafx.h : include file for standard system include files,
-// or project specific include files that are used frequently, but
-// are changed infrequently
-//
-
-#if !defined(AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_)
-#define AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_
-
-#if _MSC_VER > 1000
-#pragma once
-#endif // _MSC_VER > 1000
-
-#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
-#define WIN32_LEAN_AND_MEAN
-
-#if _MSC_VER <= 1600
-#define _WIN32_WINNT 0x0502 // XP is the lowest supported OS
-#else
-#define _WIN32_WINNT 0x0600 // VS2012 does not support XP, 0x0600 is Vista
-#endif
-
-#include <afxwin.h> // MFC core and standard components
-#include <afxext.h> // MFC extensions
-#include <afxdisp.h> // MFC Automation classes
-#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
-#ifndef _AFX_NO_AFXCMN_SUPPORT
-#include <afxcmn.h> // MFC support for Windows Common Controls
-#endif // _AFX_NO_AFXCMN_SUPPORT
-
-// Enable extra D3D debugging in debug builds if using the debug DirectX runtime.
-// This makes D3D objects work well in the debugger watch window, but slows down
-// performance slightly.
-#if defined(DEBUG) | defined(_DEBUG)
-#define D3D_DEBUG_INFO
-#endif
-
-// Direct3D includes
-#include <d3d9.h>
-#include <d3dx9.h>
-#include <mmsystem.h>
-#include <mmreg.h>
-
-//{{AFX_INSERT_LOCATION}}
-// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
-
-#endif // !defined(AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_)
+// stdafx.h : include file for standard system include files,
+// or project specific include files that are used frequently, but
+// are changed infrequently
+//
+
+#if !defined(AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_)
+#define AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_
+
+#if _MSC_VER > 1000
+#pragma once
+#endif // _MSC_VER > 1000
+
+#define VC_EXTRALEAN // Exclude rarely-used stuff from Windows headers
+#define WIN32_LEAN_AND_MEAN
+
+#if _MSC_VER <= 1600
+#define _WIN32_WINNT 0x0502 // XP is the lowest supported OS
+#else
+#define _WIN32_WINNT 0x0600 // VS2012 does not support XP, 0x0600 is Vista
+#endif
+
+#include <afxwin.h> // MFC core and standard components
+#include <afxext.h> // MFC extensions
+#include <afxdisp.h> // MFC Automation classes
+#include <afxdtctl.h> // MFC support for Internet Explorer 4 Common Controls
+#ifndef _AFX_NO_AFXCMN_SUPPORT
+#include <afxcmn.h> // MFC support for Windows Common Controls
+#endif // _AFX_NO_AFXCMN_SUPPORT
+
+// Enable extra D3D debugging in debug builds if using the debug DirectX runtime.
+// This makes D3D objects work well in the debugger watch window, but slows down
+// performance slightly.
+#if defined(DEBUG) | defined(_DEBUG)
+#define D3D_DEBUG_INFO
+#endif
+
+// Direct3D includes
+#include <d3d9.h>
+#include <d3dx9.h>
+#include <mmsystem.h>
+#include <mmreg.h>
+
+//{{AFX_INSERT_LOCATION}}
+// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
+
+#endif // !defined(AFX_STDAFX_H__E37C2030_8F5E_4A38_92DD_72F0EAE0DA81__INCLUDED_)