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+/* Project Magic 2.0
+ Destroyer Studios LLC
+ Copyright © 1997-2004. All Rights Reserved.
+
+ SUBSYSTEM: Magic.exe
+ FILE: ModelView.h
+ AUTHOR: John DiCamillo
+
+
+ OVERVIEW
+ ========
+ Interface of the ModelView class
+*/
+
+
+#ifndef ModelView_h
+#define ModelView_h
+
+#include "CameraView.h"
+#include "Grid.h"
+
+// +--------------------------------------------------------------------+
+
+class ModelView : public CameraView
+{
+public:
+ enum VIEW_MODE { VIEW_PLAN=1, VIEW_FRONT, VIEW_SIDE, VIEW_PROJECT };
+ enum FILL_MODE { FILL_WIRE=1, FILL_SOLID, FILL_TEXTURE };
+
+ ModelView(Window* c, Scene* s, DWORD m);
+ virtual ~ModelView();
+
+ virtual void RenderScene();
+ virtual void Render(Graphic* g, DWORD flags);
+
+ DWORD GetViewMode() const { return view_mode; }
+ void SetViewMode(DWORD m);
+ DWORD GetFillMode() const { return fill_mode; }
+ void SetFillMode(DWORD m) { fill_mode = m; }
+
+ void MoveTo(Point origin);
+ void MoveBy(double dx, double dy);
+ void SpinBy(double phi, double theta);
+
+ void UseGrid(Grid* g);
+ void RenderGrid();
+ void ZoomNormal();
+
+ CPoint ProjectPoint(Vec3& p);
+
+ static ModelView* FindView(DWORD mode);
+
+protected:
+ Camera cam;
+ DWORD view_mode;
+ DWORD fill_mode;
+ double az;
+ double el;
+ Grid* grid;
+};
+
+// +--------------------------------------------------------------------+
+
+#endif ModelView_h