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-rw-r--r--Magic2/Selector.h176
1 files changed, 100 insertions, 76 deletions
diff --git a/Magic2/Selector.h b/Magic2/Selector.h
index 2962b59..524cccb 100644
--- a/Magic2/Selector.h
+++ b/Magic2/Selector.h
@@ -1,76 +1,100 @@
-/* Project Magic 2.0
- Destroyer Studios LLC
- Copyright © 1997-2004. All Rights Reserved.
-
- SUBSYSTEM: Magic.exe
- FILE: Selector.h
- AUTHOR: John DiCamillo
-
-
- OVERVIEW
- ========
- Class definition for Selector (free-form selection tool)
-*/
-
-#ifndef Selector_h
-#define Selector_h
-
-#include "Polygon.h"
-#include "Graphic.h"
-#include "Video.h"
-
-class ModelView;
-class Model;
-class Selection;
-class Surface;
-
-// +----------------------------------------------------------------------+
-
-class Selector : public Graphic
-{
-public:
- Selector(Selection* s=0);
- virtual ~Selector();
-
- enum SELECT_MODE { SELECT_REMOVE=-1, SELECT_REPLACE=0, SELECT_APPEND=1 };
-
- // Operations
- virtual void Render(Video* video, DWORD flags);
- virtual bool CheckVisibility(Projector& projector) { return true; }
-
- void Clear();
- void Begin(Model* m, int mode, int select_mode = SELECT_REPLACE);
- void AddMark(CPoint& p);
- void End();
-
- bool IsActive() const { return view_mode ? true : false; }
- int GetViewMode() const { return view_mode; }
- Selection* GetSelection() const { return selection; }
-
- void UseModel(Model* m);
- void SelectAll(int select_mode = SELECT_REPLACE);
- void SelectInverse();
- void SelectSurface(Surface* s, int select_mode = SELECT_REPLACE);
- void SelectVert(Surface* s, int v, int select_mode = SELECT_REPLACE);
- void SelectPoly(Poly* p, int select_mode = SELECT_REPLACE);
- void SelectMaterial(Material* m, int select_mode = SELECT_REPLACE);
-
- void Reselect();
-
-protected:
- enum { MAX_MARK = 4096 };
-
- int view_mode;
- int nmarks;
- CPoint marks[MAX_MARK];
- int select_mode;
-
- bool own_selection;
- Selection* selection;
- Model* model;
-};
-
-
-// +----------------------------------------------------------------------+
-
-#endif Selector_h
+/* Starshatter OpenSource Distribution
+ Copyright (c) 1997-2004, Destroyer Studios LLC.
+ All Rights Reserved.
+
+ Redistribution and use in source and binary forms, with or without
+ modification, are permitted provided that the following conditions are met:
+
+ * Redistributions of source code must retain the above copyright notice,
+ this list of conditions and the following disclaimer.
+ * Redistributions in binary form must reproduce the above copyright notice,
+ this list of conditions and the following disclaimer in the documentation
+ and/or other materials provided with the distribution.
+ * Neither the name "Destroyer Studios" nor the names of its contributors
+ may be used to endorse or promote products derived from this software
+ without specific prior written permission.
+
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+ ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
+ LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+ SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+ INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+ CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+ ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
+ POSSIBILITY OF SUCH DAMAGE.
+
+ SUBSYSTEM: Magic.exe
+ FILE: Selector.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Class definition for Selector (free-form selection tool)
+*/
+
+#ifndef Selector_h
+#define Selector_h
+
+#include "Polygon.h"
+#include "Graphic.h"
+#include "Video.h"
+
+class ModelView;
+class Model;
+class Selection;
+class Surface;
+
+// +----------------------------------------------------------------------+
+
+class Selector : public Graphic
+{
+public:
+ Selector(Selection* s=0);
+ virtual ~Selector();
+
+ enum SELECT_MODE { SELECT_REMOVE=-1, SELECT_REPLACE=0, SELECT_APPEND=1 };
+
+ // Operations
+ virtual void Render(Video* video, DWORD flags);
+ virtual bool CheckVisibility(Projector& projector) { return true; }
+
+ void Clear();
+ void Begin(Model* m, int mode, int select_mode = SELECT_REPLACE);
+ void AddMark(CPoint& p);
+ void End();
+
+ bool IsActive() const { return view_mode ? true : false; }
+ int GetViewMode() const { return view_mode; }
+ Selection* GetSelection() const { return selection; }
+
+ void UseModel(Model* m);
+ void SelectAll(int select_mode = SELECT_REPLACE);
+ void SelectInverse();
+ void SelectSurface(Surface* s, int select_mode = SELECT_REPLACE);
+ void SelectVert(Surface* s, int v, int select_mode = SELECT_REPLACE);
+ void SelectPoly(Poly* p, int select_mode = SELECT_REPLACE);
+ void SelectMaterial(Material* m, int select_mode = SELECT_REPLACE);
+
+ void Reselect();
+
+protected:
+ enum { MAX_MARK = 4096 };
+
+ int view_mode;
+ int nmarks;
+ CPoint marks[MAX_MARK];
+ int select_mode;
+
+ bool own_selection;
+ Selection* selection;
+ Model* model;
+};
+
+
+// +----------------------------------------------------------------------+
+
+#endif Selector_h